Update RT views and framebuffer in vulkan after mipmaping
I've also changed it so all attachment views (texture, color, and resolve) are created separately and not shared with each other. This just added a lot more complexity than we were probably even saving in time.
A quick fix to make sure we don't reuse keys in resource tracking also
got merged into this change.
BUG=skia:5223
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146103002
Review-Url: https://codereview.chromium.org/2146103002
diff --git a/src/gpu/vk/GrVkResource.h b/src/gpu/vk/GrVkResource.h
index 3999749..83e82fb 100644
--- a/src/gpu/vk/GrVkResource.h
+++ b/src/gpu/vk/GrVkResource.h
@@ -60,14 +60,14 @@
};
static Trace fTrace;
- static SkRandom fRandom;
+ static uint32_t fKeyCounter;
#endif
/** Default construct, initializing the reference count to 1.
*/
GrVkResource() : fRefCnt(1) {
#ifdef SK_TRACE_VK_RESOURCES
- fKey = fRandom.nextU();
+ fKey = sk_atomic_fetch_add(&fKeyCounter, 1u, sk_memory_order_relaxed);
fTrace.add(this);
#endif
}