Update matrix-setup code in stroke tessellator.

As of http://review.skia.org/449518 we no longer allow matrix
constructors containing vectors that spill across multiple columns; it
doesn't reliably work on all GPUs. The tessellator needed a small fixup
to support this new limitation.

Change-Id: I82853b6c8ae83597aab3eab611dd10072d23eca5
Bug: skia:12443
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449836
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
diff --git a/src/gpu/tessellate/shaders/GrStrokeTessellationShader_HardwareImpl.cpp b/src/gpu/tessellate/shaders/GrStrokeTessellationShader_HardwareImpl.cpp
index 3779248..1a5b83f 100644
--- a/src/gpu/tessellate/shaders/GrStrokeTessellationShader_HardwareImpl.cpp
+++ b/src/gpu/tessellate/shaders/GrStrokeTessellationShader_HardwareImpl.cpp
@@ -105,7 +105,7 @@
     v->codeAppend(R"(
     // Unpack the control points.
     float2 prevControlPoint = prevCtrlPtAttr;
-    float4x2 P = float4x2(pts01Attr, pts23Attr);)");
+    float4x2 P = float4x2(pts01Attr.xy, pts01Attr.zw, pts23Attr.xy, pts23Attr.zw);)");
 
     if (shader.stroke().isHairlineStyle()) {
         // Hairline case. Transform the points before tessellation. We can still hold off on the