Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA.
Review URL: http://codereview.appspot.com/4388049/
git-svn-id: http://skia.googlecode.com/svn/trunk@1102 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuGL.h b/gpu/src/GrGpuGL.h
index 1b5f7f7..cffa671 100644
--- a/gpu/src/GrGpuGL.h
+++ b/gpu/src/GrGpuGL.h
@@ -79,21 +79,21 @@
bool dynamic);
virtual GrIndexBuffer* createIndexBufferHelper(uint32_t size,
bool dynamic);
-
+ virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc);
virtual GrRenderTarget* createPlatformRenderTargetHelper(
intptr_t platformRenderTarget,
int stencilBits,
bool isMultisampled,
int width, int height);
-
virtual GrRenderTarget* createRenderTargetFrom3DApiStateHelper();
virtual void eraseColorHelper(GrColor color);
virtual void forceRenderTargetFlushHelper();
- virtual bool readPixelsHelper(int left, int top, int width, int height,
- GrPixelConfig, void* buffer);
+ virtual bool onReadPixels(GrRenderTarget* target,
+ int left, int top, int width, int height,
+ GrPixelConfig, void* buffer);
virtual void drawIndexedHelper(GrPrimitiveType type,
uint32_t startVertex,
@@ -158,7 +158,7 @@
void flushAAState(GrPrimitiveType type);
void flushBlend(GrPrimitiveType type);
- void resolveTextureRenderTarget(GrGLTexture* texture);
+ void resolveRenderTarget(GrGLRenderTarget* texture);
bool canBeTexture(GrPixelConfig config,
GrGLenum* internalFormat,