commit | 595f7b4172474999d2a75ad5a4a13eea8e01a822 | [log] [tgz] |
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author | Adlai Holler <adlai@google.com> | Mon Aug 24 16:51:05 2020 -0400 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Mon Aug 24 21:26:01 2020 +0000 |
tree | b5c3d49eef334d7465aacfadeaaa6d79bd165915 | |
parent | 0baaa2372201e29d68dcb83b7454e2dedf6d4b5e [diff] |
A couple optimizations to Metal Shader Pipeline - Don't create an empty options object just to destroy it. - Don't copy the shader source into the NSString. - Allow UTF-8 shader source, not just ASCII. Change-Id: Ic15ba5d315e42875e6db43af086c23a905c1dac4 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312837 Commit-Queue: Adlai Holler <adlai@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: John Stiles <johnstiles@google.com>