When creating testing backendTexture take colorspace into account.
Bug: skia:
Change-Id: Ifa8dbad3eca81790648476f9a6d3fa5a088fede9
Reviewed-on: https://skia-review.googlesource.com/122341
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index 8007510..ff0f5bc 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -1251,10 +1251,14 @@
mipLevels = SkMipMap::ComputeLevelCount(w, h) + 1;
}
+ // sRGB format images may need to be aliased to linear for various reasons (legacy mode):
+ VkImageCreateFlags createFlags = GrVkFormatIsSRGB(pixelFormat, nullptr)
+ ? VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT : 0;
+
const VkImageCreateInfo imageCreateInfo = {
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // sType
nullptr, // pNext
- 0, // VkImageCreateFlags
+ createFlags, // VkImageCreateFlags
VK_IMAGE_TYPE_2D, // VkImageType
pixelFormat, // VkFormat
{(uint32_t)w, (uint32_t)h, 1}, // VkExtent3D