Add a DEF_GPUTEST() macro.

This macro is similar to DEF_TEST() and simplifies the process of
setting up a GPU test.

BUG=skia:1952
TEST=tests
R=mtklein@google.com

Review URL: https://codereview.chromium.org/132293005

git-svn-id: http://skia.googlecode.com/svn/trunk@13033 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/ResourceCacheTest.cpp b/tests/ResourceCacheTest.cpp
index 1bb6766..6707ebf 100644
--- a/tests/ResourceCacheTest.cpp
+++ b/tests/ResourceCacheTest.cpp
@@ -5,12 +5,12 @@
  * found in the LICENSE file.
  */
 
-#include "Test.h"
-
-// This is a GPU test
 #if SK_SUPPORT_GPU
+
 #include "GrContextFactory.h"
 #include "SkGpuDevice.h"
+#include "Test.h"
+#include "TestClassDef.h"
 
 static const int gWidth = 640;
 static const int gHeight = 480;
@@ -58,8 +58,7 @@
     context->setTextureCacheLimits(oldMaxNum, oldMaxBytes);
 }
 
-////////////////////////////////////////////////////////////////////////////////
-static void TestResourceCache(skiatest::Reporter* reporter, GrContextFactory* factory) {
+DEF_GPUTEST(ResourceCache, reporter, factory) {
     for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
         GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type);
         if (!GrContextFactory::IsRenderingGLContext(glType)) {
@@ -84,8 +83,4 @@
     }
 }
 
-////////////////////////////////////////////////////////////////////////////////
-#include "TestClassDef.h"
-DEFINE_GPUTESTCLASS("ResourceCache", ResourceCacheTestClass, TestResourceCache)
-
 #endif