Fix inverse scanconversion -- be sure to keep our calls to SkBlitter in scanline
order (top to bottom), since the region blitter explicitly requires this.



git-svn-id: http://skia.googlecode.com/svn/trunk@876 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkScanPriv.h b/src/core/SkScanPriv.h
index 74c2ee7..e78feed 100644
--- a/src/core/SkScanPriv.h
+++ b/src/core/SkScanPriv.h
@@ -2,16 +2,16 @@
 **
 ** Copyright 2006, The Android Open Source Project
 **
-** Licensed under the Apache License, Version 2.0 (the "License"); 
-** you may not use this file except in compliance with the License. 
-** You may obtain a copy of the License at 
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
 **
-**     http://www.apache.org/licenses/LICENSE-2.0 
+**     http://www.apache.org/licenses/LICENSE-2.0
 **
-** Unless required by applicable law or agreed to in writing, software 
-** distributed under the License is distributed on an "AS IS" BASIS, 
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
-** See the License for the specific language governing permissions and 
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
 ** limitations under the License.
 */
 
@@ -40,9 +40,9 @@
                   SkBlitter* blitter, int start_y, int stop_y, int shiftEdgesUp,
                   const SkRegion& clipRgn);
 
-// blit the rects above and below avoid, clipped to clp
-void sk_blit_above_and_below(SkBlitter* blitter, const SkIRect& avoid,
-                             const SkRegion& clip);
+// blit the rects above and below avoid, clipped to clip
+void sk_blit_above(SkBlitter*, const SkIRect& avoid, const SkRegion& clip);
+void sk_blit_below(SkBlitter*, const SkIRect& avoid, const SkRegion& clip);
 
 #endif