blob: b4e9a11bb1b69e2c3478dc92635205f4db6c11ea [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkGradientShader.h"
// All we're looking for here is that we see a smooth gradient.
DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
SkPoint center = {100000, 100000};
SkScalar radius = 40;
SkColor colors[] = {SK_ColorBLACK, SK_ColorWHITE};
SkPaint p;
p.setShader(SkGradientShader::MakeRadial(center, radius,
colors, nullptr, SK_ARRAY_COUNT(colors),
SkShader::kRepeat_TileMode));
canvas->drawPaint(p);
}