Use a single stencil buffer for a given width,height,samplecount
Review URL: http://codereview.appspot.com/4854044/
git-svn-id: http://skia.googlecode.com/svn/trunk@2061 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGLRenderTarget.cpp b/gpu/src/GrGLRenderTarget.cpp
index 39aa332..ccfc55a 100644
--- a/gpu/src/GrGLRenderTarget.cpp
+++ b/gpu/src/GrGLRenderTarget.cpp
@@ -78,7 +78,7 @@
fMSColorRenderbufferID = 0;
GrSafeUnref(fTexIDObj);
fTexIDObj = NULL;
- GrSafeSetNull(fStencilBuffer);
+ this->setStencilBuffer(NULL);
}
void GrGLRenderTarget::onAbandon() {
@@ -89,6 +89,6 @@
fTexIDObj->abandon();
fTexIDObj = NULL;
}
- GrSafeSetNull(fStencilBuffer);
+ this->setStencilBuffer(NULL);
}