Remove support for image load/store
This isn't used and has become a maintenance burden.
Change-Id: I5f3af8f91e5c4f073fe4ea30e0a7f1f61efeea47
Reviewed-on: https://skia-review.googlesource.com/70640
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index 83a437f..ac2d496 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -31,7 +31,6 @@
using UniformHandle = GrGLSLUniformHandler::UniformHandle;
using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
- using ImageStorageHandle = GrGLSLUniformHandler::ImageStorageHandle;
virtual ~GrGLSLProgramBuilder() {}
@@ -57,10 +56,6 @@
return this->uniformHandler()->texelBufferVariable(handle);
}
- const GrShaderVar& imageStorageVariable(ImageStorageHandle handle) const {
- return this->uniformHandler()->imageStorageVariable(handle);
- }
-
// Handles for program uniforms (other than per-effect uniforms)
struct BuiltinUniformHandles {
UniformHandle fRTAdjustmentUni;
@@ -156,19 +151,15 @@
const SkString& input,
SkString output);
void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn);
- void emitSamplersAndImageStorages(const GrResourceIOProcessor& processor,
- SkTArray<SamplerHandle>* outTexSamplerHandles,
- SkTArray<TexelBufferHandle>* outTexelBufferHandles,
- SkTArray<ImageStorageHandle>* outImageStorageHandles);
+ void emitSamplers(const GrResourceIOProcessor& processor,
+ SkTArray<SamplerHandle>* outTexSamplerHandles,
+ SkTArray<TexelBufferHandle>* outTexelBufferHandles);
SamplerHandle emitSampler(GrSLType samplerType, GrPixelConfig, const char* name,
GrShaderFlags visibility);
TexelBufferHandle emitTexelBuffer(GrPixelConfig, const char* name, GrShaderFlags visibility);
- ImageStorageHandle emitImageStorage(const GrResourceIOProcessor::ImageStorageAccess&,
- const char* name);
void emitFSOutputSwizzle(bool hasSecondaryOutput);
void updateSamplerCounts(GrShaderFlags visibility);
bool checkSamplerCounts();
- bool checkImageStorageCounts();
#ifdef SK_DEBUG
void verify(const GrPrimitiveProcessor&);
@@ -181,9 +172,6 @@
int fNumVertexSamplers;
int fNumGeometrySamplers;
int fNumFragmentSamplers;
- int fNumVertexImageStorages;
- int fNumGeometryImageStorages;
- int fNumFragmentImageStorages;
SkSTArray<4, GrShaderVar> fTransformedCoordVars;
};