Remove shader caps argument from GrGLSLTypeString

Bug: skia:
Change-Id: I5a848055b5d59df24365992dcd259ec9bd0f8c61
Reviewed-on: https://skia-review.googlesource.com/c/192083
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
index fd9669a..96eb4fd 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
@@ -46,7 +46,7 @@
                                        const GrShaderVar* args,
                                        const char* body,
                                        SkString* outName) {
-    this->functions().append(GrGLSLTypeString(fProgramBuilder->shaderCaps(), returnType));
+    this->functions().append(GrGLSLTypeString(returnType));
     fProgramBuilder->nameVariable(outName, '\0', name);
     this->functions().appendf(" %s", outName->c_str());
     this->functions().append("(");