re-run tools/rewrite_includes.py
PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too. (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.) I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.
PS3 adds a missing SkMutex.h include.
PS4 fixes a terrible readability problem.
Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/GrLegacyDirectContext.cpp b/src/gpu/GrLegacyDirectContext.cpp
index b6bfd12..932c241 100644
--- a/src/gpu/GrLegacyDirectContext.cpp
+++ b/src/gpu/GrLegacyDirectContext.cpp
@@ -24,7 +24,7 @@
#include "src/gpu/vk/GrVkGpu.h"
#endif
#ifdef SK_DAWN
-#include "dawn/GrDawnGpu.h"
+#include "src/gpu/dawn/GrDawnGpu.h"
#endif
#ifdef SK_DISABLE_REDUCE_OPLIST_SPLITTING