Minor refactoring
This CL just de-dups some code in GrInOrderDrawBuffer.
Review URL: https://codereview.chromium.org/930953003
diff --git a/src/gpu/GrInOrderDrawBuffer.cpp b/src/gpu/GrInOrderDrawBuffer.cpp
index eb3d19d..a0aa523 100644
--- a/src/gpu/GrInOrderDrawBuffer.cpp
+++ b/src/gpu/GrInOrderDrawBuffer.cpp
@@ -641,29 +641,5 @@
int indexCount) {
this->closeBatch();
- // We use geometryHints() to know whether to flush the draw buffer. We
- // can't flush if we are inside an unbalanced pushGeometrySource.
- // Moreover, flushing blows away vertex and index data that was
- // previously reserved. So if the vertex or index data is pulled from
- // reserved space and won't be released by this request then we can't
- // flush.
- bool insideGeoPush = this->getGeoPoolStateStack().count() > 1;
-
- bool unreleasedVertexSpace =
- !vertexCount &&
- kReserved_GeometrySrcType == this->getGeomSrc().fVertexSrc;
-
- bool unreleasedIndexSpace =
- !indexCount &&
- kReserved_GeometrySrcType == this->getGeomSrc().fIndexSrc;
-
- int vcount = vertexCount;
- int icount = indexCount;
-
- if (!insideGeoPush &&
- !unreleasedVertexSpace &&
- !unreleasedIndexSpace &&
- this->geometryHints(vertexStride, &vcount, &icount)) {
- this->flush();
- }
+ this->INHERITED::willReserveVertexAndIndexSpace(vertexCount, vertexStride, indexCount);
}