Adds a GrGLPathRendering class that wraps the NV_path_rendering
extension and manages its various API versions. It also provides
backup implementations when certain NVpr methods from later API
versions are not present on the current system.

R=bsalomon@google.com, kkinnunen@nvidia.com, markkilgard@gmail.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/437473002
diff --git a/src/gpu/gl/GrGLAssembleInterface.cpp b/src/gpu/gl/GrGLAssembleInterface.cpp
index 4ae50ba..8fd173d 100644
--- a/src/gpu/gl/GrGLAssembleInterface.cpp
+++ b/src/gpu/gl/GrGLAssembleInterface.cpp
@@ -14,12 +14,6 @@
 #define GET_PROC_SUFFIX(F, S) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F #S)
 #define GET_PROC_LOCAL(F) GrGL ## F ## Proc F = (GrGL ## F ## Proc) get(ctx, "gl" #F)
 
-// The glStencilThenCover* methods are a new addition to NV_path_rendering. They
-// aren't available on all drivers. In the event that they are not present, this
-// function can be used to add methods to the given GrGLInterface that emulate
-// them using the existing glStencil*/glCover* methods.
-static void emulate_nvpr_stencil_then_cover(GrGLInterface*);
-
 const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
     GET_PROC_LOCAL(GetString);
     GET_PROC_LOCAL(GetStringi);
@@ -245,18 +239,13 @@
         GET_PROC_SUFFIX(CoverStrokePath, NV);
         GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
         GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
+        // NV_path_rendering v1.2 (These methods may not be present)
         GET_PROC_SUFFIX(StencilThenCoverFillPath, NV);
         GET_PROC_SUFFIX(StencilThenCoverStrokePath, NV);
         GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, NV);
         GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, NV);
+        // NV_path_rendering v1.3 (These methods may not be present)
         GET_PROC_SUFFIX(ProgramPathFragmentInputGen, NV);
-
-        if (NULL == interface->fFunctions.fStencilThenCoverFillPath ||
-            NULL == interface->fFunctions.fStencilThenCoverStrokePath ||
-            NULL == interface->fFunctions.fStencilThenCoverFillPathInstanced ||
-            NULL == interface->fFunctions.fStencilThenCoverFillPathInstanced) {
-            emulate_nvpr_stencil_then_cover(interface);
-        }
     }
 
     if (extensions.has("GL_EXT_debug_marker")) {
@@ -283,101 +272,3 @@
 
     return interface;
 }
-
-static GrGLStencilFillPathProc gStencilFillPath;
-static GrGLCoverFillPathProc gCoverFillPath;
-static GrGLvoid GR_GL_FUNCTION_TYPE stencil_then_cover_fill_path(
-                                        GrGLuint path, GrGLenum fillMode,
-                                        GrGLuint mask, GrGLenum coverMode) {
-    gStencilFillPath(path, fillMode, mask);
-    gCoverFillPath(path, coverMode);
-}
-
-
-static GrGLStencilStrokePathProc gStencilStrokePath;
-static GrGLCoverStrokePathProc gCoverStrokePath;
-static GrGLvoid GR_GL_FUNCTION_TYPE stencil_then_cover_stroke_path(
-                                        GrGLuint path, GrGLint reference,
-                                        GrGLuint mask, GrGLenum coverMode) {
-    gStencilStrokePath(path, reference, mask);
-    gCoverStrokePath(path, coverMode);
-}
-
-static GrGLStencilFillPathInstancedProc gStencilFillPathInstanced;
-static GrGLCoverFillPathInstancedProc gCoverFillPathInstanced;
-static GrGLvoid GR_GL_FUNCTION_TYPE stencil_then_cover_fill_path_instanced(
-                                        GrGLsizei numPaths, GrGLenum pathNameType,
-                                        const GrGLvoid *paths, GrGLuint pathBase,
-                                        GrGLenum fillMode, GrGLuint mask,
-                                        GrGLenum coverMode, GrGLenum transformType,
-                                        const GrGLfloat *transformValues) {
-    gStencilFillPathInstanced(numPaths, pathNameType, paths, pathBase,
-                              fillMode, mask, transformType, transformValues);
-    gCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
-                            coverMode, transformType, transformValues);
-}
-
-static GrGLStencilStrokePathInstancedProc gStencilStrokePathInstanced;
-static GrGLCoverStrokePathInstancedProc gCoverStrokePathInstanced;
-static GrGLvoid GR_GL_FUNCTION_TYPE stencil_then_cover_stroke_path_instanced(
-                                        GrGLsizei numPaths, GrGLenum pathNameType,
-                                        const GrGLvoid *paths, GrGLuint pathBase,
-                                        GrGLint reference, GrGLuint mask,
-                                        GrGLenum coverMode, GrGLenum transformType,
-                                        const GrGLfloat *transformValues) {
-    gStencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
-                                reference, mask, transformType, transformValues);
-    gCoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
-                              coverMode, transformType, transformValues);
-}
-
-static void emulate_nvpr_stencil_then_cover(GrGLInterface* interface) {
-    if (NULL == gStencilFillPath) {
-        gStencilFillPath = (GrGLStencilFillPathProc)interface->fFunctions.fStencilFillPath;
-    }
-    if (NULL == gCoverFillPath) {
-        gCoverFillPath = (GrGLCoverFillPathProc)interface->fFunctions.fCoverFillPath;
-    }
-    if (NULL == gStencilStrokePath) {
-        gStencilStrokePath = (GrGLStencilStrokePathProc)interface->fFunctions.fStencilStrokePath;
-    }
-    if (NULL == gCoverStrokePath) {
-        gCoverStrokePath = (GrGLCoverStrokePathProc)interface->fFunctions.fCoverStrokePath;
-    }
-    if (NULL == gStencilFillPathInstanced) {
-        gStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc)
-            interface->fFunctions.fStencilFillPathInstanced;
-    }
-    if (NULL == gCoverFillPathInstanced) {
-        gCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc)
-            interface->fFunctions.fCoverFillPathInstanced;
-    }
-    if (NULL == gStencilStrokePathInstanced) {
-        gStencilStrokePathInstanced = (GrGLStencilStrokePathInstancedProc)
-            interface->fFunctions.fStencilStrokePathInstanced;
-    }
-    if (NULL == gCoverStrokePathInstanced) {
-        gCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc)
-            interface->fFunctions.fCoverStrokePathInstanced;
-    }
-
-    if (interface->fFunctions.fStencilFillPath != gStencilFillPath ||
-        interface->fFunctions.fCoverFillPath != gCoverFillPath ||
-        interface->fFunctions.fStencilStrokePath != gStencilStrokePath ||
-        interface->fFunctions.fCoverStrokePath != gCoverStrokePath ||
-        interface->fFunctions.fStencilFillPathInstanced != gStencilFillPathInstanced ||
-        interface->fFunctions.fCoverFillPathInstanced != gCoverFillPathInstanced ||
-        interface->fFunctions.fStencilStrokePathInstanced != gStencilStrokePathInstanced ||
-        interface->fFunctions.fCoverStrokePathInstanced != gCoverStrokePathInstanced) {
-        // While not every windowing system requires GetProcAddress to return
-        // the same addresses in different contexts, it is guaranteed to do so
-        // in any context that supports NV_path_rendering.
-        SkFAIL("GetProcAddress returned different addresses for the same nvpr functions");
-        return;
-    }
-
-    interface->fFunctions.fStencilThenCoverFillPath = &stencil_then_cover_fill_path;
-    interface->fFunctions.fStencilThenCoverStrokePath = &stencil_then_cover_stroke_path;
-    interface->fFunctions.fStencilThenCoverFillPathInstanced = &stencil_then_cover_fill_path_instanced;
-    interface->fFunctions.fStencilThenCoverStrokePathInstanced = &stencil_then_cover_stroke_path_instanced;
-}
diff --git a/src/gpu/gl/GrGLInterface.cpp b/src/gpu/gl/GrGLInterface.cpp
index e9ba32e..c192611 100644
--- a/src/gpu/gl/GrGLInterface.cpp
+++ b/src/gpu/gl/GrGLInterface.cpp
@@ -56,6 +56,10 @@
     newInterface->fFunctions.fCoverStrokePath = NULL;
     newInterface->fFunctions.fCoverFillPathInstanced = NULL;
     newInterface->fFunctions.fCoverStrokePathInstanced = NULL;
+    newInterface->fFunctions.fStencilThenCoverFillPath = NULL;
+    newInterface->fFunctions.fStencilThenCoverStrokePath = NULL;
+    newInterface->fFunctions.fStencilThenCoverFillPathInstanced = NULL;
+    newInterface->fFunctions.fStencilThenCoverStrokePathInstanced = NULL;
     newInterface->fFunctions.fProgramPathFragmentInputGen = NULL;
     return newInterface;
 }
@@ -467,18 +471,23 @@
             NULL == fFunctions.fCoverFillPath ||
             NULL == fFunctions.fCoverStrokePath ||
             NULL == fFunctions.fCoverFillPathInstanced ||
-            NULL == fFunctions.fCoverStrokePathInstanced ||
-            NULL == fFunctions.fStencilThenCoverFillPath ||
-            NULL == fFunctions.fStencilThenCoverStrokePath ||
-            NULL == fFunctions.fStencilThenCoverFillPathInstanced ||
-            NULL == fFunctions.fStencilThenCoverStrokePathInstanced) {
+            NULL == fFunctions.fCoverStrokePathInstanced) {
             RETURN_FALSE_INTERFACE
         }
-        // Currently ProgramPathFragmentInputGen is not used on
-        // OpenGL, rather PathTexGen is.
-        if ((kGL_GrGLStandard == fStandard && NULL == fFunctions.fPathTexGen) ||
-            (kGLES_GrGLStandard == fStandard && NULL == fFunctions.fProgramPathFragmentInputGen)) {
-            RETURN_FALSE_INTERFACE
+        if (kGL_GrGLStandard == fStandard) {
+            // Some methods only exist on desktop
+            if (NULL == fFunctions.fPathTexGen) {
+                RETURN_FALSE_INTERFACE
+            }
+        } else {
+            // All additions through v1.3 exist on GLES
+            if (NULL == fFunctions.fStencilThenCoverFillPath ||
+                NULL == fFunctions.fStencilThenCoverStrokePath ||
+                NULL == fFunctions.fStencilThenCoverFillPathInstanced ||
+                NULL == fFunctions.fStencilThenCoverStrokePathInstanced ||
+                NULL == fFunctions.fProgramPathFragmentInputGen) {
+                RETURN_FALSE_INTERFACE
+            }
         }
     }
 
diff --git a/src/gpu/gl/GrGLPath.cpp b/src/gpu/gl/GrGLPath.cpp
index 1c74580..6f158cd 100644
--- a/src/gpu/gl/GrGLPath.cpp
+++ b/src/gpu/gl/GrGLPath.cpp
@@ -7,13 +7,9 @@
  */
 
 #include "GrGLPath.h"
+#include "GrGLPathRendering.h"
 #include "GrGpuGL.h"
 
-#define GPUGL static_cast<GrGpuGL*>(this->getGpu())
-
-#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
-#define GL_CALL_RET(R, X) GR_GL_CALL_RET(GPUGL->glInterface(), R, X)
-
 namespace {
 inline GrGLubyte verb_to_gl_path_cmd(SkPath::Verb verb) {
     static const GrGLubyte gTable[] = {
@@ -85,10 +81,11 @@
 
 static const bool kIsWrapped = false; // The constructor creates the GL path object.
 
-void GrGLPath::InitPathObject(const GrGLInterface* gl,
+void GrGLPath::InitPathObject(GrGpuGL* gpu,
                               GrGLuint pathID,
                               const SkPath& skPath,
                               const SkStrokeRec& stroke) {
+    GrGLPathRendering* pr = gpu->pathRendering();
     SkSTArray<16, GrGLubyte, true> pathCommands;
     SkSTArray<16, SkPoint, true> pathPoints;
 
@@ -109,30 +106,25 @@
     }
     SkASSERT(pathPoints.count() == numPts);
 
-    GR_GL_CALL(gl, PathCommands(pathID,
-                                verbCnt, &pathCommands[0],
-                                2 * pointCnt, GR_GL_FLOAT, &pathPoints[0]));
-
+    pr->pathCommands(pathID, verbCnt, &pathCommands[0], 2 * pointCnt, GR_GL_FLOAT, &pathPoints[0]);
     if (stroke.needToApply()) {
         SkASSERT(!stroke.isHairlineStyle());
-        GR_GL_CALL(gl, PathParameterf(pathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth())));
-        GR_GL_CALL(gl, PathParameterf(pathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter())));
+        pr->pathParameterf(pathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth()));
+        pr->pathParameterf(pathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter()));
         GrGLenum join = join_to_gl_join(stroke.getJoin());
-        GR_GL_CALL(gl, PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join));
+        pr->pathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join);
         GrGLenum cap = cap_to_gl_cap(stroke.getCap());
-        GR_GL_CALL(gl, PathParameteri(pathID, GR_GL_PATH_INITIAL_END_CAP, cap));
-        GR_GL_CALL(gl, PathParameteri(pathID, GR_GL_PATH_TERMINAL_END_CAP, cap));
+        pr->pathParameteri(pathID, GR_GL_PATH_INITIAL_END_CAP, cap);
+        pr->pathParameteri(pathID, GR_GL_PATH_TERMINAL_END_CAP, cap);
     }
 }
 
 GrGLPath::GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke)
-    : INHERITED(gpu, kIsWrapped, path, stroke) {
+    : INHERITED(gpu, kIsWrapped, path, stroke),
+      fPathID(gpu->pathRendering()->genPaths(1)) {
     SkASSERT(!path.isEmpty());
 
-    fPathID = gpu->createGLPathObject();
-
-    InitPathObject(static_cast<GrGpuGL*>(this->getGpu())->glInterface(),
-                   fPathID, fSkPath, stroke);
+    InitPathObject(gpu, fPathID, fSkPath, stroke);
 
     if (stroke.needToApply()) {
         // FIXME: try to account for stroking, without rasterizing the stroke.
@@ -146,7 +138,7 @@
 
 void GrGLPath::onRelease() {
     if (0 != fPathID && !this->isWrapped()) {
-        static_cast<GrGpuGL*>(this->getGpu())->deleteGLPathObject(fPathID);
+        static_cast<GrGpuGL*>(this->getGpu())->pathRendering()->deletePaths(fPathID, 1);
         fPathID = 0;
     }
 
diff --git a/src/gpu/gl/GrGLPath.h b/src/gpu/gl/GrGLPath.h
index 4831b72..935a2e2 100644
--- a/src/gpu/gl/GrGLPath.h
+++ b/src/gpu/gl/GrGLPath.h
@@ -13,7 +13,6 @@
 #include "gl/GrGLFunctions.h"
 
 class GrGpuGL;
-struct GrGLInterface;
 
 /**
  * Currently this represents a path built using GL_NV_path_rendering. If we
@@ -23,7 +22,7 @@
 
 class GrGLPath : public GrPath {
 public:
-    static void InitPathObject(const GrGLInterface*,
+    static void InitPathObject(GrGpuGL*,
                                GrGLuint pathID,
                                const SkPath&,
                                const SkStrokeRec&);
diff --git a/src/gpu/gl/GrGLPathRange.cpp b/src/gpu/gl/GrGLPathRange.cpp
index 2df04e3..5e89cb5 100644
--- a/src/gpu/gl/GrGLPathRange.cpp
+++ b/src/gpu/gl/GrGLPathRange.cpp
@@ -8,17 +8,13 @@
 
 #include "GrGLPathRange.h"
 #include "GrGLPath.h"
+#include "GrGLPathRendering.h"
 #include "GrGpuGL.h"
 
-#define GPUGL static_cast<GrGpuGL*>(this->getGpu())
-
-#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
-#define GL_CALL_RET(R, X) GR_GL_CALL_RET(GPUGL->glInterface(), R, X)
-
-GrGLPathRange::GrGLPathRange(GrGpu* gpu, size_t size, const SkStrokeRec& stroke)
+GrGLPathRange::GrGLPathRange(GrGpuGL* gpu, size_t size, const SkStrokeRec& stroke)
     : INHERITED(gpu, size, stroke),
+      fBasePathID(gpu->pathRendering()->genPaths(fSize)),
       fNumDefinedPaths(0) {
-    GL_CALL_RET(fBasePathID, GenPaths(fSize));
 }
 
 GrGLPathRange::~GrGLPathRange() {
@@ -31,15 +27,10 @@
         return;
     }
 
-#ifdef SK_DEBUG
     // Make sure the path at this index hasn't been initted already.
-    GrGLboolean hasPathAtIndex;
-    GL_CALL_RET(hasPathAtIndex, IsPath(fBasePathID + index));
-    SkASSERT(GR_GL_FALSE == hasPathAtIndex);
-#endif
+    SkASSERT(GR_GL_FALSE == gpu->pathRendering()->isPath(fBasePathID + index));
 
-    GrGLPath::InitPathObject(gpu->glInterface(), fBasePathID + index, skPath, fStroke);
-
+    GrGLPath::InitPathObject(gpu, fBasePathID + index, skPath, fStroke);
     ++fNumDefinedPaths;
     this->didChangeGpuMemorySize();
 }
@@ -48,7 +39,7 @@
     SkASSERT(NULL != this->getGpu());
 
     if (0 != fBasePathID && !this->isWrapped()) {
-        GL_CALL(DeletePaths(fBasePathID, fSize));
+        static_cast<GrGpuGL*>(this->getGpu())->pathRendering()->deletePaths(fBasePathID, fSize);
         fBasePathID = 0;
     }
 
diff --git a/src/gpu/gl/GrGLPathRange.h b/src/gpu/gl/GrGLPathRange.h
index 6c6b78e..927310d 100644
--- a/src/gpu/gl/GrGLPathRange.h
+++ b/src/gpu/gl/GrGLPathRange.h
@@ -22,7 +22,7 @@
 
 class GrGLPathRange : public GrPathRange {
 public:
-    GrGLPathRange(GrGpu*, size_t size, const SkStrokeRec&);
+    GrGLPathRange(GrGpuGL*, size_t size, const SkStrokeRec&);
     virtual ~GrGLPathRange();
 
     GrGLuint basePathID() const { return fBasePathID; }
diff --git a/src/gpu/gl/GrGLPathRendering.cpp b/src/gpu/gl/GrGLPathRendering.cpp
new file mode 100644
index 0000000..249d981
--- /dev/null
+++ b/src/gpu/gl/GrGLPathRendering.cpp
@@ -0,0 +1,281 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gl/GrGLPathRendering.h"
+#include "gl/GrGLInterface.h"
+#include "gl/GrGLNameAllocator.h"
+#include "gl/GrGLUtil.h"
+
+#define GL_CALL(X) GR_GL_CALL(fGLInterface.get(), X)
+#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGLInterface.get(), RET, X)
+
+class GrGLPathRenderingV12 : public GrGLPathRendering {
+public:
+    GrGLPathRenderingV12(const GrGLInterface* glInterface)
+        : GrGLPathRendering(glInterface) {
+    }
+
+    virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
+                                              GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE;
+    virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
+                                                GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE;
+    virtual GrGLvoid stencilThenCoverFillPathInstanced(
+                         GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+                         GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
+                         GrGLenum transformType, const GrGLfloat *transformValues) SK_OVERRIDE;
+    virtual GrGLvoid stencilThenCoverStrokePathInstanced(
+                         GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+                         GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
+                         GrGLenum transformType, const GrGLfloat *transformValues) SK_OVERRIDE;
+};
+
+class GrGLPathRenderingV13 : public GrGLPathRenderingV12 {
+public:
+    GrGLPathRenderingV13(const GrGLInterface* glInterface)
+        : GrGLPathRenderingV12(glInterface) {
+        fCaps.fragmentInputGenSupport = true;
+    }
+
+    virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location,
+                                                 GrGLenum genMode, GrGLint components,
+                                                 const GrGLfloat *coeffs) SK_OVERRIDE;
+};
+
+
+GrGLPathRendering* GrGLPathRendering::Create(const GrGLInterface* glInterface) {
+    if (NULL == glInterface->fFunctions.fStencilThenCoverFillPath ||
+        NULL == glInterface->fFunctions.fStencilThenCoverStrokePath ||
+        NULL == glInterface->fFunctions.fStencilThenCoverFillPathInstanced ||
+        NULL == glInterface->fFunctions.fStencilThenCoverStrokePathInstanced) {
+        return new GrGLPathRendering(glInterface);
+    }
+
+    if (NULL == glInterface->fFunctions.fProgramPathFragmentInputGen) {
+        return new GrGLPathRenderingV12(glInterface);
+    }
+
+    return new GrGLPathRenderingV13(glInterface);
+}
+
+GrGLPathRendering::GrGLPathRendering(const GrGLInterface* glInterface)
+    : fGLInterface(SkRef(glInterface)) {
+    memset(&fCaps, 0, sizeof(fCaps));
+}
+
+GrGLPathRendering::~GrGLPathRendering() {
+}
+
+void GrGLPathRendering::abandonGpuResources() {
+    fPathNameAllocator.reset(NULL);
+}
+
+
+// NV_path_rendering
+GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
+    if (range > 1) {
+        GrGLuint name;
+        GL_CALL_RET(name, GenPaths(range));
+        return name;
+    }
+
+    if (NULL == fPathNameAllocator.get()) {
+        static const int range = 65536;
+        GrGLuint firstName;
+        GL_CALL_RET(firstName, GenPaths(range));
+        fPathNameAllocator.reset(SkNEW_ARGS(GrGLNameAllocator, (firstName, firstName + range)));
+    }
+
+    // When allocating names one at a time, pull from a client-side pool of
+    // available names in order to save a round trip to the GL server.
+    GrGLuint name = fPathNameAllocator->allocateName();
+
+    if (0 == name) {
+        // Our reserved path names are all in use. Fall back on GenPaths.
+        GL_CALL_RET(name, GenPaths(1));
+    }
+
+    return name;
+}
+
+GrGLvoid GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
+    if (range > 1) {
+        // It is not supported to delete names in ranges that were allocated
+        // individually using GrGLPathNameAllocator.
+        SkASSERT(NULL == fPathNameAllocator.get() ||
+                 path + range <= fPathNameAllocator->firstName() ||
+                 path >= fPathNameAllocator->endName());
+        GL_CALL(DeletePaths(path, range));
+        return;
+    }
+
+    if (NULL == fPathNameAllocator.get() ||
+        path < fPathNameAllocator->firstName() ||
+        path >= fPathNameAllocator->endName()) {
+        // If we aren't inside fPathNameAllocator's range then this name was
+        // generated by the GenPaths fallback (or else was never allocated).
+        GL_CALL(DeletePaths(path, 1));
+        return;
+    }
+
+    // Make the path empty to save memory, but don't free the name in the driver.
+    GL_CALL(PathCommands(path, 0, NULL, 0, GR_GL_FLOAT, NULL));
+    fPathNameAllocator->free(path);
+}
+
+GrGLvoid GrGLPathRendering::pathCommands(GrGLuint path, GrGLsizei numCommands,
+                                         const GrGLubyte *commands, GrGLsizei numCoords,
+                                         GrGLenum coordType, const GrGLvoid *coords) {
+    GL_CALL(PathCommands(path, numCommands, commands, numCoords, coordType, coords));
+}
+
+GrGLvoid GrGLPathRendering::pathCoords(GrGLuint path, GrGLsizei numCoords,
+                                       GrGLenum coordType, const GrGLvoid *coords) {
+    GL_CALL(PathCoords(path, numCoords, coordType, coords));
+}
+
+GrGLvoid GrGLPathRendering::pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {
+    GL_CALL(PathParameteri(path, pname, value));
+}
+
+GrGLvoid GrGLPathRendering::pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {
+    GL_CALL(PathParameterf(path, pname, value));
+}
+
+GrGLboolean GrGLPathRendering::isPath(GrGLuint path) {
+    GrGLboolean ret;
+    GL_CALL_RET(ret, IsPath(path));
+    return ret;
+}
+
+GrGLvoid GrGLPathRendering::pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {
+    GL_CALL(PathStencilFunc(func, ref, mask));
+}
+
+GrGLvoid GrGLPathRendering::stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {
+    GL_CALL(StencilFillPath(path, fillMode, mask));
+}
+
+GrGLvoid GrGLPathRendering::stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {
+    GL_CALL(StencilStrokePath(path, reference, mask));
+}
+
+GrGLvoid GrGLPathRendering::stencilFillPathInstanced(
+             GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+             GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask,
+             GrGLenum transformType, const GrGLfloat *transformValues) {
+    GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase,
+                                     fillMode, mask, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::stencilStrokePathInstanced(
+             GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+             GrGLuint pathBase, GrGLint reference, GrGLuint mask,
+             GrGLenum transformType, const GrGLfloat *transformValues) {
+    GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
+                                       reference, mask, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::pathTexGen(GrGLenum texCoordSet, GrGLenum genMode,
+                                       GrGLint components, const GrGLfloat *coeffs) {
+    GL_CALL(PathTexGen(texCoordSet, genMode, components, coeffs));
+}
+
+GrGLvoid GrGLPathRendering::coverFillPath(GrGLuint path, GrGLenum coverMode) {
+    GL_CALL(CoverFillPath(path, coverMode));
+}
+
+GrGLvoid GrGLPathRendering::coverStrokePath(GrGLuint name, GrGLenum coverMode) {
+    GL_CALL(CoverStrokePath(name, coverMode));
+}
+
+GrGLvoid GrGLPathRendering::coverFillPathInstanced(
+             GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase,
+             GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {
+    GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
+                                   coverMode, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::coverStrokePathInstanced(
+             GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase,
+             GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {
+    GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
+                                     coverMode, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
+                                                     GrGLuint mask, GrGLenum coverMode) {
+    GL_CALL(StencilFillPath(path, fillMode, mask));
+    GL_CALL(CoverFillPath(path, coverMode));
+}
+
+GrGLvoid GrGLPathRendering::stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
+                                                       GrGLuint mask, GrGLenum coverMode) {
+    GL_CALL(StencilStrokePath(path, reference, mask));
+    GL_CALL(CoverStrokePath(path, coverMode));
+}
+
+GrGLvoid GrGLPathRendering::stencilThenCoverFillPathInstanced(
+             GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+             GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
+             GrGLenum transformType, const GrGLfloat *transformValues) {
+    GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase,
+                                     fillMode, mask, transformType, transformValues));
+    GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
+                                   coverMode, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::stencilThenCoverStrokePathInstanced(
+             GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+             GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
+             GrGLenum transformType, const GrGLfloat *transformValues) {
+    GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
+                                       reference, mask, transformType, transformValues));
+    GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
+                                     coverMode, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::programPathFragmentInputGen(
+             GrGLuint program, GrGLint location, GrGLenum genMode,
+             GrGLint components, const GrGLfloat *coeffs) {
+    SkFAIL("ProgramPathFragmentInputGen not supported in this GL context.");
+}
+
+
+// NV_path_rendering v1.2
+GrGLvoid GrGLPathRenderingV12::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
+                                                        GrGLuint mask, GrGLenum coverMode) {
+    GL_CALL(StencilThenCoverFillPath(path, fillMode, mask, coverMode));
+}
+
+GrGLvoid GrGLPathRenderingV12::stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
+                                                          GrGLuint mask, GrGLenum coverMode) {
+    GL_CALL(StencilThenCoverStrokePath(path, reference, mask, coverMode));
+}
+
+GrGLvoid GrGLPathRenderingV12::stencilThenCoverFillPathInstanced(
+             GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+             GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
+             GrGLenum transformType, const GrGLfloat *transformValues) {
+    GL_CALL(StencilThenCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase, fillMode,
+                                               mask, coverMode, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRenderingV12::stencilThenCoverStrokePathInstanced(
+             GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+             GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
+             GrGLenum transformType, const GrGLfloat *transformValues) {
+    GL_CALL(StencilThenCoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, reference,
+                                                mask, coverMode, transformType, transformValues));
+}
+
+
+// NV_path_rendering v1.3
+GrGLvoid GrGLPathRenderingV13::programPathFragmentInputGen(
+             GrGLuint program, GrGLint location, GrGLenum genMode,
+             GrGLint components, const GrGLfloat *coeffs) {
+    GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coeffs));
+}
diff --git a/src/gpu/gl/GrGLPathRendering.h b/src/gpu/gl/GrGLPathRendering.h
new file mode 100644
index 0000000..53b8750
--- /dev/null
+++ b/src/gpu/gl/GrGLPathRendering.h
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLPathRendering_DEFINED
+#define GrGLPathRendering_DEFINED
+
+#include "SkRefCnt.h"
+#include "gl/GrGLFunctions.h"
+
+class GrGLNameAllocator;
+struct GrGLInterface;
+
+/**
+ * This class wraps the NV_path_rendering extension and manages its various
+ * API versions. If a method is not present in the GrGLInterface (because the
+ * driver version is old), it tries to provide a backup implementation. But if
+ * a backup implementation is not practical, it marks the method as not
+ * supported.
+ */
+class GrGLPathRendering {
+public:
+    /**
+     * Create a new GrGLPathRendering object from a given GL interface. Unless
+     * otherwise specified in the caps, every method will work properly, even
+     * if it did not exist in the GL interface.
+     */
+    static GrGLPathRendering* Create(const GrGLInterface*);
+    virtual ~GrGLPathRendering();
+
+    /**
+     * Mark certain functionality as not supported if the driver version is too
+     * old and a backup implementation is not practical.
+     */
+    struct Caps {
+        bool fragmentInputGenSupport : 1;
+    };
+    const Caps& caps() const { return fCaps; }
+
+    /**
+     * Called when the GPU resources have been lost and need to be abandoned
+     * (for example after a context loss).
+     */
+    void abandonGpuResources();
+
+    // NV_path_rendering
+    GrGLuint genPaths(GrGLsizei range);
+    GrGLvoid deletePaths(GrGLuint path, GrGLsizei range);
+    GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands,
+                          GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
+    GrGLvoid pathCoords(GrGLuint path, GrGLsizei numCoords,
+                        GrGLenum coordType, const GrGLvoid *coords);
+    GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value);
+    GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value);
+    GrGLboolean isPath(GrGLuint path);
+    GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask);
+    GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask);
+    GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask);
+    GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType,
+                                      const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode,
+                                      GrGLuint mask, GrGLenum transformType,
+                                      const GrGLfloat *transformValues);
+    GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType,
+                                        const GrGLvoid *paths, GrGLuint pathBase,
+                                        GrGLint reference, GrGLuint mask, GrGLenum transformType,
+                                        const GrGLfloat *transformValues);
+    GrGLvoid pathTexGen(GrGLenum texCoordSet, GrGLenum genMode,
+                        GrGLint components, const GrGLfloat *coeffs);
+    GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode);
+    GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode);
+    GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType,
+                                    const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode,
+                                    GrGLenum transformType, const GrGLfloat *transformValues);
+    GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType,
+                                      const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode,
+                                      GrGLenum transformType, const GrGLfloat* transformValues);
+
+    // NV_path_rendering v1.2
+    virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
+                                              GrGLuint mask, GrGLenum coverMode);
+    virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
+                                                GrGLuint mask, GrGLenum coverMode);
+    virtual GrGLvoid stencilThenCoverFillPathInstanced(
+                         GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+                         GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
+                         GrGLenum transformType, const GrGLfloat *transformValues);
+    virtual GrGLvoid stencilThenCoverStrokePathInstanced(
+                         GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+                         GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
+                         GrGLenum transformType, const GrGLfloat *transformValues);
+
+    // NV_path_rendering v1.3
+    virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location,
+                                                 GrGLenum genMode, GrGLint components,
+                                                 const GrGLfloat *coeffs);
+
+protected:
+    GrGLPathRendering(const GrGLInterface*);
+
+    SkAutoTUnref<const GrGLInterface> fGLInterface;
+    SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator;
+    Caps fCaps;
+};
+
+#endif
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index adcddcc..52caf9d 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -7,10 +7,10 @@
 
 
 #include "GrGpuGL.h"
-#include "GrGLNameAllocator.h"
 #include "GrGLStencilBuffer.h"
 #include "GrGLPath.h"
 #include "GrGLPathRange.h"
+#include "GrGLPathRendering.h"
 #include "GrGLShaderBuilder.h"
 #include "GrTemplates.h"
 #include "GrTypes.h"
@@ -164,6 +164,10 @@
 
     fLastSuccessfulStencilFmtIdx = 0;
     fHWProgramID = 0;
+
+    if (this->glCaps().pathRenderingSupport()) {
+        fPathRendering.reset(GrGLPathRendering::Create(glInterface()));
+    }
 }
 
 GrGpuGL::~GrGpuGL() {
@@ -329,7 +333,7 @@
             GL_CALL(MatrixLoadIdentity(GR_GL_MODELVIEW));
 
             for (int i = 0; i < this->glCaps().maxFixedFunctionTextureCoords(); ++i) {
-                GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL));
+                fPathRendering->pathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL);
                 fHWPathTexGenSettings[i].fMode = GR_GL_NONE;
                 fHWPathTexGenSettings[i].fNumComponents = 0;
             }
@@ -1881,7 +1885,7 @@
     GrGLenum fillMode =
         gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
     GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);
-    GL_CALL(StencilFillPath(id, fillMode, writeMask));
+    fPathRendering->stencilFillPath(id, fillMode, writeMask);
 }
 
 void GrGpuGL::onGpuDrawPath(const GrPath* path, SkPath::FillType fill) {
@@ -1904,18 +1908,18 @@
     if (nonInvertedFill == fill) {
         if (stroke.needToApply()) {
             if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
-                GL_CALL(StencilFillPath(id, fillMode, writeMask));
+                fPathRendering->stencilFillPath(id, fillMode, writeMask);
             }
-            GL_CALL(StencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDING_BOX));
+            fPathRendering->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDING_BOX);
         } else {
-            GL_CALL(StencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDING_BOX));
+            fPathRendering->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDING_BOX);
         }
     } else {
         if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
-            GL_CALL(StencilFillPath(id, fillMode, writeMask));
+            fPathRendering->stencilFillPath(id, fillMode, writeMask);
         }
         if (stroke.needToApply()) {
-            GL_CALL(StencilStrokePath(id, 0xffff, writeMask));
+            fPathRendering->stencilStrokePath(id, 0xffff, writeMask);
         }
 
         GrDrawState* drawState = this->drawState();
@@ -1966,33 +1970,33 @@
     if (nonInvertedFill == fill) {
         if (stroke.needToApply()) {
             if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
-                GL_CALL(StencilFillPathInstanced(
-                            count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode,
-                            writeMask, gXformType2GLType[transformsType],
-                            transforms));
+                fPathRendering->stencilFillPathInstanced(
+                                    count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode,
+                                    writeMask, gXformType2GLType[transformsType],
+                                    transforms);
             }
-            GL_CALL(StencilThenCoverStrokePathInstanced(
-                        count, GR_GL_UNSIGNED_INT, indices, baseID, 0xffff, writeMask,
-                        GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
-                        gXformType2GLType[transformsType], transforms));
+            fPathRendering->stencilThenCoverStrokePathInstanced(
+                                count, GR_GL_UNSIGNED_INT, indices, baseID, 0xffff, writeMask,
+                                GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
+                                gXformType2GLType[transformsType], transforms);
         } else {
-            GL_CALL(StencilThenCoverFillPathInstanced(
-                        count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode, writeMask,
-                        GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
-                        gXformType2GLType[transformsType], transforms));
+            fPathRendering->stencilThenCoverFillPathInstanced(
+                                count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode, writeMask,
+                                GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
+                                gXformType2GLType[transformsType], transforms);
         }
     } else {
         if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
-            GL_CALL(StencilFillPathInstanced(
-                        count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode,
-                        writeMask, gXformType2GLType[transformsType],
-                        transforms));
+            fPathRendering->stencilFillPathInstanced(
+                                count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode,
+                                writeMask, gXformType2GLType[transformsType],
+                                transforms);
         }
         if (stroke.needToApply()) {
-            GL_CALL(StencilStrokePathInstanced(
-                        count, GR_GL_UNSIGNED_INT, indices, baseID, 0xffff,
-                        writeMask, gXformType2GLType[transformsType],
-                        transforms));
+            fPathRendering->stencilStrokePathInstanced(
+                                count, GR_GL_UNSIGNED_INT, indices, baseID, 0xffff,
+                                writeMask, gXformType2GLType[transformsType],
+                                transforms);
         }
 
         GrDrawState* drawState = this->drawState();
@@ -2210,9 +2214,9 @@
         // that draws the path to the SB (glStencilFillPath)
         GrGLenum func =
             gr_to_gl_stencil_func(pathStencilSettings.func(GrStencilSettings::kFront_Face));
-        GL_CALL(PathStencilFunc(func,
-                                pathStencilSettings.funcRef(GrStencilSettings::kFront_Face),
-                                pathStencilSettings.funcMask(GrStencilSettings::kFront_Face)));
+        fPathRendering->pathStencilFunc(
+                            func, pathStencilSettings.funcRef(GrStencilSettings::kFront_Face),
+                            pathStencilSettings.funcMask(GrStencilSettings::kFront_Face));
 
         fHWPathStencilSettings = pathStencilSettings;
     }
@@ -2403,10 +2407,10 @@
     this->setTextureUnit(unitIdx);
 
     fHWPathTexGenSettings[unitIdx].fNumComponents = components;
-    GL_CALL(PathTexGen(GR_GL_TEXTURE0 + unitIdx,
-                       GR_GL_OBJECT_LINEAR,
-                       components,
-                       coefficients));
+    fPathRendering->pathTexGen(GR_GL_TEXTURE0 + unitIdx,
+                               GR_GL_OBJECT_LINEAR,
+                               components,
+                               coefficients);
 
     memcpy(fHWPathTexGenSettings[unitIdx].fCoefficients, coefficients,
            3 * components * sizeof(GrGLfloat));
@@ -2455,7 +2459,7 @@
         SkASSERT(0 != fHWPathTexGenSettings[i].fNumComponents);
 
         this->setTextureUnit(i);
-        GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL));
+        fPathRendering->pathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL);
         fHWPathTexGenSettings[i].fNumComponents = 0;
     }
 
@@ -2511,38 +2515,6 @@
     }
 }
 
-GrGLuint GrGpuGL::createGLPathObject() {
-    if (NULL == fPathNameAllocator.get()) {
-        static const int range = 65536;
-        GrGLuint firstName;
-        GL_CALL_RET(firstName, GenPaths(range));
-        fPathNameAllocator.reset(SkNEW_ARGS(GrGLNameAllocator, (firstName, firstName + range)));
-    }
-
-    GrGLuint name = fPathNameAllocator->allocateName();
-    if (0 == name) {
-        // Our reserved path names are all in use. Fall back on GenPaths.
-        GL_CALL_RET(name, GenPaths(1));
-    }
-
-    return name;
-}
-
-void GrGpuGL::deleteGLPathObject(GrGLuint name) {
-    if (NULL == fPathNameAllocator.get() ||
-        name < fPathNameAllocator->firstName() ||
-        name >= fPathNameAllocator->endName()) {
-        // If we aren't inside fPathNameAllocator's range then this name was
-        // generated by the GenPaths fallback (or else the name is unallocated).
-        GL_CALL(DeletePaths(name, 1));
-        return;
-    }
-
-    // Make the path empty to save memory, but don't free the name in the driver.
-    GL_CALL(PathCommands(name, 0, NULL, 0, GR_GL_FLOAT, NULL));
-    fPathNameAllocator->free(name);
-}
-
 bool GrGpuGL::configToGLFormats(GrPixelConfig config,
                                 bool getSizedInternalFormat,
                                 GrGLenum* internalFormat,
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index e671972..b39aedb 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -24,7 +24,7 @@
 #define PROGRAM_CACHE_STATS
 #endif
 
-class GrGLNameAllocator;
+class GrGLPathRendering;
 
 class GrGpuGL : public GrGpu {
 public:
@@ -40,6 +40,11 @@
     GrGLSLGeneration glslGeneration() const { return fGLContext.glslGeneration(); }
     const GrGLCaps& glCaps() const { return *fGLContext.caps(); }
 
+    GrGLPathRendering* pathRendering() const {
+        SkASSERT(glCaps().pathRenderingSupport());
+        return fPathRendering.get();
+    }
+
     virtual void discard(GrRenderTarget*) SK_OVERRIDE;
 
     // Used by GrGLProgram and GrGLPathTexGenProgramEffects to configure OpenGL
@@ -104,11 +109,6 @@
         fHWGeometryState.notifyIndexBufferDelete(id);
     }
 
-    // These functions should be used to generate and delete GL path names. They have their own
-    // allocator that runs on the client side, so they are much faster than going through GenPaths.
-    GrGLuint createGLPathObject();
-    void deleteGLPathObject(GrGLuint);
-
 protected:
     virtual bool onCopySurface(GrSurface* dst,
                                GrSurface* src,
@@ -470,7 +470,7 @@
     // from our loop that tries stencil formats and calls check fb status.
     int fLastSuccessfulStencilFmtIdx;
 
-    SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator;
+    SkAutoTDelete<GrGLPathRendering> fPathRendering;
 
     typedef GrGpu INHERITED;
 };
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index 2afb95f..139d5cf 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -10,7 +10,7 @@
 #include "GrEffect.h"
 #include "GrGLEffect.h"
 #include "SkRTConf.h"
-#include "GrGLNameAllocator.h"
+#include "GrGLPathRendering.h"
 #include "SkTSearch.h"
 
 #ifdef PROGRAM_CACHE_STATS
@@ -203,7 +203,7 @@
     INHERITED::abandonResources();
     fProgramCache->abandon();
     fHWProgramID = 0;
-    fPathNameAllocator.reset(NULL);
+    fPathRendering->abandonGpuResources();
 }
 
 ////////////////////////////////////////////////////////////////////////////////