re-run tools/rewrite_includes.py
PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too. (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.) I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.
PS3 adds a missing SkMutex.h include.
PS4 fixes a terrible readability problem.
Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/GrRenderTargetContext.cpp b/src/gpu/GrRenderTargetContext.cpp
index 4ccb62b..05e3f86 100644
--- a/src/gpu/GrRenderTargetContext.cpp
+++ b/src/gpu/GrRenderTargetContext.cpp
@@ -5,7 +5,6 @@
* found in the LICENSE file.
*/
-#include "src/gpu/GrRenderTargetContext.h"
#include "include/core/SkDrawable.h"
#include "include/gpu/GrBackendSemaphore.h"
#include "include/gpu/GrRenderTarget.h"
@@ -34,6 +33,7 @@
#include "src/gpu/GrOpList.h"
#include "src/gpu/GrPathRenderer.h"
#include "src/gpu/GrRecordingContextPriv.h"
+#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
#include "src/gpu/GrResourceProvider.h"
#include "src/gpu/GrStencilAttachment.h"