Normalize SkXfermode_opts.h argument order as d,s[,aa].
At head they're s,d[,aa] in SkXfermode_opts.h but Sk4px::Map* expect d,s[,aa]
so we ended up having to write weird little lambda shims to match impedance.
There's no reason for these to disagree, and d,s[,aa] is the One True Order
(because no matter what you're doing in graphics, there's always a dst).
Should be no perf or image diff, though I'm suspicious it might help MSVC code generation.
BUG=skia:4117
Committed: https://skia.googlesource.com/skia/+/6028a8476504022fe40b6870b1460b5e4a80969f
CQ_EXTRA_TRYBOTS=client.skia:Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86-Release-Trybot
Review URL: https://codereview.chromium.org/1289903002
1 file changed