Move HWUI boilerplate into utils/android

Duplicate code from the HWUI backends for DM and nanobench
moves into a single place, saving a hundred lines or more of
cut-and-paste.

There's some indication that this increases the incidence of
SkCanvas "Unable to find device for layer." warnings, but no
clear degradation in test results.

R=djsollen@google.com,mtklein@google.com
BUG=skia:3589

Review URL: https://codereview.chromium.org/1036303002
diff --git a/bench/nanobenchAndroid.cpp b/bench/nanobenchAndroid.cpp
index 8bda1c8..3d5cda4 100644
--- a/bench/nanobenchAndroid.cpp
+++ b/bench/nanobenchAndroid.cpp
@@ -14,51 +14,32 @@
 #include "android/native_window.h"
 #include "renderthread/TimeLord.h"
 
-namespace {
-
-/**
- * Helper class for setting up android::uirenderer::renderthread::RenderProxy.
- */
-class ContextFactory : public android::uirenderer::IContextFactory {
-public:
-    android::uirenderer::AnimationContext* createAnimationContext
-        (android::uirenderer::renderthread::TimeLord& clock) override {
-        return new android::uirenderer::AnimationContext(clock);
-    }
-};
-
-}
+/* These functions are only compiled in the Android Framework. */
 
 HWUITarget::HWUITarget(const Config& c, Benchmark* bench) : Target(c) { }
 
 void HWUITarget::setup() {
-    this->proxy->fence();
+    this->renderer.proxy->fence();
 }
 
 SkCanvas* HWUITarget::beginTiming(SkCanvas* canvas) {
-    this->renderer->prepare();
-    this->renderer->clipRect(0, 0, this->size.width(), this->size.height(),
-                               SkRegion::Op::kReplace_Op);
-    SkCanvas* targetCanvas = this->renderer->asSkCanvas();
+    SkCanvas* targetCanvas = this->renderer.prepareToDraw();
     if (targetCanvas) {
         this->fc.reset(targetCanvas);
         canvas = &this->fc;
         // This might minimally distort timing, but canvas isn't valid outside the timer.
         canvas->clear(SK_ColorWHITE);
-        }
+    }
+
     return canvas;
 }
 
 void HWUITarget::endTiming() {
-    this->renderer->finish();
-    this->rootNode->setStagingDisplayList(this->renderer->finishRecording());
-    this->proxy->syncAndDrawFrame();
-    // Surprisingly, calling this->proxy->fence() here appears to make no difference to
-    // the timings we record.
+    this->renderer.finishDrawing();
 }
 
 void HWUITarget::fence() {
-    this->proxy->fence();
+    this->renderer.proxy->fence();
 }
 
 bool HWUITarget::needsFrameTiming() const {
@@ -66,95 +47,12 @@
 }
 
 bool HWUITarget::init(SkImageInfo info, Benchmark* bench) {
-    // extracted from DMSrcSinkAndroid.cpp's HWUISink::draw()
-    size.set(bench->getSize().x(), bench->getSize().y());
-    android::BufferQueue::createBufferQueue(&this->producer, &this->consumer);
-    this->cpuConsumer = new android::CpuConsumer(this->consumer, 1);
-    this->cpuConsumer->setName(android::String8("SkiaBenchmarkClient"));
-    this->cpuConsumer->setDefaultBufferSize(size.width(), size.height());
-    this->androidSurface = new android::Surface(this->producer);
-    native_window_set_buffers_dimensions(this->androidSurface.get(),
-                                         size.width(), size.height());
-    native_window_set_buffers_format(this->androidSurface.get(),
-                                     android::PIXEL_FORMAT_RGBA_8888);
-    native_window_set_usage(this->androidSurface.get(), GRALLOC_USAGE_SW_READ_OFTEN |
-                                           GRALLOC_USAGE_SW_WRITE_NEVER |
-                                           GRALLOC_USAGE_HW_RENDER);
-    this->rootNode.reset(new android::uirenderer::RenderNode());
-    this->rootNode->incStrong(nullptr);
-    this->rootNode->mutateStagingProperties().setLeftTopRightBottom
-        (0, 0, size.width(), size.height());
-    this->rootNode->mutateStagingProperties().setClipToBounds(false);
-    this->rootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::GENERIC);
-    ContextFactory factory;
-    this->proxy.reset
-        (new android::uirenderer::renderthread::RenderProxy(false, this->rootNode, &factory));
-    this->proxy->loadSystemProperties();
-    this->proxy->initialize(this->androidSurface.get());
-    float lightX = size.width() / 2.0f;
-    android::uirenderer::Vector3 lightVector { lightX, -200.0f, 800.0f };
-    this->proxy->setup(size.width(), size.height(), lightVector, 800.0f,
-                         255 * 0.075f, 255 * 0.15f);
-    this->renderer.reset(new android::uirenderer::DisplayListRenderer());
-    this->renderer->setViewport(size.width(), size.height());
-
-    // Since we have no SkSurface for HWUI, other parts of the code base have to
-    // explicitly work around the fact that it may be invalid / have no SkCanvas.
-
+    this->renderer.initialize({bench->getSize().x(), bench->getSize().y()});
     return true;
 }
 
 bool HWUITarget::capturePixels(SkBitmap* bmp) {
-    SkImageInfo destinationConfig =
-        SkImageInfo::Make(this->size.width(), this->size.height(),
-                          kRGBA_8888_SkColorType, kPremul_SkAlphaType);
-    bmp->allocPixels(destinationConfig);
-    sk_memset32((uint32_t*) bmp->getPixels(), SK_ColorRED,
-                this->size.width() * this->size.height());
-
-    android::CpuConsumer::LockedBuffer nativeBuffer;
-    android::status_t retval = this->cpuConsumer->lockNextBuffer(&nativeBuffer);
-    if (retval == android::BAD_VALUE) {
-        SkDebugf("write_canvas_png() got no buffer; returning transparent");
-        // No buffer ready to read - commonly triggered by dm sending us
-        // a no-op source, or calling code that doesn't do anything on this
-        // backend.
-        bmp->eraseColor(SK_ColorTRANSPARENT);
-        return false;
-    } else if (retval) {
-        SkDebugf("Failed to lock buffer to read pixels: %d.", retval);
-        return false;
-    }
-
-    // Move the pixels into the destination SkBitmap
-
-    SK_ALWAYSBREAK(nativeBuffer.format == android::PIXEL_FORMAT_RGBA_8888 &&
-                   "Native buffer not RGBA!");
-    SkImageInfo nativeConfig =
-        SkImageInfo::Make(nativeBuffer.width, nativeBuffer.height,
-                          kRGBA_8888_SkColorType, kPremul_SkAlphaType);
-
-    // Android stride is in pixels, Skia stride is in bytes
-    SkBitmap nativeWrapper;
-    bool success =
-        nativeWrapper.installPixels(nativeConfig, nativeBuffer.data, nativeBuffer.stride * 4);
-    if (!success) {
-        SkDebugf("Failed to wrap HWUI buffer in a SkBitmap");
-        return false;
-    }
-
-    SK_ALWAYSBREAK(bmp->colorType() == kRGBA_8888_SkColorType &&
-                   "Destination buffer not RGBA!");
-    success =
-        nativeWrapper.readPixels(destinationConfig, bmp->getPixels(), bmp->rowBytes(), 0, 0);
-    if (!success) {
-        SkDebugf("Failed to extract pixels from HWUI buffer");
-        return false;
-    }
-
-    this->cpuConsumer->unlockBuffer(nativeBuffer);
-
-    return true;
+    return this->renderer.capturePixels(bmp);
 }
 
 
diff --git a/bench/nanobenchAndroid.h b/bench/nanobenchAndroid.h
index 3baeb12..7f6ff44 100644
--- a/bench/nanobenchAndroid.h
+++ b/bench/nanobenchAndroid.h
@@ -8,29 +8,15 @@
 #ifndef nanobenchAndroid_DEFINED
 #define nanobenchAndroid_DEFINED
 
-#include "DisplayListRenderer.h"
-#include "RenderNode.h"
 #include "SkAndroidSDKCanvas.h"
-#include "gui/BufferQueue.h"
-#include "gui/CpuConsumer.h"
-#include "gui/IGraphicBufferConsumer.h"
-#include "gui/IGraphicBufferProducer.h"
-#include "gui/Surface.h"
-#include "renderthread/RenderProxy.h"
+#include "SkHwuiRenderer.h"
 
 #include "nanobench.h"
 
 struct HWUITarget : public Target {
     explicit HWUITarget(const Config& c, Benchmark* bench);
 
-    SkAutoTDelete<android::uirenderer::RenderNode> rootNode;
-    SkAutoTDelete<android::uirenderer::renderthread::RenderProxy> proxy;
-    SkAutoTDelete<android::uirenderer::DisplayListRenderer> renderer;
-    android::sp<android::IGraphicBufferProducer> producer;
-    android::sp<android::IGraphicBufferConsumer> consumer;
-    android::sp<android::CpuConsumer> cpuConsumer;
-    android::sp<android::Surface> androidSurface;
-    SkISize size;
+    SkHwuiRenderer renderer;
     SkAndroidSDKCanvas fc;
 
     void setup() override;
@@ -39,11 +25,8 @@
     void fence() override;
     bool needsFrameTiming() const override;
 
-    /// Returns false if initialization fails
     bool init(SkImageInfo info, Benchmark* bench) override;
     bool capturePixels(SkBitmap* bmp) override;
 };
 
-
-
 #endif  // nanobenchAndroid_DEFINED
diff --git a/dm/DMSrcSinkAndroid.cpp b/dm/DMSrcSinkAndroid.cpp
index 29cf055..63c9d82 100644
--- a/dm/DMSrcSinkAndroid.cpp
+++ b/dm/DMSrcSinkAndroid.cpp
@@ -8,163 +8,27 @@
 #include "DMSrcSink.h"
 #include "DMSrcSinkAndroid.h"
 
-#include "AnimationContext.h"
-#include "DisplayListRenderer.h"
-#include "IContextFactory.h"
-#include "RenderNode.h"
 #include "SkAndroidSDKCanvas.h"
 #include "SkCanvas.h"
+#include "SkHwuiRenderer.h"
 #include "SkiaCanvasProxy.h"
-#include "SkTLazy.h"
-#include "SkMaskFilter.h"
-#include "SkPictureRecorder.h"
 #include "SkStream.h"
-#include "android/rect.h"
-#include "android/native_window.h"
-#include "gui/BufferQueue.h"
-#include "gui/CpuConsumer.h"
-#include "gui/IGraphicBufferConsumer.h"
-#include "gui/IGraphicBufferProducer.h"
-#include "gui/Surface.h"
-#include "renderthread/RenderProxy.h"
-#include "renderthread/TimeLord.h"
 
 /* These functions are only compiled in the Android Framework. */
 
-namespace {
-
-/**
- * Helper class for setting up android::uirenderer::renderthread::RenderProxy.
- */
-class ContextFactory : public android::uirenderer::IContextFactory {
-public:
-    android::uirenderer::AnimationContext* createAnimationContext
-        (android::uirenderer::renderthread::TimeLord& clock) override {
-        return new android::uirenderer::AnimationContext(clock);
-    }
-};
-
-}  // namespace
-
 namespace DM {
 
 Error HWUISink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) const {
-    // Do all setup in this function because we don't know the size
-    // for the RenderNode and RenderProxy during the constructor.
-    // In practice this doesn't seem too expensive.
-    const SkISize size = src.size();
-
-    // Based on android::SurfaceTexture_init()
-    android::sp<android::IGraphicBufferProducer> producer;
-    android::sp<android::IGraphicBufferConsumer> consumer;
-    android::BufferQueue::createBufferQueue(&producer, &consumer);
-
-    // Consumer setup
-
-    android::sp<android::CpuConsumer> cpuConsumer =
-        new android::CpuConsumer(consumer, 1);
-    cpuConsumer->setName(android::String8("SkiaTestClient"));
-    cpuConsumer->setDefaultBufferSize(size.width(), size.height());
-
-    // Producer setup
-
-    android::sp<android::Surface> surface = new android::Surface(producer);
-    native_window_set_buffers_dimensions(surface.get(), size.width(), size.height());
-    native_window_set_buffers_format(surface.get(), android::PIXEL_FORMAT_RGBA_8888);
-    native_window_set_usage(surface.get(), GRALLOC_USAGE_SW_READ_OFTEN |
-                                           GRALLOC_USAGE_SW_WRITE_NEVER |
-                                           GRALLOC_USAGE_HW_RENDER);
-
-    // RenderNode setup based on hwui/tests/main.cpp:TreeContentAnimation
-    SkAutoTDelete<android::uirenderer::RenderNode> rootNode
-        (new android::uirenderer::RenderNode());
-    rootNode->incStrong(nullptr);
-
-    // Values set here won't be applied until the framework has called
-    // RenderNode::pushStagingPropertiesChanges() during RenderProxy::syncAndDrawFrame().
-    rootNode->mutateStagingProperties().setLeftTopRightBottom(0, 0, size.width(), size.height());
-    rootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::X |
-                                     android::uirenderer::RenderNode::Y);
-    rootNode->mutateStagingProperties().setClipToBounds(false);
-    rootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::GENERIC);
-
-    // RenderProxy setup based on hwui/tests/main.cpp:TreeContentAnimation
-    ContextFactory factory;
-    SkAutoTDelete<android::uirenderer::renderthread::RenderProxy> proxy
-        (new android::uirenderer::renderthread::RenderProxy(false, rootNode, &factory));
-    proxy->loadSystemProperties();
-
-    proxy->initialize(surface.get());
-
-    float lightX = size.width() / 2.0f;
-    android::uirenderer::Vector3 lightVector { lightX, -200.0f, 800.0f };
-    proxy->setup(size.width(), size.height(), lightVector, 800.0f, 255 * 0.075f, 255 * 0.15f);
-
-    // Do the draw
-
-    SkAutoTDelete<android::uirenderer::DisplayListRenderer> renderer
-        (new android::uirenderer::DisplayListRenderer());
-    renderer->setViewport(size.width(), size.height());
-    renderer->prepare();
-    renderer->clipRect(0, 0, size.width(), size.height(), SkRegion::Op::kReplace_Op);
-
-    Error err = src.draw(renderer->asSkCanvas());
+    SkHwuiRenderer renderer;
+    renderer.initialize(src.size());
+    SkCanvas* canvas = renderer.prepareToDraw();
+    Error err = src.draw(canvas);
     if (!err.isEmpty()) {
         return err;
     }
-
-    renderer->finish();
-    rootNode->setStagingDisplayList(renderer->finishRecording());
-
-    proxy->syncAndDrawFrame();
-    proxy->fence();
-
-    // Capture pixels
-
-    SkImageInfo destinationConfig =
-        SkImageInfo::Make(size.width(), size.height(),
-                          kRGBA_8888_SkColorType, kPremul_SkAlphaType);
-    dst->allocPixels(destinationConfig);
-    sk_memset32((uint32_t*) dst->getPixels(), SK_ColorRED, size.width() * size.height());
-
-    android::CpuConsumer::LockedBuffer nativeBuffer;
-    android::status_t retval = cpuConsumer->lockNextBuffer(&nativeBuffer);
-    if (retval == android::BAD_VALUE) {
-        SkDebugf("HWUISink::draw() got no buffer; returning transparent");
-        // No buffer ready to read - commonly triggered by dm sending us
-        // a no-op source, or calling code that doesn't do anything on this
-        // backend.
-        dst->eraseColor(SK_ColorTRANSPARENT);
-        return "";
-    } else if (retval) {
-        return SkStringPrintf("Failed to lock buffer to read pixels: %d.", retval);
-    }
-
-    // Move the pixels into the destination SkBitmap
-
-    SK_ALWAYSBREAK(nativeBuffer.format == android::PIXEL_FORMAT_RGBA_8888 &&
-                   "Native buffer not RGBA!");
-    SkImageInfo nativeConfig =
-        SkImageInfo::Make(nativeBuffer.width, nativeBuffer.height,
-                          kRGBA_8888_SkColorType, kPremul_SkAlphaType);
-
-    // Android stride is in pixels, Skia stride is in bytes
-    SkBitmap nativeWrapper;
-    bool success =
-        nativeWrapper.installPixels(nativeConfig, nativeBuffer.data, nativeBuffer.stride * 4);
-    if (!success) {
-        return "Failed to wrap HWUI buffer in a SkBitmap";
-    }
-
-    SK_ALWAYSBREAK(dst->colorType() == kRGBA_8888_SkColorType &&
-                   "Destination buffer not RGBA!");
-    success =
-        nativeWrapper.readPixels(destinationConfig, dst->getPixels(), dst->rowBytes(), 0, 0);
-    if (!success) {
-        return "Failed to extract pixels from HWUI buffer";
-    }
-
-    cpuConsumer->unlockBuffer(nativeBuffer);
+    renderer.finishDrawing();
+    renderer.proxy->fence();
+    renderer.capturePixels(dst);
     return "";
 }
 
diff --git a/gyp/utils.gyp b/gyp/utils.gyp
index db90301..73a9d32 100644
--- a/gyp/utils.gyp
+++ b/gyp/utils.gyp
@@ -139,6 +139,8 @@
       'sources': [
         '../src/utils/android/SkAndroidSDKCanvas.h',
         '../src/utils/android/SkAndroidSDKCanvas.cpp',
+        '../src/utils/android/SkHwuiRenderer.h',
+        '../src/utils/android/SkHwuiRenderer.cpp',
       ],
       'direct_dependent_settings': {
         'include_dirs': [
diff --git a/src/utils/android/SkHwuiRenderer.cpp b/src/utils/android/SkHwuiRenderer.cpp
new file mode 100644
index 0000000..aac9180
--- /dev/null
+++ b/src/utils/android/SkHwuiRenderer.cpp
@@ -0,0 +1,130 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkHwuiRenderer.h"
+
+#include "AnimationContext.h"
+#include "IContextFactory.h"
+#include "SkBitmap.h"
+#include "gui/BufferQueue.h"
+
+namespace {
+
+/**
+ * Helper class for setting up android::uirenderer::renderthread::RenderProxy.
+ */
+class ContextFactory : public android::uirenderer::IContextFactory {
+public:
+    android::uirenderer::AnimationContext* createAnimationContext
+        (android::uirenderer::renderthread::TimeLord& clock) override {
+        return new android::uirenderer::AnimationContext(clock);
+    }
+};
+
+}
+
+void SkHwuiRenderer::initialize(SkISize size) {
+    this->size = size;
+    android::BufferQueue::createBufferQueue(&this->producer, &this->consumer);
+    this->cpuConsumer = new android::CpuConsumer(this->consumer, 1);
+    this->cpuConsumer->setName(android::String8("SkiaBenchmarkClient"));
+    this->cpuConsumer->setDefaultBufferSize(size.width(), size.height());
+    this->androidSurface = new android::Surface(this->producer);
+    native_window_set_buffers_dimensions(this->androidSurface.get(),
+                                         size.width(), size.height());
+    native_window_set_buffers_format(this->androidSurface.get(),
+                                     android::PIXEL_FORMAT_RGBA_8888);
+    native_window_set_usage(this->androidSurface.get(), GRALLOC_USAGE_SW_READ_OFTEN |
+                                           GRALLOC_USAGE_SW_WRITE_NEVER |
+                                           GRALLOC_USAGE_HW_RENDER);
+    this->rootNode.reset(new android::uirenderer::RenderNode());
+    this->rootNode->incStrong(nullptr);
+    this->rootNode->mutateStagingProperties().setLeftTopRightBottom
+        (0, 0, size.width(), size.height());
+    this->rootNode->mutateStagingProperties().setClipToBounds(false);
+    this->rootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::GENERIC);
+    ContextFactory factory;
+    this->proxy.reset
+        (new android::uirenderer::renderthread::RenderProxy(false, this->rootNode, &factory));
+    this->proxy->loadSystemProperties();
+    this->proxy->initialize(this->androidSurface.get());
+    float lightX = size.width() / 2.0f;
+    android::uirenderer::Vector3 lightVector { lightX, -200.0f, 800.0f };
+    this->proxy->setup(size.width(), size.height(), lightVector, 800.0f,
+                         255 * 0.075f, 255 * 0.15f);
+    this->renderer.reset(new android::uirenderer::DisplayListRenderer());
+    this->renderer->setViewport(size.width(), size.height());
+}
+
+SkCanvas* SkHwuiRenderer::prepareToDraw() {
+    this->renderer->prepare();
+    this->renderer->clipRect(0, 0, this->size.width(), this->size.height(),
+                               SkRegion::Op::kReplace_Op);
+    return this->renderer->asSkCanvas();
+}
+
+void SkHwuiRenderer::finishDrawing() {
+    this->renderer->finish();
+    this->rootNode->setStagingDisplayList(this->renderer->finishRecording());
+    this->proxy->syncAndDrawFrame();
+    // Surprisingly, calling this->proxy->fence() here appears to make no difference to
+    // the timings we record.
+}
+
+bool SkHwuiRenderer::capturePixels(SkBitmap* bmp) {
+    SkImageInfo destinationConfig =
+        SkImageInfo::Make(this->size.width(), this->size.height(),
+                          kRGBA_8888_SkColorType, kPremul_SkAlphaType);
+    bmp->allocPixels(destinationConfig);
+    sk_memset32((uint32_t*) bmp->getPixels(), SK_ColorRED,
+                this->size.width() * this->size.height());
+
+    android::CpuConsumer::LockedBuffer nativeBuffer;
+    android::status_t retval = this->cpuConsumer->lockNextBuffer(&nativeBuffer);
+    if (retval == android::BAD_VALUE) {
+        SkDebugf("write_canvas_png() got no buffer; returning transparent");
+        // No buffer ready to read - commonly triggered by dm sending us
+        // a no-op source, or calling code that doesn't do anything on this
+        // backend.
+        bmp->eraseColor(SK_ColorTRANSPARENT);
+        return false;
+    } else if (retval) {
+        SkDebugf("Failed to lock buffer to read pixels: %d.", retval);
+        return false;
+    }
+
+    // Move the pixels into the destination SkBitmap
+
+    SK_ALWAYSBREAK(nativeBuffer.format == android::PIXEL_FORMAT_RGBA_8888 &&
+                   "Native buffer not RGBA!");
+    SkImageInfo nativeConfig =
+        SkImageInfo::Make(nativeBuffer.width, nativeBuffer.height,
+                          kRGBA_8888_SkColorType, kPremul_SkAlphaType);
+
+    // Android stride is in pixels, Skia stride is in bytes
+    SkBitmap nativeWrapper;
+    bool success =
+        nativeWrapper.installPixels(nativeConfig, nativeBuffer.data, nativeBuffer.stride * 4);
+    if (!success) {
+        SkDebugf("Failed to wrap HWUI buffer in a SkBitmap");
+        return false;
+    }
+
+    SK_ALWAYSBREAK(bmp->colorType() == kRGBA_8888_SkColorType &&
+                   "Destination buffer not RGBA!");
+    success =
+        nativeWrapper.readPixels(destinationConfig, bmp->getPixels(), bmp->rowBytes(), 0, 0);
+    if (!success) {
+        SkDebugf("Failed to extract pixels from HWUI buffer");
+        return false;
+    }
+
+    this->cpuConsumer->unlockBuffer(nativeBuffer);
+
+    return true;
+}
+
diff --git a/src/utils/android/SkHwuiRenderer.h b/src/utils/android/SkHwuiRenderer.h
new file mode 100644
index 0000000..2e1ce4e
--- /dev/null
+++ b/src/utils/android/SkHwuiRenderer.h
@@ -0,0 +1,42 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkHwuiRenderer_DEFINED
+#define SkHwuiRenderer_DEFINED
+
+#include "DisplayListRenderer.h"
+#include "RenderNode.h"
+#include "SkTypes.h"
+#include "gui/CpuConsumer.h"
+#include "gui/IGraphicBufferConsumer.h"
+#include "gui/IGraphicBufferProducer.h"
+#include "gui/Surface.h"
+#include "renderthread/RenderProxy.h"
+
+class SkBitmap;
+
+struct SkHwuiRenderer {
+    SkAutoTDelete<android::uirenderer::RenderNode> rootNode;
+    SkAutoTDelete<android::uirenderer::renderthread::RenderProxy> proxy;
+    SkAutoTDelete<android::uirenderer::DisplayListRenderer> renderer;
+    android::sp<android::IGraphicBufferProducer> producer;
+    android::sp<android::IGraphicBufferConsumer> consumer;
+    android::sp<android::CpuConsumer> cpuConsumer;
+    android::sp<android::Surface> androidSurface;
+    SkISize size;
+
+    void initialize(SkISize size);
+
+    /// Returns a canvas to draw into.
+    SkCanvas* prepareToDraw();
+
+    void finishDrawing();
+
+    bool capturePixels(SkBitmap* bmp);
+};
+
+#endif  // SkHwuiRenderer_DEFINED