commit | 56273c9248a0e9277a29b7431f252b3358bcf12c | [log] [tgz] |
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author | Brian Osman <brianosman@google.com> | Wed Aug 18 20:01:46 2021 -0400 |
committer | SkCQ <skcq-be@skia-corp.google.com.iam.gserviceaccount.com> | Fri Sep 03 19:09:52 2021 +0000 |
tree | 836a1100505d6812b2f2f450f05d293567dbe327 | |
parent | 0ed278b42de3c2ac0803825015b2f61f98a237b7 [diff] |
Update SkSL docs slightly - Use .eval() in all example fiddles - Add some more explanation of how the parts of a draw/paint contribute to the GPU fragment shader. Bug: skia:12302 Change-Id: Ib69b9af39368c980e1aa9206af585f26498d083e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445640 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>