Rename GrTextureParams to GrSamplerParams
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4965
Change-Id: I7d52e81c670e92ca96117284f44b274ce3cc3671
Reviewed-on: https://skia-review.googlesource.com/4965
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrCoordTransform.cpp b/src/gpu/GrCoordTransform.cpp
index 2da49c4..63d91a8 100644
--- a/src/gpu/GrCoordTransform.cpp
+++ b/src/gpu/GrCoordTransform.cpp
@@ -11,7 +11,7 @@
#include "GrGpu.h"
void GrCoordTransform::reset(const SkMatrix& m, const GrTexture* texture,
- GrTextureParams::FilterMode filter) {
+ GrSamplerParams::FilterMode filter) {
SkASSERT(texture);
SkASSERT(!fInProcessor);
@@ -23,7 +23,7 @@
// coords between 0 to 1 when bi- or tri-lerping and 1 value when nearest filtering. Note that
// this still might not be enough when drawing with repeat or mirror-repeat modes but that case
// can be arbitrarily bad.
- int subPixelThresh = filter > GrTextureParams::kNone_FilterMode ? 4 : 1;
+ int subPixelThresh = filter > GrSamplerParams::kNone_FilterMode ? 4 : 1;
fPrecision = kDefault_GrSLPrecision;
if (texture->getContext()) {
const GrShaderCaps* caps = texture->getContext()->caps()->shaderCaps();