Rename some processor functions from GL to GLSL

TBR=bsalomon@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1443743002
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 57b6ed4..7385d8b 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -182,12 +182,12 @@
 
 GrConicEffect::~GrConicEffect() {}
 
-void GrConicEffect::getGLProcessorKey(const GrGLSLCaps& caps,
-                                      GrProcessorKeyBuilder* b) const {
+void GrConicEffect::getGLSLProcessorKey(const GrGLSLCaps& caps,
+                                        GrProcessorKeyBuilder* b) const {
     GrGLConicEffect::GenKey(*this, caps, b);
 }
 
-GrGLSLPrimitiveProcessor* GrConicEffect::createGLInstance(const GrGLSLCaps&) const {
+GrGLSLPrimitiveProcessor* GrConicEffect::createGLSLInstance(const GrGLSLCaps&) const {
     return new GrGLConicEffect(*this);
 }
 
@@ -383,12 +383,12 @@
 
 GrQuadEffect::~GrQuadEffect() {}
 
-void GrQuadEffect::getGLProcessorKey(const GrGLSLCaps& caps,
-                                     GrProcessorKeyBuilder* b) const {
+void GrQuadEffect::getGLSLProcessorKey(const GrGLSLCaps& caps,
+                                       GrProcessorKeyBuilder* b) const {
     GrGLQuadEffect::GenKey(*this, caps, b);
 }
 
-GrGLSLPrimitiveProcessor* GrQuadEffect::createGLInstance(const GrGLSLCaps&) const {
+GrGLSLPrimitiveProcessor* GrQuadEffect::createGLSLInstance(const GrGLSLCaps&) const {
     return new GrGLQuadEffect(*this);
 }
 
@@ -600,11 +600,11 @@
 
 GrCubicEffect::~GrCubicEffect() {}
 
-void GrCubicEffect::getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
+void GrCubicEffect::getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
     GrGLCubicEffect::GenKey(*this, caps, b);
 }
 
-GrGLSLPrimitiveProcessor* GrCubicEffect::createGLInstance(const GrGLSLCaps&) const {
+GrGLSLPrimitiveProcessor* GrCubicEffect::createGLSLInstance(const GrGLSLCaps&) const {
     return new GrGLCubicEffect(*this);
 }