renamed SkSL types in preparation for killing precision modifiers
Bug: skia:
Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900
Reviewed-on: https://skia-review.googlesource.com/27703
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp
index 7efd984..3980a0b 100644
--- a/bench/GLVertexAttributesBench.cpp
+++ b/bench/GLVertexAttributesBench.cpp
@@ -109,7 +109,7 @@
// Passthrough position as a dummy
for (uint32_t i = attribs; i < maxAttribs; i++) {
- vshaderTxt.appendf("%s = vec4(0, 0, 0, 1);\n", oVars[i].c_str());
+ vshaderTxt.appendf("%s = float4(0, 0, 0, 1);\n", oVars[i].c_str());
}
vshaderTxt.append("}\n");