Optimize CPP code generation.

Previously, we were limiting our calls to appendVAList to 512-byte
chunks to avoid a potential buffer overflow. This had two problems:
1 - it did not avoid the buffer overflow :(
    see chromium:1092743
2 - every call to appendVAList is expensive; it incurs a resize of the
    code buffer (alloc new, memcpy, free old)

This CL removes the 512-byte cap as the buffer overflow issue was
resolved at http://review.skia.org/297276

This CL also includes a few more minor improvements.
- `codeAppendf` now uses a raw string so the gencode is easier to read.
- Optimized `SkStringPrintf("%s", foo)` to `SkString(foo)`.
- Optimized `strA = strB` to `strA.swap(strB)` where safe to do so.

Change-Id: Ia0909a68719848dd2ca655066a9bc6929c8fd09f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297358
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
diff --git a/src/gpu/gradients/generated/GrRadialGradientLayout.cpp b/src/gpu/gradients/generated/GrRadialGradientLayout.cpp
index ecf6e74..c17f77a 100644
--- a/src/gpu/gradients/generated/GrRadialGradientLayout.cpp
+++ b/src/gpu/gradients/generated/GrRadialGradientLayout.cpp
@@ -27,8 +27,11 @@
         (void)gradientMatrix;
         SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(
                 args.fTransformedCoords[0].fVaryingPoint, _outer.sampleMatrix());
-        fragBuilder->codeAppendf("half t = half(length(%s));\n%s = half4(t, 1.0, 0.0, 0.0);\n",
-                                 sk_TransformedCoords2D_0.c_str(), args.fOutputColor);
+        fragBuilder->codeAppendf(
+                R"SkSL(half t = half(length(%s));
+%s = half4(t, 1.0, 0.0, 0.0);
+)SkSL",
+                sk_TransformedCoords2D_0.c_str(), args.fOutputColor);
     }
 
 private: