| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/gpu/GrBackendSurface.h" |
| |
| #include "src/gpu/GrBackendSurfaceMutableStateImpl.h" |
| #include "src/gpu/gl/GrGLUtil.h" |
| |
| #ifdef SK_DAWN |
| #include "include/gpu/dawn/GrDawnTypes.h" |
| #include "src/gpu/dawn/GrDawnUtil.h" |
| #endif |
| |
| #ifdef SK_VULKAN |
| #include "include/gpu/vk/GrVkTypes.h" |
| #include "src/gpu/vk/GrVkImageLayout.h" |
| #include "src/gpu/vk/GrVkUtil.h" |
| #endif |
| #ifdef SK_METAL |
| #include "include/gpu/mtl/GrMtlTypes.h" |
| #include "src/gpu/mtl/GrMtlCppUtil.h" |
| #endif |
| #ifdef SK_DIRECT3D |
| #include "include/gpu/d3d/GrD3DTypes.h" |
| #include "src/gpu/d3d/GrD3DResourceState.h" |
| #include "src/gpu/d3d/GrD3DUtil.h" |
| #endif |
| |
| GrBackendFormat::GrBackendFormat(const GrBackendFormat& that) |
| : fBackend(that.fBackend) |
| , fValid(that.fValid) |
| , fTextureType(that.fTextureType) { |
| if (!fValid) { |
| return; |
| } |
| |
| switch (fBackend) { |
| #ifdef SK_GL |
| case GrBackendApi::kOpenGL: |
| fGLFormat = that.fGLFormat; |
| break; |
| #endif |
| #ifdef SK_VULKAN |
| case GrBackendApi::kVulkan: |
| fVk = that.fVk; |
| break; |
| #endif |
| #ifdef SK_METAL |
| case GrBackendApi::kMetal: |
| fMtlFormat = that.fMtlFormat; |
| break; |
| #endif |
| #ifdef SK_DIRECT3D |
| case GrBackendApi::kDirect3D: |
| fDxgiFormat = that.fDxgiFormat; |
| break; |
| #endif |
| #ifdef SK_DAWN |
| case GrBackendApi::kDawn: |
| fDawnFormat = that.fDawnFormat; |
| break; |
| #endif |
| case GrBackendApi::kMock: |
| fMock = that.fMock; |
| break; |
| default: |
| SK_ABORT("Unknown GrBackend"); |
| } |
| } |
| |
| GrBackendFormat& GrBackendFormat::operator=(const GrBackendFormat& that) { |
| if (this != &that) { |
| this->~GrBackendFormat(); |
| new (this) GrBackendFormat(that); |
| } |
| return *this; |
| } |
| |
| #ifdef SK_GL |
| GrBackendFormat::GrBackendFormat(GrGLenum format, GrGLenum target) |
| : fBackend(GrBackendApi::kOpenGL) |
| , fValid(true) |
| , fGLFormat(format) { |
| switch (target) { |
| case GR_GL_TEXTURE_NONE: |
| fTextureType = GrTextureType::kNone; |
| break; |
| case GR_GL_TEXTURE_2D: |
| fTextureType = GrTextureType::k2D; |
| break; |
| case GR_GL_TEXTURE_RECTANGLE: |
| fTextureType = GrTextureType::kRectangle; |
| break; |
| case GR_GL_TEXTURE_EXTERNAL: |
| fTextureType = GrTextureType::kExternal; |
| break; |
| default: |
| SK_ABORT("Unexpected texture target"); |
| } |
| } |
| #endif |
| |
| GrGLFormat GrBackendFormat::asGLFormat() const { |
| if (this->isValid() && GrBackendApi::kOpenGL == fBackend) { |
| return GrGLFormatFromGLEnum(fGLFormat); |
| } |
| return GrGLFormat::kUnknown; |
| } |
| |
| GrBackendFormat GrBackendFormat::MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo) { |
| SkASSERT(ycbcrInfo.isValid()); |
| return GrBackendFormat(ycbcrInfo.fFormat, ycbcrInfo); |
| } |
| |
| GrBackendFormat::GrBackendFormat(VkFormat vkFormat, const GrVkYcbcrConversionInfo& ycbcrInfo) |
| : fBackend(GrBackendApi::kVulkan) |
| #ifdef SK_VULKAN |
| , fValid(true) |
| #else |
| , fValid(false) |
| #endif |
| , fTextureType(GrTextureType::k2D) { |
| fVk.fFormat = vkFormat; |
| fVk.fYcbcrConversionInfo = ycbcrInfo; |
| if (fVk.fYcbcrConversionInfo.isValid() && fVk.fYcbcrConversionInfo.fExternalFormat) { |
| fTextureType = GrTextureType::kExternal; |
| } |
| } |
| |
| bool GrBackendFormat::asVkFormat(VkFormat* format) const { |
| SkASSERT(format); |
| if (this->isValid() && GrBackendApi::kVulkan == fBackend) { |
| *format = fVk.fFormat; |
| return true; |
| } |
| return false; |
| } |
| |
| const GrVkYcbcrConversionInfo* GrBackendFormat::getVkYcbcrConversionInfo() const { |
| if (this->isValid() && GrBackendApi::kVulkan == fBackend) { |
| return &fVk.fYcbcrConversionInfo; |
| } |
| return nullptr; |
| } |
| |
| #ifdef SK_DAWN |
| GrBackendFormat::GrBackendFormat(wgpu::TextureFormat format) |
| : fBackend(GrBackendApi::kDawn) |
| , fValid(true) |
| , fDawnFormat(format) |
| , fTextureType(GrTextureType::k2D) { |
| } |
| |
| bool GrBackendFormat::asDawnFormat(wgpu::TextureFormat* format) const { |
| SkASSERT(format); |
| if (this->isValid() && GrBackendApi::kDawn == fBackend) { |
| *format = fDawnFormat; |
| return true; |
| } |
| return false; |
| } |
| #endif |
| |
| #ifdef SK_METAL |
| GrBackendFormat::GrBackendFormat(GrMTLPixelFormat mtlFormat) |
| : fBackend(GrBackendApi::kMetal) |
| , fValid(true) |
| , fMtlFormat(mtlFormat) |
| , fTextureType(GrTextureType::k2D) { |
| } |
| |
| GrMTLPixelFormat GrBackendFormat::asMtlFormat() const { |
| if (this->isValid() && GrBackendApi::kMetal == fBackend) { |
| return fMtlFormat; |
| } |
| // MTLPixelFormatInvalid == 0 |
| return GrMTLPixelFormat(0); |
| } |
| #endif |
| |
| #ifdef SK_DIRECT3D |
| GrBackendFormat::GrBackendFormat(DXGI_FORMAT dxgiFormat) |
| : fBackend(GrBackendApi::kDirect3D) |
| , fValid(true) |
| , fDxgiFormat(dxgiFormat) |
| , fTextureType(GrTextureType::k2D) { |
| } |
| |
| bool GrBackendFormat::asDxgiFormat(DXGI_FORMAT* dxgiFormat) const { |
| if (this->isValid() && GrBackendApi::kDirect3D == fBackend) { |
| *dxgiFormat = fDxgiFormat; |
| return true; |
| } |
| return false; |
| } |
| #endif |
| |
| GrBackendFormat::GrBackendFormat(GrColorType colorType, SkImage::CompressionType compression) |
| : fBackend(GrBackendApi::kMock) |
| , fValid(true) |
| , fTextureType(GrTextureType::k2D) { |
| fMock.fColorType = colorType; |
| fMock.fCompressionType = compression; |
| } |
| |
| uint32_t GrBackendFormat::channelMask() const { |
| if (!this->isValid()) { |
| return 0; |
| } |
| switch (fBackend) { |
| #ifdef SK_GL |
| case GrBackendApi::kOpenGL: |
| return GrGLFormatChannels(GrGLFormatFromGLEnum(fGLFormat)); |
| #endif |
| #ifdef SK_VULKAN |
| case GrBackendApi::kVulkan: |
| return GrVkFormatChannels(fVk.fFormat); |
| #endif |
| #ifdef SK_METAL |
| case GrBackendApi::kMetal: |
| return GrMtlFormatChannels(fMtlFormat); |
| #endif |
| #ifdef SK_DAWN |
| case GrBackendApi::kDawn: |
| return GrDawnFormatChannels(fDawnFormat); |
| #endif |
| #ifdef SK_DIRECT3D |
| case GrBackendApi::kDirect3D: |
| return GrDxgiFormatChannels(fDxgiFormat); |
| #endif |
| case GrBackendApi::kMock: |
| return GrColorTypeChannelFlags(fMock.fColorType); |
| |
| default: |
| return 0; |
| } |
| } |
| |
| GrColorType GrBackendFormat::asMockColorType() const { |
| if (this->isValid() && GrBackendApi::kMock == fBackend) { |
| SkASSERT(fMock.fCompressionType == SkImage::CompressionType::kNone || |
| fMock.fColorType == GrColorType::kUnknown); |
| |
| return fMock.fColorType; |
| } |
| |
| return GrColorType::kUnknown; |
| } |
| |
| SkImage::CompressionType GrBackendFormat::asMockCompressionType() const { |
| if (this->isValid() && GrBackendApi::kMock == fBackend) { |
| SkASSERT(fMock.fCompressionType == SkImage::CompressionType::kNone || |
| fMock.fColorType == GrColorType::kUnknown); |
| |
| return fMock.fCompressionType; |
| } |
| |
| return SkImage::CompressionType::kNone; |
| } |
| |
| |
| GrBackendFormat GrBackendFormat::makeTexture2D() const { |
| GrBackendFormat copy = *this; |
| if (const GrVkYcbcrConversionInfo* ycbcrInfo = this->getVkYcbcrConversionInfo()) { |
| if (ycbcrInfo->isValid()) { |
| // If we have a ycbcr we remove it from the backend format and set the VkFormat to |
| // R8G8B8A8_UNORM |
| SkASSERT(copy.fBackend == GrBackendApi::kVulkan); |
| copy.fVk.fYcbcrConversionInfo = GrVkYcbcrConversionInfo(); |
| copy.fVk.fFormat = VK_FORMAT_R8G8B8A8_UNORM; |
| } |
| } |
| copy.fTextureType = GrTextureType::k2D; |
| return copy; |
| } |
| |
| GrBackendFormat GrBackendFormat::MakeMock(GrColorType colorType, |
| SkImage::CompressionType compression) { |
| return GrBackendFormat(colorType, compression); |
| } |
| |
| bool GrBackendFormat::operator==(const GrBackendFormat& that) const { |
| // Invalid GrBackendFormats are never equal to anything. |
| if (!fValid || !that.fValid) { |
| return false; |
| } |
| |
| if (fBackend != that.fBackend) { |
| return false; |
| } |
| |
| switch (fBackend) { |
| #ifdef SK_GL |
| case GrBackendApi::kOpenGL: |
| return fGLFormat == that.fGLFormat; |
| break; |
| #endif |
| #ifdef SK_VULKAN |
| case GrBackendApi::kVulkan: |
| return fVk.fFormat == that.fVk.fFormat && |
| fVk.fYcbcrConversionInfo == that.fVk.fYcbcrConversionInfo; |
| break; |
| #endif |
| #ifdef SK_METAL |
| case GrBackendApi::kMetal: |
| return fMtlFormat == that.fMtlFormat; |
| break; |
| #endif |
| #ifdef SK_DAWN |
| case GrBackendApi::kDawn: |
| return fDawnFormat == that.fDawnFormat; |
| break; |
| #endif |
| case GrBackendApi::kMock: |
| return fMock.fColorType == that.fMock.fColorType && |
| fMock.fCompressionType == that.fMock.fCompressionType; |
| #ifdef SK_DIRECT3D |
| case GrBackendApi::kDirect3D: |
| return fDxgiFormat == that.fDxgiFormat; |
| #endif |
| default: |
| SK_ABORT("Unknown GrBackend"); |
| } |
| return false; |
| } |
| |
| #if defined(SK_DEBUG) || GR_TEST_UTILS |
| #include "include/core/SkString.h" |
| |
| #ifdef SK_GL |
| #include "src/gpu/gl/GrGLUtil.h" |
| #endif |
| #ifdef SK_VULKAN |
| #include "src/gpu/vk/GrVkUtil.h" |
| #endif |
| |
| SkString GrBackendFormat::toStr() const { |
| SkString str; |
| |
| if (!fValid) { |
| str.append("invalid"); |
| return str; |
| } |
| |
| str.appendf("%s-", GrBackendApiToStr(fBackend)); |
| |
| switch (fBackend) { |
| case GrBackendApi::kOpenGL: |
| #ifdef SK_GL |
| str.append(GrGLFormatToStr(fGLFormat)); |
| #endif |
| break; |
| case GrBackendApi::kVulkan: |
| #ifdef SK_VULKAN |
| str.append(GrVkFormatToStr(fVk.fFormat)); |
| #endif |
| break; |
| case GrBackendApi::kMetal: |
| #ifdef SK_METAL |
| str.append(GrMtlFormatToStr(fMtlFormat)); |
| #endif |
| break; |
| case GrBackendApi::kDirect3D: |
| #ifdef SK_DIRECT3D |
| str.append(GrDxgiFormatToStr(fDxgiFormat)); |
| #endif |
| break; |
| case GrBackendApi::kDawn: |
| #ifdef SK_DAWN |
| str.append(GrDawnFormatToStr(fDawnFormat)); |
| #endif |
| break; |
| case GrBackendApi::kMock: |
| str.append(GrColorTypeToStr(fMock.fColorType)); |
| str.appendf("-"); |
| str.append(GrCompressionTypeToStr(fMock.fCompressionType)); |
| break; |
| } |
| |
| return str; |
| } |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| GrBackendTexture::GrBackendTexture() : fIsValid(false) {} |
| |
| #ifdef SK_DAWN |
| GrBackendTexture::GrBackendTexture(int width, |
| int height, |
| const GrDawnTextureInfo& dawnInfo) |
| : fIsValid(true) |
| , fWidth(width) |
| , fHeight(height) |
| , fMipmapped(GrMipmapped(dawnInfo.fLevelCount > 1)) |
| , fBackend(GrBackendApi::kDawn) |
| , fDawnInfo(dawnInfo) {} |
| #endif |
| |
| #ifdef SK_VULKAN |
| GrBackendTexture::GrBackendTexture(int width, int height, const GrVkImageInfo& vkInfo) |
| : GrBackendTexture(width, height, vkInfo, |
| sk_sp<GrBackendSurfaceMutableStateImpl>( |
| new GrBackendSurfaceMutableStateImpl( |
| vkInfo.fImageLayout, vkInfo.fCurrentQueueFamily))) {} |
| |
| static const VkImageUsageFlags kDefaultUsageFlags = |
| VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; |
| |
| // We don't know if the backend texture is made renderable or not, so we default the usage flags |
| // to include color attachment as well. |
| static const VkImageUsageFlags kDefaultTexRTUsageFlags = |
| kDefaultUsageFlags | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| |
| static GrVkImageInfo apply_default_usage_flags(const GrVkImageInfo& info, |
| VkImageUsageFlags defaultFlags) { |
| if (info.fImageUsageFlags == 0) { |
| GrVkImageInfo newInfo = info; |
| newInfo.fImageUsageFlags = defaultFlags; |
| return newInfo; |
| } |
| return info; |
| } |
| |
| GrBackendTexture::GrBackendTexture(int width, |
| int height, |
| const GrVkImageInfo& vkInfo, |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState) |
| : fIsValid(true) |
| , fWidth(width) |
| , fHeight(height) |
| , fMipmapped(GrMipmapped(vkInfo.fLevelCount > 1)) |
| , fBackend(GrBackendApi::kVulkan) |
| , fVkInfo(apply_default_usage_flags(vkInfo, kDefaultTexRTUsageFlags)) |
| , fMutableState(std::move(mutableState)) {} |
| #endif |
| |
| #ifdef SK_GL |
| GrBackendTexture::GrBackendTexture(int width, |
| int height, |
| GrMipmapped mipmapped, |
| const GrGLTextureInfo glInfo, |
| sk_sp<GrGLTextureParameters> params) |
| : fIsValid(true) |
| , fWidth(width) |
| , fHeight(height) |
| , fMipmapped(mipmapped) |
| , fBackend(GrBackendApi::kOpenGL) |
| , fGLInfo(glInfo, params.release()) {} |
| |
| sk_sp<GrGLTextureParameters> GrBackendTexture::getGLTextureParams() const { |
| if (fBackend != GrBackendApi::kOpenGL) { |
| return nullptr; |
| } |
| return fGLInfo.refParameters(); |
| } |
| #endif |
| |
| #ifdef SK_METAL |
| GrBackendTexture::GrBackendTexture(int width, |
| int height, |
| GrMipmapped mipmapped, |
| const GrMtlTextureInfo& mtlInfo) |
| : fIsValid(true) |
| , fWidth(width) |
| , fHeight(height) |
| , fMipmapped(mipmapped) |
| , fBackend(GrBackendApi::kMetal) |
| , fMtlInfo(mtlInfo) {} |
| #endif |
| |
| #ifdef SK_DIRECT3D |
| GrBackendTexture::GrBackendTexture(int width, int height, const GrD3DTextureResourceInfo& d3dInfo) |
| : GrBackendTexture( |
| width, height, d3dInfo, |
| sk_sp<GrD3DResourceState>(new GrD3DResourceState( |
| static_cast<D3D12_RESOURCE_STATES>(d3dInfo.fResourceState)))) {} |
| |
| GrBackendTexture::GrBackendTexture(int width, |
| int height, |
| const GrD3DTextureResourceInfo& d3dInfo, |
| sk_sp<GrD3DResourceState> state) |
| : fIsValid(true) |
| , fWidth(width) |
| , fHeight(height) |
| , fMipmapped(GrMipmapped(d3dInfo.fLevelCount > 1)) |
| , fBackend(GrBackendApi::kDirect3D) |
| , fD3DInfo(d3dInfo, state.release()) {} |
| #endif |
| |
| #ifdef SK_GL |
| GrBackendTexture::GrBackendTexture(int width, |
| int height, |
| GrMipmapped mipmapped, |
| const GrGLTextureInfo& glInfo) |
| : GrBackendTexture(width, height, mipmapped, glInfo, sk_make_sp<GrGLTextureParameters>()) { |
| // Make no assumptions about client's texture's parameters. |
| this->glTextureParametersModified(); |
| } |
| #endif |
| |
| GrBackendTexture::GrBackendTexture(int width, |
| int height, |
| GrMipmapped mipmapped, |
| const GrMockTextureInfo& mockInfo) |
| : fIsValid(true) |
| , fWidth(width) |
| , fHeight(height) |
| , fMipmapped(mipmapped) |
| , fBackend(GrBackendApi::kMock) |
| , fMockInfo(mockInfo) {} |
| |
| GrBackendTexture::~GrBackendTexture() { |
| this->cleanup(); |
| } |
| |
| void GrBackendTexture::cleanup() { |
| #ifdef SK_GL |
| if (this->isValid() && GrBackendApi::kOpenGL == fBackend) { |
| fGLInfo.cleanup(); |
| } |
| #endif |
| #ifdef SK_VULKAN |
| if (this->isValid() && GrBackendApi::kVulkan == fBackend) { |
| fVkInfo.cleanup(); |
| } |
| #endif |
| #ifdef SK_DIRECT3D |
| if (this->isValid() && GrBackendApi::kDirect3D == fBackend) { |
| fD3DInfo.cleanup(); |
| } |
| #endif |
| } |
| |
| GrBackendTexture::GrBackendTexture(const GrBackendTexture& that) : fIsValid(false) { |
| *this = that; |
| } |
| |
| GrBackendTexture& GrBackendTexture::operator=(const GrBackendTexture& that) { |
| if (!that.isValid()) { |
| this->cleanup(); |
| fIsValid = false; |
| return *this; |
| } else if (fIsValid && this->fBackend != that.fBackend) { |
| this->cleanup(); |
| fIsValid = false; |
| } |
| fWidth = that.fWidth; |
| fHeight = that.fHeight; |
| fMipmapped = that.fMipmapped; |
| fBackend = that.fBackend; |
| |
| switch (that.fBackend) { |
| #ifdef SK_GL |
| case GrBackendApi::kOpenGL: |
| fGLInfo.assign(that.fGLInfo, this->isValid()); |
| break; |
| #endif |
| #ifdef SK_VULKAN |
| case GrBackendApi::kVulkan: |
| fVkInfo.assign(that.fVkInfo, this->isValid()); |
| break; |
| #endif |
| #ifdef SK_METAL |
| case GrBackendApi::kMetal: |
| fMtlInfo = that.fMtlInfo; |
| break; |
| #endif |
| #ifdef SK_DIRECT3D |
| case GrBackendApi::kDirect3D: |
| fD3DInfo.assign(that.fD3DInfo, this->isValid()); |
| break; |
| #endif |
| #ifdef SK_DAWN |
| case GrBackendApi::kDawn: |
| fDawnInfo = that.fDawnInfo; |
| break; |
| #endif |
| case GrBackendApi::kMock: |
| fMockInfo = that.fMockInfo; |
| break; |
| default: |
| SK_ABORT("Unknown GrBackend"); |
| } |
| fMutableState = that.fMutableState; |
| fIsValid = true; |
| return *this; |
| } |
| |
| sk_sp<GrBackendSurfaceMutableStateImpl> GrBackendTexture::getMutableState() const { |
| return fMutableState; |
| } |
| |
| #ifdef SK_DAWN |
| bool GrBackendTexture::getDawnTextureInfo(GrDawnTextureInfo* outInfo) const { |
| if (this->isValid() && GrBackendApi::kDawn == fBackend) { |
| *outInfo = fDawnInfo; |
| return true; |
| } |
| return false; |
| } |
| #endif |
| |
| bool GrBackendTexture::getVkImageInfo(GrVkImageInfo* outInfo) const { |
| #ifdef SK_VULKAN |
| if (this->isValid() && GrBackendApi::kVulkan == fBackend) { |
| *outInfo = fVkInfo.snapImageInfo(fMutableState.get()); |
| return true; |
| } |
| #endif |
| return false; |
| } |
| |
| void GrBackendTexture::setVkImageLayout(VkImageLayout layout) { |
| #ifdef SK_VULKAN |
| if (this->isValid() && GrBackendApi::kVulkan == fBackend) { |
| fMutableState->setImageLayout(layout); |
| } |
| #endif |
| } |
| |
| #ifdef SK_METAL |
| bool GrBackendTexture::getMtlTextureInfo(GrMtlTextureInfo* outInfo) const { |
| if (this->isValid() && GrBackendApi::kMetal == fBackend) { |
| *outInfo = fMtlInfo; |
| return true; |
| } |
| return false; |
| } |
| #endif |
| |
| #ifdef SK_DIRECT3D |
| bool GrBackendTexture::getD3DTextureResourceInfo(GrD3DTextureResourceInfo* outInfo) const { |
| if (this->isValid() && GrBackendApi::kDirect3D == fBackend) { |
| *outInfo = fD3DInfo.snapTextureResourceInfo(); |
| return true; |
| } |
| return false; |
| } |
| |
| void GrBackendTexture::setD3DResourceState(GrD3DResourceStateEnum state) { |
| if (this->isValid() && GrBackendApi::kDirect3D == fBackend) { |
| fD3DInfo.setResourceState(state); |
| } |
| } |
| |
| sk_sp<GrD3DResourceState> GrBackendTexture::getGrD3DResourceState() const { |
| if (this->isValid() && GrBackendApi::kDirect3D == fBackend) { |
| return fD3DInfo.getGrD3DResourceState(); |
| } |
| return nullptr; |
| } |
| #endif |
| |
| bool GrBackendTexture::getGLTextureInfo(GrGLTextureInfo* outInfo) const { |
| #ifdef SK_GL |
| if (this->isValid() && GrBackendApi::kOpenGL == fBackend) { |
| *outInfo = fGLInfo.info(); |
| return true; |
| } else if (this->isValid() && GrBackendApi::kMock == fBackend) { |
| // Hack! This allows some blink unit tests to work when using the Mock GrContext. |
| // Specifically, tests that rely on CanvasResourceProviderTextureGpuMemoryBuffer. |
| // If that code ever goes away (or ideally becomes backend-agnostic), this can go away. |
| *outInfo = GrGLTextureInfo{ GR_GL_TEXTURE_2D, |
| static_cast<GrGLuint>(fMockInfo.id()), |
| GR_GL_RGBA8 }; |
| return true; |
| } |
| #endif |
| return false; |
| } |
| |
| void GrBackendTexture::glTextureParametersModified() { |
| #ifdef SK_GL |
| if (this->isValid() && fBackend == GrBackendApi::kOpenGL) { |
| fGLInfo.parameters()->invalidate(); |
| } |
| #endif |
| } |
| |
| bool GrBackendTexture::getMockTextureInfo(GrMockTextureInfo* outInfo) const { |
| if (this->isValid() && GrBackendApi::kMock == fBackend) { |
| *outInfo = fMockInfo; |
| return true; |
| } |
| return false; |
| } |
| |
| void GrBackendTexture::setMutableState(const GrBackendSurfaceMutableState& state) { |
| fMutableState->set(state); |
| } |
| |
| bool GrBackendTexture::isProtected() const { |
| if (!this->isValid() || this->backend() != GrBackendApi::kVulkan) { |
| return false; |
| } |
| return fVkInfo.isProtected(); |
| } |
| |
| bool GrBackendTexture::isSameTexture(const GrBackendTexture& that) { |
| if (!this->isValid() || !that.isValid()) { |
| return false; |
| } |
| if (fBackend != that.fBackend) { |
| return false; |
| } |
| switch (fBackend) { |
| #ifdef SK_GL |
| case GrBackendApi::kOpenGL: |
| return fGLInfo.info().fID == that.fGLInfo.info().fID; |
| #endif |
| #ifdef SK_VULKAN |
| case GrBackendApi::kVulkan: |
| return fVkInfo.snapImageInfo(fMutableState.get()).fImage == |
| that.fVkInfo.snapImageInfo(that.fMutableState.get()).fImage; |
| #endif |
| #ifdef SK_METAL |
| case GrBackendApi::kMetal: |
| return this->fMtlInfo.fTexture == that.fMtlInfo.fTexture; |
| #endif |
| #ifdef SK_DIRECT3D |
| case GrBackendApi::kDirect3D: |
| return fD3DInfo.snapTextureResourceInfo().fResource == |
| that.fD3DInfo.snapTextureResourceInfo().fResource; |
| #endif |
| #ifdef SK_DAWN |
| case GrBackendApi::kDawn: { |
| return this->fDawnInfo.fTexture.Get() == that.fDawnInfo.fTexture.Get(); |
| } |
| #endif |
| case GrBackendApi::kMock: |
| return fMockInfo.id() == that.fMockInfo.id(); |
| default: |
| return false; |
| } |
| } |
| |
| GrBackendFormat GrBackendTexture::getBackendFormat() const { |
| if (!this->isValid()) { |
| return GrBackendFormat(); |
| } |
| switch (fBackend) { |
| #ifdef SK_GL |
| case GrBackendApi::kOpenGL: |
| return GrBackendFormat::MakeGL(fGLInfo.info().fFormat, fGLInfo.info().fTarget); |
| #endif |
| #ifdef SK_VULKAN |
| case GrBackendApi::kVulkan: { |
| auto info = fVkInfo.snapImageInfo(fMutableState.get()); |
| if (info.fYcbcrConversionInfo.isValid()) { |
| SkASSERT(info.fFormat == info.fYcbcrConversionInfo.fFormat); |
| return GrBackendFormat::MakeVk(info.fYcbcrConversionInfo); |
| } |
| return GrBackendFormat::MakeVk(info.fFormat); |
| } |
| #endif |
| #ifdef SK_METAL |
| case GrBackendApi::kMetal: { |
| GrMtlTextureInfo mtlInfo; |
| SkAssertResult(this->getMtlTextureInfo(&mtlInfo)); |
| return GrBackendFormat::MakeMtl(GrGetMTLPixelFormatFromMtlTextureInfo(mtlInfo)); |
| } |
| #endif |
| #ifdef SK_DIRECT3D |
| case GrBackendApi::kDirect3D: { |
| auto d3dInfo = fD3DInfo.snapTextureResourceInfo(); |
| return GrBackendFormat::MakeDxgi(d3dInfo.fFormat); |
| } |
| #endif |
| #ifdef SK_DAWN |
| case GrBackendApi::kDawn: { |
| return GrBackendFormat::MakeDawn(fDawnInfo.fFormat); |
| } |
| #endif |
| case GrBackendApi::kMock: |
| return fMockInfo.getBackendFormat(); |
| default: |
| return GrBackendFormat(); |
| } |
| } |
| |
| #if GR_TEST_UTILS |
| bool GrBackendTexture::TestingOnly_Equals(const GrBackendTexture& t0, const GrBackendTexture& t1) { |
| if (!t0.isValid() || !t1.isValid()) { |
| return false; // two invalid backend textures are not considered equal |
| } |
| |
| if (t0.fWidth != t1.fWidth || |
| t0.fHeight != t1.fHeight || |
| t0.fMipmapped != t1.fMipmapped || |
| t0.fBackend != t1.fBackend) { |
| return false; |
| } |
| |
| // For our tests when checking equality we are assuming the both backendTexture objects will |
| // be using the same mutable state object. |
| if (t0.fMutableState != t1.fMutableState) { |
| return false; |
| } |
| |
| switch (t0.fBackend) { |
| #ifdef SK_GL |
| case GrBackendApi::kOpenGL: |
| return t0.fGLInfo.info() == t1.fGLInfo.info(); |
| #endif |
| case GrBackendApi::kMock: |
| return t0.fMockInfo == t1.fMockInfo; |
| #ifdef SK_VULKAN |
| case GrBackendApi::kVulkan: |
| return t0.fVkInfo == t1.fVkInfo; |
| #endif |
| #ifdef SK_METAL |
| case GrBackendApi::kMetal: |
| return t0.fMtlInfo == t1.fMtlInfo; |
| #endif |
| #ifdef SK_DIRECT3D |
| case GrBackendApi::kDirect3D: |
| return t0.fD3DInfo == t1.fD3DInfo; |
| #endif |
| #ifdef SK_DAWN |
| case GrBackendApi::kDawn: |
| return t0.fDawnInfo == t1.fDawnInfo; |
| #endif |
| default: |
| return false; |
| } |
| } |
| #endif |
| |
| //////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| GrBackendRenderTarget::GrBackendRenderTarget() : fIsValid(false) {} |
| |
| |
| #ifdef SK_DAWN |
| GrBackendRenderTarget::GrBackendRenderTarget(int width, |
| int height, |
| int sampleCnt, |
| int stencilBits, |
| const GrDawnRenderTargetInfo& dawnInfo) |
| : fIsValid(true) |
| , fFramebufferOnly(true) |
| , fWidth(width) |
| , fHeight(height) |
| , fSampleCnt(sampleCnt) |
| , fStencilBits(stencilBits) |
| , fBackend(GrBackendApi::kDawn) |
| , fDawnInfo(dawnInfo) {} |
| #endif |
| |
| #ifdef SK_VULKAN |
| static GrVkImageInfo resolve_vkii_sample_count(const GrVkImageInfo& vkII, int sidebandSampleCnt) { |
| auto result = vkII; |
| result.fSampleCount = std::max({vkII.fSampleCount, |
| static_cast<uint32_t>(sidebandSampleCnt), |
| 1U}); |
| return result; |
| } |
| |
| GrBackendRenderTarget::GrBackendRenderTarget(int width, |
| int height, |
| int sampleCnt, |
| const GrVkImageInfo& vkInfo) |
| : GrBackendRenderTarget(width, height, resolve_vkii_sample_count(vkInfo, sampleCnt)) {} |
| |
| GrBackendRenderTarget::GrBackendRenderTarget(int width, |
| int height, |
| const GrVkImageInfo& vkInfo) |
| : GrBackendRenderTarget(width, height, vkInfo, |
| sk_sp<GrBackendSurfaceMutableStateImpl>( |
| new GrBackendSurfaceMutableStateImpl( |
| vkInfo.fImageLayout, vkInfo.fCurrentQueueFamily))) {} |
| |
| static const VkImageUsageFlags kDefaultRTUsageFlags = |
| kDefaultUsageFlags | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| |
| GrBackendRenderTarget::GrBackendRenderTarget(int width, |
| int height, |
| const GrVkImageInfo& vkInfo, |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState) |
| : fIsValid(true) |
| , fWidth(width) |
| , fHeight(height) |
| , fSampleCnt(std::max(1U, vkInfo.fSampleCount)) |
| , fStencilBits(0) // We always create stencil buffers internally for vulkan |
| , fBackend(GrBackendApi::kVulkan) |
| , fVkInfo(apply_default_usage_flags(vkInfo, kDefaultRTUsageFlags)) |
| , fMutableState(mutableState) {} |
| #endif |
| |
| #ifdef SK_METAL |
| GrBackendRenderTarget::GrBackendRenderTarget(int width, |
| int height, |
| int sampleCnt, |
| const GrMtlTextureInfo& mtlInfo) |
| : fIsValid(true) |
| , fFramebufferOnly(false) // TODO: set this from mtlInfo.fTexture->framebufferOnly |
| , fWidth(width) |
| , fHeight(height) |
| , fSampleCnt(std::max(1, sampleCnt)) |
| , fStencilBits(0) |
| , fBackend(GrBackendApi::kMetal) |
| , fMtlInfo(mtlInfo) {} |
| #endif |
| |
| #ifdef SK_DIRECT3D |
| GrBackendRenderTarget::GrBackendRenderTarget(int width, int height, int sampleCnt, |
| const GrD3DTextureResourceInfo& d3dInfo) |
| : GrBackendRenderTarget( |
| width, height, sampleCnt, d3dInfo, |
| sk_sp<GrD3DResourceState>(new GrD3DResourceState( |
| static_cast<D3D12_RESOURCE_STATES>(d3dInfo.fResourceState)))) {} |
| |
| GrBackendRenderTarget::GrBackendRenderTarget(int width, |
| int height, |
| int sampleCnt, |
| const GrD3DTextureResourceInfo& d3dInfo, |
| sk_sp<GrD3DResourceState> state) |
| : fIsValid(true) |
| , fWidth(width) |
| , fHeight(height) |
| , fSampleCnt(std::max(1, sampleCnt)) |
| , fStencilBits(0) |
| , fBackend(GrBackendApi::kDirect3D) |
| , fD3DInfo(d3dInfo, state.release()) {} |
| #endif |
| #ifdef SK_GL |
| GrBackendRenderTarget::GrBackendRenderTarget(int width, |
| int height, |
| int sampleCnt, |
| int stencilBits, |
| const GrGLFramebufferInfo& glInfo) |
| : fWidth(width) |
| , fHeight(height) |
| , fSampleCnt(std::max(1, sampleCnt)) |
| , fStencilBits(stencilBits) |
| , fBackend(GrBackendApi::kOpenGL) |
| , fGLInfo(glInfo) { |
| fIsValid = SkToBool(glInfo.fFormat); // the glInfo must have a valid format |
| } |
| #endif |
| |
| GrBackendRenderTarget::GrBackendRenderTarget(int width, |
| int height, |
| int sampleCnt, |
| int stencilBits, |
| const GrMockRenderTargetInfo& mockInfo) |
| : fIsValid(true) |
| , fWidth(width) |
| , fHeight(height) |
| , fSampleCnt(std::max(1, sampleCnt)) |
| , fStencilBits(stencilBits) |
| , fMockInfo(mockInfo) {} |
| |
| GrBackendRenderTarget::~GrBackendRenderTarget() { |
| this->cleanup(); |
| } |
| |
| void GrBackendRenderTarget::cleanup() { |
| #ifdef SK_VULKAN |
| if (this->isValid() && GrBackendApi::kVulkan == fBackend) { |
| fVkInfo.cleanup(); |
| } |
| #endif |
| #ifdef SK_DIRECT3D |
| if (this->isValid() && GrBackendApi::kDirect3D == fBackend) { |
| fD3DInfo.cleanup(); |
| } |
| #endif |
| } |
| |
| GrBackendRenderTarget::GrBackendRenderTarget(const GrBackendRenderTarget& that) : fIsValid(false) { |
| *this = that; |
| } |
| |
| GrBackendRenderTarget& GrBackendRenderTarget::operator=(const GrBackendRenderTarget& that) { |
| if (!that.isValid()) { |
| this->cleanup(); |
| fIsValid = false; |
| return *this; |
| } else if (fIsValid && this->fBackend != that.fBackend) { |
| this->cleanup(); |
| fIsValid = false; |
| } |
| fWidth = that.fWidth; |
| fHeight = that.fHeight; |
| fSampleCnt = that.fSampleCnt; |
| fStencilBits = that.fStencilBits; |
| fBackend = that.fBackend; |
| |
| switch (that.fBackend) { |
| #ifdef SK_GL |
| case GrBackendApi::kOpenGL: |
| fGLInfo = that.fGLInfo; |
| break; |
| #endif |
| #ifdef SK_VULKAN |
| case GrBackendApi::kVulkan: |
| fVkInfo.assign(that.fVkInfo, this->isValid()); |
| break; |
| #endif |
| #ifdef SK_METAL |
| case GrBackendApi::kMetal: |
| fMtlInfo = that.fMtlInfo; |
| break; |
| #endif |
| #ifdef SK_DIRECT3D |
| case GrBackendApi::kDirect3D: |
| fD3DInfo.assign(that.fD3DInfo, this->isValid()); |
| break; |
| #endif |
| #ifdef SK_DAWN |
| case GrBackendApi::kDawn: |
| fDawnInfo = that.fDawnInfo; |
| break; |
| #endif |
| case GrBackendApi::kMock: |
| fMockInfo = that.fMockInfo; |
| break; |
| default: |
| SK_ABORT("Unknown GrBackend"); |
| } |
| fMutableState = that.fMutableState; |
| fIsValid = that.fIsValid; |
| return *this; |
| } |
| |
| sk_sp<GrBackendSurfaceMutableStateImpl> GrBackendRenderTarget::getMutableState() const { |
| return fMutableState; |
| } |
| |
| #ifdef SK_DAWN |
| bool GrBackendRenderTarget::getDawnRenderTargetInfo(GrDawnRenderTargetInfo* outInfo) const { |
| if (this->isValid() && GrBackendApi::kDawn == fBackend) { |
| *outInfo = fDawnInfo; |
| return true; |
| } |
| return false; |
| } |
| #endif |
| |
| bool GrBackendRenderTarget::getVkImageInfo(GrVkImageInfo* outInfo) const { |
| #ifdef SK_VULKAN |
| if (this->isValid() && GrBackendApi::kVulkan == fBackend) { |
| *outInfo = fVkInfo.snapImageInfo(fMutableState.get()); |
| return true; |
| } |
| #endif |
| return false; |
| } |
| |
| void GrBackendRenderTarget::setVkImageLayout(VkImageLayout layout) { |
| #ifdef SK_VULKAN |
| if (this->isValid() && GrBackendApi::kVulkan == fBackend) { |
| fMutableState->setImageLayout(layout); |
| } |
| #endif |
| } |
| |
| #ifdef SK_METAL |
| bool GrBackendRenderTarget::getMtlTextureInfo(GrMtlTextureInfo* outInfo) const { |
| if (this->isValid() && GrBackendApi::kMetal == fBackend) { |
| *outInfo = fMtlInfo; |
| return true; |
| } |
| return false; |
| } |
| #endif |
| |
| #ifdef SK_DIRECT3D |
| bool GrBackendRenderTarget::getD3DTextureResourceInfo(GrD3DTextureResourceInfo* outInfo) const { |
| if (this->isValid() && GrBackendApi::kDirect3D == fBackend) { |
| *outInfo = fD3DInfo.snapTextureResourceInfo(); |
| return true; |
| } |
| return false; |
| } |
| |
| void GrBackendRenderTarget::setD3DResourceState(GrD3DResourceStateEnum state) { |
| if (this->isValid() && GrBackendApi::kDirect3D == fBackend) { |
| fD3DInfo.setResourceState(state); |
| } |
| } |
| |
| sk_sp<GrD3DResourceState> GrBackendRenderTarget::getGrD3DResourceState() const { |
| if (this->isValid() && GrBackendApi::kDirect3D == fBackend) { |
| return fD3DInfo.getGrD3DResourceState(); |
| } |
| return nullptr; |
| } |
| #endif |
| |
| #ifdef SK_GL |
| bool GrBackendRenderTarget::getGLFramebufferInfo(GrGLFramebufferInfo* outInfo) const { |
| if (this->isValid() && GrBackendApi::kOpenGL == fBackend) { |
| *outInfo = fGLInfo; |
| return true; |
| } |
| return false; |
| } |
| #endif |
| |
| GrBackendFormat GrBackendRenderTarget::getBackendFormat() const { |
| if (!this->isValid()) { |
| return GrBackendFormat(); |
| } |
| switch (fBackend) { |
| #ifdef SK_GL |
| case GrBackendApi::kOpenGL: |
| return GrBackendFormat::MakeGL(fGLInfo.fFormat, GR_GL_TEXTURE_NONE); |
| #endif |
| #ifdef SK_VULKAN |
| case GrBackendApi::kVulkan: { |
| auto info = fVkInfo.snapImageInfo(fMutableState.get()); |
| if (info.fYcbcrConversionInfo.isValid()) { |
| SkASSERT(info.fFormat == info.fYcbcrConversionInfo.fFormat); |
| return GrBackendFormat::MakeVk(info.fYcbcrConversionInfo); |
| } |
| return GrBackendFormat::MakeVk(info.fFormat); |
| } |
| #endif |
| #ifdef SK_METAL |
| case GrBackendApi::kMetal: { |
| GrMtlTextureInfo mtlInfo; |
| SkAssertResult(this->getMtlTextureInfo(&mtlInfo)); |
| return GrBackendFormat::MakeMtl(GrGetMTLPixelFormatFromMtlTextureInfo(mtlInfo)); |
| } |
| #endif |
| #ifdef SK_DIRECT3D |
| case GrBackendApi::kDirect3D: { |
| auto info = fD3DInfo.snapTextureResourceInfo(); |
| return GrBackendFormat::MakeDxgi(info.fFormat); |
| } |
| #endif |
| #ifdef SK_DAWN |
| case GrBackendApi::kDawn: { |
| GrDawnRenderTargetInfo dawnInfo; |
| SkAssertResult(this->getDawnRenderTargetInfo(&dawnInfo)); |
| return GrBackendFormat::MakeDawn(dawnInfo.fFormat); |
| } |
| #endif |
| case GrBackendApi::kMock: |
| return fMockInfo.getBackendFormat(); |
| default: |
| return GrBackendFormat(); |
| } |
| } |
| |
| bool GrBackendRenderTarget::getMockRenderTargetInfo(GrMockRenderTargetInfo* outInfo) const { |
| if (this->isValid() && GrBackendApi::kMock == fBackend) { |
| *outInfo = fMockInfo; |
| return true; |
| } |
| return false; |
| } |
| |
| void GrBackendRenderTarget::setMutableState(const GrBackendSurfaceMutableState& state) { |
| fMutableState->set(state); |
| } |
| |
| bool GrBackendRenderTarget::isProtected() const { |
| if (!this->isValid() || this->backend() != GrBackendApi::kVulkan) { |
| return false; |
| } |
| return fVkInfo.isProtected(); |
| } |
| |
| #if GR_TEST_UTILS |
| bool GrBackendRenderTarget::TestingOnly_Equals(const GrBackendRenderTarget& r0, |
| const GrBackendRenderTarget& r1) { |
| if (!r0.isValid() || !r1.isValid()) { |
| return false; // two invalid backend rendertargets are not considered equal |
| } |
| |
| if (r0.fWidth != r1.fWidth || |
| r0.fHeight != r1.fHeight || |
| r0.fSampleCnt != r1.fSampleCnt || |
| r0.fStencilBits != r1.fStencilBits || |
| r0.fBackend != r1.fBackend) { |
| return false; |
| } |
| |
| switch (r0.fBackend) { |
| #ifdef SK_GL |
| case GrBackendApi::kOpenGL: |
| return r0.fGLInfo == r1.fGLInfo; |
| #endif |
| case GrBackendApi::kMock: |
| return r0.fMockInfo == r1.fMockInfo; |
| #ifdef SK_VULKAN |
| case GrBackendApi::kVulkan: |
| return r0.fVkInfo == r1.fVkInfo; |
| #endif |
| #ifdef SK_METAL |
| case GrBackendApi::kMetal: |
| return r0.fMtlInfo == r1.fMtlInfo; |
| #endif |
| #ifdef SK_DIRECT3D |
| case GrBackendApi::kDirect3D: |
| return r0.fD3DInfo == r1.fD3DInfo; |
| #endif |
| #ifdef SK_DAWN |
| case GrBackendApi::kDawn: |
| return r0.fDawnInfo == r1.fDawnInfo; |
| #endif |
| default: |
| return false; |
| } |
| |
| SkASSERT(0); |
| return false; |
| } |
| #endif |