Enable stencil wrap ops on vulkan
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2002213002
Review-Url: https://codereview.chromium.org/2002213002
diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp
index aa5f71b..60934de 100644
--- a/src/gpu/vk/GrVkCaps.cpp
+++ b/src/gpu/vk/GrVkCaps.cpp
@@ -24,7 +24,7 @@
fSRGBSupport = true; // always available in Vulkan
fNPOTTextureTileSupport = true; // always available in Vulkan
fTwoSidedStencilSupport = true; // always available in Vulkan
- fStencilWrapOpsSupport = false; //TODO: figure this out
+ fStencilWrapOpsSupport = true; // always available in Vulkan
fDiscardRenderTargetSupport = false; //TODO: figure this out
fReuseScratchTextures = true; //TODO: figure this out
fGpuTracingSupport = false; //TODO: figure this out
@@ -41,7 +41,6 @@
fMaxColorSampleCount = 4; // minimum required by spec
fMaxStencilSampleCount = 4; // minimum required by spec
-
fShaderCaps.reset(new GrGLSLCaps(contextOptions));
this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags);