Use half-floats for out-of-gamut color in GrAAFillRRectOp
Bug: skia:
Change-Id: Id093f295708b1f6719bece9899ebadfb9a473e46
Reviewed-on: https://skia-review.googlesource.com/c/192101
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/ops/GrAAFillRRectOp.cpp b/src/gpu/ops/GrAAFillRRectOp.cpp
index 17c71f6..c38e6d3 100644
--- a/src/gpu/ops/GrAAFillRRectOp.cpp
+++ b/src/gpu/ops/GrAAFillRRectOp.cpp
@@ -90,8 +90,16 @@
&overrideColor);
// Finish writing the instance attribs.
- this->writeInstanceData(
- (analysis.inputColorIsOverridden() ? overrideColor : fOriginalColor).toBytes_RGBA());
+ SkPMColor4f finalColor = analysis.inputColorIsOverridden() ? overrideColor : fOriginalColor;
+ if (!SkPMColor4fFitsInBytes(finalColor)) {
+ fFlags |= Flags::kWideColor;
+ uint32_t halfColor[2];
+ SkFloatToHalf_finite_ftz(Sk4f::Load(finalColor.vec())).store(&halfColor);
+ this->writeInstanceData(halfColor[0], halfColor[1]);
+ } else {
+ this->writeInstanceData(finalColor.toBytes_RGBA());
+ }
+
if (analysis.usesLocalCoords()) {
this->writeInstanceData(fLocalRect);
fFlags |= Flags::kHasLocalCoords;
@@ -260,7 +268,14 @@
: GrGeometryProcessor(kGrAAFillRRectOp_Processor_ClassID)
, fFlags(flags) {
this->setVertexAttributes(kVertexAttribs, 3);
- this->setInstanceAttributes(kInstanceAttribs, (flags & Flags::kHasLocalCoords) ? 6 : 5);
+ fInSkew = { "skew", kFloat4_GrVertexAttribType, kFloat4_GrSLType };
+ fInTranslate = { "translate", kFloat2_GrVertexAttribType, kFloat2_GrSLType };
+ fInRadiiX = { "radii_x", kFloat4_GrVertexAttribType, kFloat4_GrSLType };
+ fInRadiiY = { "radii_y", kFloat4_GrVertexAttribType, kFloat4_GrSLType };
+ fInColor = MakeColorAttribute("color", (flags & Flags::kWideColor));
+ fInLocalRect = {"local_rect", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
+
+ this->setInstanceAttributes(&fInSkew, (flags & Flags::kHasLocalCoords) ? 6 : 5);
SkASSERT(this->vertexStride() == sizeof(Vertex));
}
@@ -278,15 +293,12 @@
{"corner_and_radius_outsets", kFloat4_GrVertexAttribType, kFloat4_GrSLType},
{"aa_bloat_and_coverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType}};
- static constexpr Attribute kInstanceAttribs[] = {
- {"skew", kFloat4_GrVertexAttribType, kFloat4_GrSLType},
- {"translate", kFloat2_GrVertexAttribType, kFloat2_GrSLType},
- {"radii_x", kFloat4_GrVertexAttribType, kFloat4_GrSLType},
- {"radii_y", kFloat4_GrVertexAttribType, kFloat4_GrSLType},
- {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType},
- {"local_rect", kFloat4_GrVertexAttribType, kFloat4_GrSLType}}; // Conditional.
-
- static constexpr int kColorAttribIdx = 4;
+ Attribute fInSkew;
+ Attribute fInTranslate;
+ Attribute fInRadiiX;
+ Attribute fInRadiiY;
+ Attribute fInColor;
+ Attribute fInLocalRect; // Conditional.
const Flags fFlags;
@@ -294,7 +306,6 @@
};
constexpr GrPrimitiveProcessor::Attribute GrAAFillRRectOp::Processor::kVertexAttribs[];
-constexpr GrPrimitiveProcessor::Attribute GrAAFillRRectOp::Processor::kInstanceAttribs[];
class GrAAFillRRectOp::Processor::Impl : public GrGLSLGeometryProcessor {
public:
@@ -304,7 +315,7 @@
GrGLSLVaryingHandler* varyings = args.fVaryingHandler;
varyings->emitAttributes(proc);
- varyings->addPassThroughAttribute(proc.kInstanceAttribs[kColorAttribIdx], args.fOutputColor,
+ varyings->addPassThroughAttribute(proc.fInColor, args.fOutputColor,
GrGLSLVaryingHandler::Interpolation::kCanBeFlat);
// Emit the vertex shader.