rectangle texture scaling is now handled in skslc
Bug: skia:
Change-Id: I658a95576143d69656cd63aec44ff65d430d332f
Reviewed-on: https://skia-review.googlesource.com/13813
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
index 8658766..2c7e5e4 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
@@ -72,18 +72,7 @@
const char* coordName,
GrSLType varyingType) const {
const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle);
- GrSLType samplerType = sampler.getType();
- if (samplerType == kTexture2DRectSampler_GrSLType) {
- if (varyingType == kVec2f_GrSLType) {
- out->appendf("texture(%s, textureSize(%s) * %s)",
- sampler.c_str(), sampler.c_str(), coordName);
- } else {
- out->appendf("texture(%s, vec3(textureSize(%s) * %s.xy, %s.z))",
- sampler.c_str(), sampler.c_str(), coordName, coordName);
- }
- } else {
- out->appendf("texture(%s, %s)", sampler.c_str(), coordName);
- }
+ out->appendf("texture(%s, %s)", sampler.c_str(), coordName);
append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle));
}