Use SkTextEncoding enum instead of macros.
Change-Id: I4b6259590fa0693ee0522b4999a1c0fe250b173d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212504
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
diff --git a/gm/skbug_5321.cpp b/gm/skbug_5321.cpp
index 3ad71af..e389cbc 100644
--- a/gm/skbug_5321.cpp
+++ b/gm/skbug_5321.cpp
@@ -26,14 +26,14 @@
SkScalar x = 20, y = 45;
size_t byteLength = strlen(text);
- canvas->drawSimpleText(text, byteLength, kUTF8_SkTextEncoding, x, y, font, SkPaint());
+ canvas->drawSimpleText(text, byteLength, SkTextEncoding::kUTF8, x, y, font, SkPaint());
y += font.getMetrics(nullptr);
- int glyph_count = font.countText(text, byteLength, kUTF8_SkTextEncoding);
+ int glyph_count = font.countText(text, byteLength, SkTextEncoding::kUTF8);
SkTextBlobBuilder builder;
auto rec = builder.allocRunPosH(font, glyph_count, y);
- font.textToGlyphs(text, byteLength, kUTF8_SkTextEncoding, rec.glyphs, glyph_count);
+ font.textToGlyphs(text, byteLength, SkTextEncoding::kUTF8, rec.glyphs, glyph_count);
font.getWidths(rec.glyphs, glyph_count, rec.pos);
for (int i = 0; i < glyph_count; ++i) {