Share code in various SkGPipeCanvas::drawBitmap_ calls.
Also implement SkGPipeCanvas::drawBitmapMatrix, and
create a GM to make sure it works properly.
Use a flag instead of writing a bool for determining whether
drawBitmap_ has a paint and whether drawBitmapRect has a source
rectangle.
BUG=
TEST=drawbitmapmatrix GM
Review URL: https://codereview.appspot.com/6450053
git-svn-id: http://skia.googlecode.com/svn/trunk@4828 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/pipe/SkGPipePriv.h b/src/pipe/SkGPipePriv.h
index 3f8a748..d9a36e9 100644
--- a/src/pipe/SkGPipePriv.h
+++ b/src/pipe/SkGPipePriv.h
@@ -137,6 +137,12 @@
kDrawVertices_HasColors_DrawOpFlag = 1 << 1,
kDrawVertices_HasIndices_DrawOpFlag = 1 << 2,
};
+enum {
+ kDrawBitmap_HasPaint_DrawOpsFlag = 1 << 0,
+ // Specific to drawBitmapRect, but needs to be different from HasPaint,
+ // which is used for all drawBitmap calls, so include it here.
+ kDrawBitmap_HasSrcRect_DrawOpsFlag = 1 << 1,
+};
///////////////////////////////////////////////////////////////////////////////