| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkGradientShader.h" |
| |
| // All we're looking for here is that we see a smooth gradient. |
| DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) { |
| SkPoint center = {100000, 100000}; |
| SkScalar radius = 40; |
| SkColor colors[] = {SK_ColorBLACK, SK_ColorWHITE}; |
| |
| SkPaint p; |
| p.setShader(SkGradientShader::MakeRadial(center, radius, |
| colors, nullptr, SK_ARRAY_COUNT(colors), |
| SkShader::kRepeat_TileMode)); |
| canvas->drawPaint(p); |
| } |