renamed SkSL types in preparation for killing precision modifiers

Bug: skia:
Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900
Reviewed-on: https://skia-review.googlesource.com/27703
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.cpp b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
index 6de452b..fab78ce 100644
--- a/src/effects/GrAlphaThresholdFragmentProcessor.cpp
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
@@ -44,18 +44,18 @@
         SkSL::String sk_TransformedCoords2D_1 =
                 fragBuilder->ensureCoords2D(args.fTransformedCoords[1]);
         fragBuilder->codeAppendf(
-                "vec4 _tmpVar1;vec4 color = %stexture(%s, %s).%s%s;\nvec4 mask_color = texture(%s, "
-                "%s).%s;\nif (mask_color.w < 0.5) {\n    if (color.w > %s) {\n        float scale "
-                "= %s / color.w;\n        color.xyz *= scale;\n        color.w = %s;\n    }\n} "
-                "else if (color.w < %s) {\n    float scale = %s / max(0.001, color.w);\n    "
-                "color.xyz *= scale;\n    color.w = %s;\n}\n%s = color;\n",
+                "float4 _tmpVar1;float4 color = %stexture(%s, %s).%s%s;\nfloat4 mask_color = "
+                "texture(%s, %s).%s;\nif (mask_color.w < 0.5) {\n    if (color.w > %s) {\n        "
+                "float scale = %s / color.w;\n        color.xyz *= scale;\n        color.w = %s;\n "
+                "   }\n} else if (color.w < %s) {\n    float scale = %s / max(0.001, color.w);\n   "
+                " color.xyz *= scale;\n    color.w = %s;\n}\n%s = color;\n",
                 fColorSpaceHelper.isValid() ? "(_tmpVar1 = " : "",
                 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
                 sk_TransformedCoords2D_0.c_str(),
                 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
                 fColorSpaceHelper.isValid()
-                        ? SkStringPrintf(", vec4(clamp((%s * vec4(_tmpVar1.rgb, 1.0)).rgb, 0.0, "
-                                         "_tmpVar1.a), _tmpVar1.a))",
+                        ? SkStringPrintf(", float4(clamp((%s * float4(_tmpVar1.rgb, 1.0)).rgb, "
+                                         "0.0, _tmpVar1.a), _tmpVar1.a))",
                                          args.fUniformHandler->getUniformCStr(
                                                  fColorSpaceHelper.gamutXformUniform()))
                                   .c_str()
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.fp b/src/effects/GrAlphaThresholdFragmentProcessor.fp
index 3c06dbe..e930ed9 100644
--- a/src/effects/GrAlphaThresholdFragmentProcessor.fp
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.fp
@@ -53,8 +53,8 @@
 }
 
 void main() {
-    vec4 color = texture(image, sk_TransformedCoords2D[0], colorXform);
-    vec4 mask_color = texture(mask, sk_TransformedCoords2D[1]);
+    float4 color = texture(image, sk_TransformedCoords2D[0], colorXform);
+    float4 mask_color = texture(mask, sk_TransformedCoords2D[1]);
     if (mask_color.a < 0.5) {
         if (color.a > outerThreshold) {
             float scale = outerThreshold / color.a;
diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp
index 2defcf2..1d281f0 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.cpp
+++ b/src/effects/GrCircleBlurFragmentProcessor.cpp
@@ -236,16 +236,16 @@
         fCircleDataVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
                                                           kDefault_GrSLPrecision, "circleData");
         fragBuilder->codeAppendf(
-                "vec2 vec = vec2((sk_FragCoord.x - %s.x) * %s.w, (sk_FragCoord.y - %s.y) * "
+                "float2 vec = float2((sk_FragCoord.x - %s.x) * %s.w, (sk_FragCoord.y - %s.y) * "
                 "%s.w);\nfloat dist = length(vec) + (0.5 - %s.z) * %s.w;\n%s = %s * texture(%s, "
-                "vec2(dist, 0.5)).%s.w;\n",
+                "float2(dist, 0.5)).%s.w;\n",
                 args.fUniformHandler->getUniformCStr(fCircleDataVar),
                 args.fUniformHandler->getUniformCStr(fCircleDataVar),
                 args.fUniformHandler->getUniformCStr(fCircleDataVar),
                 args.fUniformHandler->getUniformCStr(fCircleDataVar),
                 args.fUniformHandler->getUniformCStr(fCircleDataVar),
                 args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fOutputColor,
-                args.fInputColor ? args.fInputColor : "vec4(1)",
+                args.fInputColor ? args.fInputColor : "float4(1)",
                 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
                 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
     }
diff --git a/src/effects/GrCircleBlurFragmentProcessor.fp b/src/effects/GrCircleBlurFragmentProcessor.fp
index e87f365..01e5426 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.fp
+++ b/src/effects/GrCircleBlurFragmentProcessor.fp
@@ -1,4 +1,4 @@
-in vec4 circleRect;
+in float4 circleRect;
 in float textureRadius;
 in float solidRadius;
 in uniform sampler2D blurProfileSampler;
@@ -7,7 +7,7 @@
 // x, y - the center of the circle
 // z    - inner radius that should map to 0th entry in the texture.
 // w    - the inverse of the distance over which the texture is stretched.
-uniform vec4 circleData;
+uniform float4 circleData;
 
 @optimizationFlags {
     kCompatibleWithCoverageAsAlpha_OptimizationFlag
@@ -278,10 +278,10 @@
 void main() {
     // We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need to
     // rearrange for precision.
-    vec2 vec = vec2((sk_FragCoord.x - circleData.x) * circleData.w,
+    float2 vec = float2((sk_FragCoord.x - circleData.x) * circleData.w,
                     (sk_FragCoord.y - circleData.y) * circleData.w);
     float dist = length(vec) + (0.5 - circleData.z) * circleData.w;
-    sk_OutColor = sk_InColor * texture(blurProfileSampler, vec2(dist, 0.5)).a;
+    sk_OutColor = sk_InColor * texture(blurProfileSampler, float2(dist, 0.5)).a;
 }
 
 @test(testData) {
diff --git a/src/effects/SkArithmeticImageFilter.cpp b/src/effects/SkArithmeticImageFilter.cpp
index 2e61c45..6c6d607 100644
--- a/src/effects/SkArithmeticImageFilter.cpp
+++ b/src/effects/SkArithmeticImageFilter.cpp
@@ -254,12 +254,12 @@
 
                 // We don't try to optimize for this case at all
                 if (!args.fInputColor) {
-                    fragBuilder->codeAppend("const vec4 src = vec4(1);");
+                    fragBuilder->codeAppend("const float4 src = float4(1);");
                 } else {
-                    fragBuilder->codeAppendf("vec4 src = %s;", args.fInputColor);
+                    fragBuilder->codeAppendf("float4 src = %s;", args.fInputColor);
                 }
 
-                fragBuilder->codeAppendf("vec4 dst = %s;", dstColor.c_str());
+                fragBuilder->codeAppendf("float4 dst = %s;", dstColor.c_str());
                 fragBuilder->codeAppendf("%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;",
                                          args.fOutputColor, kUni, kUni, kUni, kUni);
                 fragBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);\n", args.fOutputColor,
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 9ecedbd..f927cc7 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -867,7 +867,7 @@
     fragBuilder->codeAppendf("float coord = ((abs(%s - 0.5 * %s) - 0.5 * %s)) / %s;",
                            loc, blurred_width, sharp_width, profileSize);
     fragBuilder->codeAppendf("%s = ", output);
-    fragBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)");
+    fragBuilder->appendTextureLookup(sampler, "float2(coord,0.5)");
     fragBuilder->codeAppend(".a;");
     fragBuilder->codeAppendf("}");
 }
@@ -907,23 +907,23 @@
     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
 
     if (args.fInputColor) {
-        fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor);
+        fragBuilder->codeAppendf("float4 src=%s;", args.fInputColor);
     } else {
-        fragBuilder->codeAppendf("vec4 src=vec4(1);");
+        fragBuilder->codeAppendf("float4 src=float4(1);");
     }
 
-    fragBuilder->codeAppendf("%s vec2 translatedPos = sk_FragCoord.xy - %s.xy;",
+    fragBuilder->codeAppendf("%s float2 translatedPos = sk_FragCoord.xy - %s.xy;",
                              precisionString.c_str(), rectName);
     fragBuilder->codeAppendf("%s float width = %s.z - %s.x;", precisionString.c_str(), rectName,
                              rectName);
     fragBuilder->codeAppendf("%s float height = %s.w - %s.y;", precisionString.c_str(), rectName,
                              rectName);
 
-    fragBuilder->codeAppendf("%s vec2 smallDims = vec2(width - %s, height - %s);",
+    fragBuilder->codeAppendf("%s float2 smallDims = float2(width - %s, height - %s);",
                              precisionString.c_str(), profileSizeName, profileSizeName);
     fragBuilder->codeAppendf("%s float center = 2.0 * floor(%s/2.0 + .25) - 1.0;",
                              precisionString.c_str(), profileSizeName);
-    fragBuilder->codeAppendf("%s vec2 wh = smallDims - vec2(center,center);",
+    fragBuilder->codeAppendf("%s float2 wh = smallDims - float2(center,center);",
                              precisionString.c_str());
 
     OutputRectBlurProfileLookup(fragBuilder, args.fTexSamplers[0], "horiz_lookup", profileSizeName,
@@ -1296,10 +1296,10 @@
 
     // warp the fragment position to the appropriate part of the 9patch blur texture
 
-    fragBuilder->codeAppendf("vec2 rectCenter = (%s.xy + %s.zw)/2.0;", rectName, rectName);
-    fragBuilder->codeAppendf("vec2 translatedFragPos = sk_FragCoord.xy - %s.xy;", rectName);
+    fragBuilder->codeAppendf("float2 rectCenter = (%s.xy + %s.zw)/2.0;", rectName, rectName);
+    fragBuilder->codeAppendf("float2 translatedFragPos = sk_FragCoord.xy - %s.xy;", rectName);
     fragBuilder->codeAppendf("float threshold = %s + 2.0*%s;", cornerRadiusName, blurRadiusName);
-    fragBuilder->codeAppendf("vec2 middle = %s.zw - %s.xy - 2.0*threshold;", rectName, rectName);
+    fragBuilder->codeAppendf("float2 middle = %s.zw - %s.xy - 2.0*threshold;", rectName, rectName);
 
     fragBuilder->codeAppendf(
            "if (translatedFragPos.x >= threshold && translatedFragPos.x < (middle.x+threshold)) {");
@@ -1315,8 +1315,8 @@
     fragBuilder->codeAppendf("translatedFragPos.y -= middle.y - 1.0;");
     fragBuilder->codeAppendf("}");
 
-    fragBuilder->codeAppendf("vec2 proxyDims = vec2(2.0*threshold+1.0);");
-    fragBuilder->codeAppendf("vec2 texCoord = translatedFragPos / proxyDims;");
+    fragBuilder->codeAppendf("float2 proxyDims = float2(2.0*threshold+1.0);");
+    fragBuilder->codeAppendf("float2 texCoord = translatedFragPos / proxyDims;");
 
     fragBuilder->codeAppendf("%s = ", args.fOutputColor);
     fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.fTexSamplers[0], "texCoord");
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index 6a7378b..626ff9f 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -566,17 +566,17 @@
     fColorSpaceHelper.emitCode(args.fUniformHandler, displacementMap.colorSpaceXform());
 
     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
-    fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
+    fragBuilder->codeAppendf("\t\tfloat4 %s = ", dColor);
     fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fTransformedCoords[0].c_str(),
                                    args.fTransformedCoords[0].getType());
     fragBuilder->codeAppend(";\n");
 
     // Unpremultiply the displacement
     fragBuilder->codeAppendf(
-        "\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
+        "\t\t%s.rgb = (%s.a < %s) ? float3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
         dColor, dColor, nearZero, dColor, dColor);
     SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]);
-    fragBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.",
+    fragBuilder->codeAppendf("\t\tfloat2 %s = %s + %s*(%s.",
                              cCoords, coords2D.c_str(), scaleUni, dColor);
 
     switch (displacementMap.xChannelSelector()) {
@@ -614,7 +614,7 @@
       default:
         SkDEBUGFAIL("Unknown Y channel selector");
     }
-    fragBuilder->codeAppend("-vec2(0.5));\t\t");
+    fragBuilder->codeAppend("-float2(0.5));\t\t");
 
     fGLDomain.sampleTexture(fragBuilder,
                             args.fUniformHandler,
diff --git a/src/effects/SkHighContrastFilter.cpp b/src/effects/SkHighContrastFilter.cpp
index 563cdef..6d9853e 100644
--- a/src/effects/SkHighContrastFilter.cpp
+++ b/src/effects/SkHighContrastFilter.cpp
@@ -251,26 +251,26 @@
                                                     "contrast", &contrast);
 
     if (nullptr == args.fInputColor) {
-        args.fInputColor = "vec4(1)";
+        args.fInputColor = "float4(1)";
     }
 
     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
 
-    fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor);
+    fragBuilder->codeAppendf("float4 color = %s;", args.fInputColor);
 
     // Unpremultiply. The max() is to guard against 0 / 0.
     fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);");
-    fragBuilder->codeAppendf("color = vec4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
+    fragBuilder->codeAppendf("color = float4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
 
     // Grayscale.
     if (fConfig.fGrayscale) {
-        fragBuilder->codeAppendf("float luma = dot(color, vec4(%f, %f, %f, 0));",
+        fragBuilder->codeAppendf("float luma = dot(color, float4(%f, %f, %f, 0));",
                                  SK_LUM_COEFF_R, SK_LUM_COEFF_G, SK_LUM_COEFF_B);
-        fragBuilder->codeAppendf("color = vec4(luma, luma, luma, 0);");
+        fragBuilder->codeAppendf("color = float4(luma, luma, luma, 0);");
     }
 
     if (fConfig.fInvertStyle == InvertStyle::kInvertBrightness) {
-        fragBuilder->codeAppendf("color = vec4(1, 1, 1, 1) - color;");
+        fragBuilder->codeAppendf("color = float4(1, 1, 1, 1) - color;");
     }
 
     if (fConfig.fInvertStyle == InvertStyle::kInvertLightness) {
@@ -325,7 +325,7 @@
                                   "return p;",
                                   &hue2rgbFuncName);
         fragBuilder->codeAppendf("if (s == 0) {");
-        fragBuilder->codeAppendf("  color = vec4(l, l, l, 0);");
+        fragBuilder->codeAppendf("  color = float4(l, l, l, 0);");
         fragBuilder->codeAppendf("} else {");
         fragBuilder->codeAppendf("  float q = l < 0.5 ? l * (1 + s) : l + s - l * s;");
         fragBuilder->codeAppendf("  float p = 2 * l - q;");
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index aee77ae..817f96f 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -1863,7 +1863,7 @@
                               "pointToNormal",
                               SK_ARRAY_COUNT(gPointToNormalArgs),
                               gPointToNormalArgs,
-                              "\treturn normalize(vec3(-x * scale, -y * scale, 1));\n",
+                              "\treturn normalize(float3(-x * scale, -y * scale, 1));\n",
                               &pointToNormalName);
 
     static const GrShaderVar gInteriorNormalArgs[] =  {
@@ -1881,7 +1881,7 @@
                               normalBody.c_str(),
                               &normalName);
 
-    fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
+    fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str());
     fragBuilder->codeAppend("\t\tfloat m[9];\n");
 
     const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
@@ -1891,10 +1891,10 @@
     for (int dy = 1; dy >= -1; dy--) {
         for (int dx = -1; dx <= 1; dx++) {
             SkString texCoords;
-            texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imgInc);
+            texCoords.appendf("coord + float2(%d, %d) * %s", dx, dy, imgInc);
             SkString temp;
             temp.appendf("temp%d", index);
-            fragBuilder->codeAppendf("vec4 %s;", temp.c_str());
+            fragBuilder->codeAppendf("float4 %s;", temp.c_str());
             fDomain.sampleTexture(fragBuilder,
                                   args.fUniformHandler,
                                   args.fShaderCaps,
@@ -1906,7 +1906,7 @@
             index++;
         }
     }
-    fragBuilder->codeAppend("\t\tvec3 surfaceToLight = ");
+    fragBuilder->codeAppend("\t\tfloat3 surfaceToLight = ");
     SkString arg;
     arg.appendf("%s * m[4]", surfScale);
     fLight->emitSurfaceToLight(uniformHandler, fragBuilder, arg.c_str());
@@ -1963,7 +1963,7 @@
     };
     SkString lightBody;
     lightBody.appendf("\tfloat colorScale = %s * dot(normal, surfaceToLight);\n", kd);
-    lightBody.appendf("\treturn vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0);\n");
+    lightBody.appendf("\treturn float4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0);\n");
     fragBuilder->emitFunction(kVec4f_GrSLType,
                               "light",
                               SK_ARRAY_COUNT(gLightArgs),
@@ -2064,11 +2064,11 @@
         GrShaderVar("lightColor", kVec3f_GrSLType)
     };
     SkString lightBody;
-    lightBody.appendf("\tvec3 halfDir = vec3(normalize(surfaceToLight + vec3(0, 0, 1)));\n");
+    lightBody.appendf("\tfloat3 halfDir = float3(normalize(surfaceToLight + float3(0, 0, 1)));\n");
     lightBody.appendf("\thighp float colorScale = %s * pow(dot(normal, halfDir), %s);\n",
                       ks, shininess);
-    lightBody.appendf("\tvec3 color = lightColor * clamp(colorScale, 0.0, 1.0);\n");
-    lightBody.appendf("\treturn vec4(color, max(max(color.r, color.g), color.b));\n");
+    lightBody.appendf("\tfloat3 color = lightColor * clamp(colorScale, 0.0, 1.0);\n");
+    lightBody.appendf("\treturn float4(color, max(max(color.r, color.g), color.b));\n");
     fragBuilder->emitFunction(kVec4f_GrSLType,
                               "light",
                               SK_ARRAY_COUNT(gLightArgs),
@@ -2141,7 +2141,7 @@
     fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
                                               kVec3f_GrSLType, kDefault_GrSLPrecision,
                                               "LightLocation", &loc);
-    fragBuilder->codeAppendf("normalize(%s - vec3(sk_FragCoord.xy, %s))",
+    fragBuilder->codeAppendf("normalize(%s - float3(sk_FragCoord.xy, %s))",
                              loc, z);
 }
 
@@ -2168,7 +2168,7 @@
                                               kVec3f_GrSLType, kDefault_GrSLPrecision,
                                               "LightLocation", &location);
 
-    fragBuilder->codeAppendf("normalize(%s - vec3(sk_FragCoord.xy, %s))",
+    fragBuilder->codeAppendf("normalize(%s - float3(sk_FragCoord.xy, %s))",
                              location, z);
 }
 
@@ -2204,7 +2204,7 @@
     SkString lightColorBody;
     lightColorBody.appendf("\tfloat cosAngle = -dot(surfaceToLight, %s);\n", s);
     lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosOuter);
-    lightColorBody.appendf("\t\treturn vec3(0);\n");
+    lightColorBody.appendf("\t\treturn float3(0);\n");
     lightColorBody.appendf("\t}\n");
     lightColorBody.appendf("\tfloat scale = pow(cosAngle, %s);\n", exponent);
     lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosInner);
diff --git a/src/effects/SkLumaColorFilter.cpp b/src/effects/SkLumaColorFilter.cpp
index fd958c3..2a065b3 100644
--- a/src/effects/SkLumaColorFilter.cpp
+++ b/src/effects/SkLumaColorFilter.cpp
@@ -60,16 +60,16 @@
 
         void emitCode(EmitArgs& args) override {
             if (nullptr == args.fInputColor) {
-                args.fInputColor = "vec4(1)";
+                args.fInputColor = "float4(1)";
             }
 
             GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
-            fragBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n",
+            fragBuilder->codeAppendf("\tfloat luma = dot(float3(%f, %f, %f), %s.rgb);\n",
                                      SK_ITU_BT709_LUM_COEFF_R,
                                      SK_ITU_BT709_LUM_COEFF_G,
                                      SK_ITU_BT709_LUM_COEFF_B,
                                      args.fInputColor);
-            fragBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n",
+            fragBuilder->codeAppendf("\t%s = float4(0, 0, 0, luma);\n",
                                      args.fOutputColor);
 
         }
diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
index e640697..7b03307 100644
--- a/src/effects/SkMagnifierImageFilter.cpp
+++ b/src/effects/SkMagnifierImageFilter.cpp
@@ -199,30 +199,30 @@
 
     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
-    fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
-    fragBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
+    fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str());
+    fragBuilder->codeAppendf("\t\tfloat2 zoom_coord = %s + %s * %s;\n",
                              uniformHandler->getUniformCStr(fOffsetVar),
                              coords2D.c_str(),
                              uniformHandler->getUniformCStr(fInvZoomVar));
     const char* bounds = uniformHandler->getUniformCStr(fBoundsVar);
-    fragBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
-    fragBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
+    fragBuilder->codeAppendf("\t\tfloat2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
+    fragBuilder->codeAppendf("\t\tdelta = min(delta, float2(1.0, 1.0) - delta);\n");
     fragBuilder->codeAppendf("\t\tdelta = delta * %s;\n",
                              uniformHandler->getUniformCStr(fInvInsetVar));
 
     fragBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
     fragBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
-    fragBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
+    fragBuilder->codeAppend("\t\t\tdelta = float2(2.0, 2.0) - delta;\n");
     fragBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n");
     fragBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
     fragBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
     fragBuilder->codeAppend("\t\t} else {\n");
-    fragBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
+    fragBuilder->codeAppend("\t\t\tfloat2 delta_squared = delta * delta;\n");
     fragBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
     fragBuilder->codeAppend("\t\t}\n");
 
-    fragBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
-    fragBuilder->codeAppend("\t\tvec4 output_color = ");
+    fragBuilder->codeAppend("\t\tfloat2 mix_coord = mix(coord, zoom_coord, weight);\n");
+    fragBuilder->codeAppend("\t\tfloat4 output_color = ");
     fragBuilder->appendTextureLookup(args.fTexSamplers[0], "mix_coord", kVec2f_GrSLType,
                                      &fColorSpaceHelper);
     fragBuilder->codeAppend(";\n");
diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp
index 19481ac..a29bca3 100644
--- a/src/effects/SkMorphologyImageFilter.cpp
+++ b/src/effects/SkMorphologyImageFilter.cpp
@@ -226,11 +226,11 @@
     const char* func;
     switch (me.type()) {
         case GrMorphologyEffect::Type::kErode:
-            fragBuilder->codeAppendf("\t\t%s = vec4(1, 1, 1, 1);\n", args.fOutputColor);
+            fragBuilder->codeAppendf("\t\t%s = float4(1, 1, 1, 1);\n", args.fOutputColor);
             func = "min";
             break;
         case GrMorphologyEffect::Type::kDilate:
-            fragBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor);
+            fragBuilder->codeAppendf("\t\t%s = float4(0, 0, 0, 0);\n", args.fOutputColor);
             func = "max";
             break;
         default:
@@ -254,8 +254,8 @@
 
     int width = me.width();
 
-    // vec2 coord = coord2D;
-    fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
+    // float2 coord = coord2D;
+    fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str());
     // coord.x -= radius * pixelSize;
     fragBuilder->codeAppendf("\t\tcoord.%s -= %d.0 * %s; \n", dir, me.radius(), pixelSizeInc);
     if (me.useRange()) {
diff --git a/src/effects/SkOverdrawColorFilter.cpp b/src/effects/SkOverdrawColorFilter.cpp
index b81fe6c..1fcd14f 100644
--- a/src/effects/SkOverdrawColorFilter.cpp
+++ b/src/effects/SkOverdrawColorFilter.cpp
@@ -150,7 +150,7 @@
 void GLOverdrawFragmentProcessor::emitCode(EmitArgs& args) {
     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     if (nullptr == args.fInputColor) {
-        fragBuilder->codeAppendf("%s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
+        fragBuilder->codeAppendf("%s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
                                                                     fColors[5].fRGBA[0],
                                                                     fColors[5].fRGBA[1],
                                                                     fColors[5].fRGBA[2],
@@ -158,37 +158,37 @@
     } else {
         fragBuilder->codeAppendf("float alpha = 255.0 * %s.a;", args.fInputColor);
         fragBuilder->codeAppendf("if (alpha < 0.5) {");
-        fragBuilder->codeAppendf("    %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
+        fragBuilder->codeAppendf("    %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
                                                                         fColors[0].fRGBA[0],
                                                                         fColors[0].fRGBA[1],
                                                                         fColors[0].fRGBA[2],
                                                                         fColors[0].fRGBA[3]);
         fragBuilder->codeAppendf("} else if (alpha < 1.5) {");
-        fragBuilder->codeAppendf("    %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
+        fragBuilder->codeAppendf("    %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
                                                                         fColors[1].fRGBA[0],
                                                                         fColors[1].fRGBA[1],
                                                                         fColors[1].fRGBA[2],
                                                                         fColors[1].fRGBA[3]);
         fragBuilder->codeAppendf("} else if (alpha < 2.5) {");
-        fragBuilder->codeAppendf("    %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
+        fragBuilder->codeAppendf("    %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
                                                                         fColors[2].fRGBA[0],
                                                                         fColors[2].fRGBA[1],
                                                                         fColors[2].fRGBA[2],
                                                                         fColors[2].fRGBA[3]);
         fragBuilder->codeAppendf("} else if (alpha < 3.5) {");
-        fragBuilder->codeAppendf("    %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
+        fragBuilder->codeAppendf("    %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
                                                                         fColors[3].fRGBA[0],
                                                                         fColors[3].fRGBA[1],
                                                                         fColors[3].fRGBA[2],
                                                                         fColors[3].fRGBA[3]);
         fragBuilder->codeAppendf("} else if (alpha < 4.5) {");
-        fragBuilder->codeAppendf("    %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
+        fragBuilder->codeAppendf("    %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
                                                                         fColors[4].fRGBA[0],
                                                                         fColors[4].fRGBA[1],
                                                                         fColors[4].fRGBA[2],
                                                                         fColors[4].fRGBA[3]);
         fragBuilder->codeAppendf("} else {");
-        fragBuilder->codeAppendf("    %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
+        fragBuilder->codeAppendf("    %s.rgba = float4(%f, %f, %f, %f);", args.fOutputColor,
                                                                         fColors[5].fRGBA[0],
                                                                         fColors[5].fRGBA[1],
                                                                         fColors[5].fRGBA[2],
diff --git a/src/effects/SkRRectsGaussianEdgeMaskFilter.cpp b/src/effects/SkRRectsGaussianEdgeMaskFilter.cpp
index 9842290..8b1856a 100644
--- a/src/effects/SkRRectsGaussianEdgeMaskFilter.cpp
+++ b/src/effects/SkRRectsGaussianEdgeMaskFilter.cpp
@@ -240,7 +240,7 @@
 
             // Positive distance is towards the center of the circle.
             // Map all the cases to the lower right quadrant.
-            fragBuilder->codeAppendf("vec2 delta = abs(sk_FragCoord.xy - %s.%s);",
+            fragBuilder->codeAppendf("float2 delta = abs(sk_FragCoord.xy - %s.%s);",
                                      posName, indices);
 
             switch (mode) {
@@ -254,7 +254,7 @@
                     break;
                 case kRect_Mode:
                     fragBuilder->codeAppendf(
-                        "vec2 rectDist = vec2(1.0 - clamp((%s.%c - delta.x)/%s, 0.0, 1.0),"
+                        "float2 rectDist = float2(1.0 - clamp((%s.%c - delta.x)/%s, 0.0, 1.0),"
                                              "1.0 - clamp((%s.%c - delta.y)/%s, 0.0, 1.0));",
                         sizesName, indices[0], radName,
                         sizesName, indices[1], radName);
@@ -293,20 +293,20 @@
                     // size of the RRect. In that case we don't want to go all the way to black.
                     fragBuilder->codeAppendf("float maxValue = insetDist/%s;", radName);
 
-                    fragBuilder->codeAppendf("vec2 coneBottom = vec2(%s.%c - insetDist,"
+                    fragBuilder->codeAppendf("float2 coneBottom = float2(%s.%c - insetDist,"
                                                                     "%s.%c - insetDist);",
                                              sizesName, indices[0], sizesName, indices[1]);
 
-                    fragBuilder->codeAppendf("vec2 cornerTop = vec2(%s.%c - %s.%c, %s.%c) -"
+                    fragBuilder->codeAppendf("float2 cornerTop = float2(%s.%c - %s.%c, %s.%c) -"
                                                                         "coneBottom;",
                                              sizesName, indices[0], radiiName, indices[0],
                                              sizesName, indices[1]);
-                    fragBuilder->codeAppendf("vec2 cornerRight = vec2(%s.%c, %s.%c - %s.%c) -"
+                    fragBuilder->codeAppendf("float2 cornerRight = float2(%s.%c, %s.%c - %s.%c) -"
                                                                         "coneBottom;",
                                              sizesName, indices[0],
                                              sizesName, indices[1], radiiName, indices[1]);
 
-                    fragBuilder->codeAppend("vec2 ptInConeSpace = delta - coneBottom;");
+                    fragBuilder->codeAppend("float2 ptInConeSpace = delta - coneBottom;");
                     fragBuilder->codeAppend("float distToPtInConeSpace = length(ptInConeSpace);");
 
                     fragBuilder->codeAppend("float cross1 =  ptInConeSpace.x * cornerTop.y -"
@@ -317,11 +317,11 @@
                     fragBuilder->codeAppend("float inCone = step(0.0, cross1) *"
                                                            "step(0.0, cross2);");
 
-                    fragBuilder->codeAppendf("vec2 cornerCenterInConeSpace = vec2(insetDist -"
+                    fragBuilder->codeAppendf("float2 cornerCenterInConeSpace = float2(insetDist -"
                                                                                  "%s.%c);",
                                              radiiName, indices[0]);
 
-                    fragBuilder->codeAppend("vec2 connectingVec = ptInConeSpace -"
+                    fragBuilder->codeAppend("float2 connectingVec = ptInConeSpace -"
                                                                         "cornerCenterInConeSpace;");
                     fragBuilder->codeAppend("ptInConeSpace = normalize(ptInConeSpace);");
 
@@ -389,7 +389,7 @@
                                radUniName, "secondDist", "zw");
             fragBuilder->codeAppend("}");
 
-            fragBuilder->codeAppend("vec2 distVec = vec2(1.0 - firstDist, 1.0 - secondDist);");
+            fragBuilder->codeAppend("float2 distVec = float2(1.0 - firstDist, 1.0 - secondDist);");
 
             // Finally use the distance to apply the Gaussian edge
             fragBuilder->codeAppend("float factor = clamp(length(distVec), 0.0, 1.0);");
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index 6472ccb..0fb9109 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -404,14 +404,14 @@
     if (nullptr == args.fInputColor) {
         // the input color is solid white (all ones).
         static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor;
-        fragBuilder->codeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n",
+        fragBuilder->codeAppendf("\t\tfloat4 coord = float4(%f, %f, %f, %f);\n",
                                  kMaxValue, kMaxValue, kMaxValue, kMaxValue);
 
     } else {
         fragBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", args.fInputColor);
-        fragBuilder->codeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n",
+        fragBuilder->codeAppendf("\t\tfloat4 coord = float4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n",
                                  args.fInputColor);
-        fragBuilder->codeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n",
+        fragBuilder->codeAppendf("\t\tcoord = coord * %f + float4(%f, %f, %f, %f);\n",
                                  kColorScaleFactor,
                                  kColorOffsetFactor, kColorOffsetFactor,
                                  kColorOffsetFactor, kColorOffsetFactor);
@@ -420,22 +420,22 @@
     SkString coord;
 
     fragBuilder->codeAppendf("\t\t%s.a = ", args.fOutputColor);
-    coord.printf("vec2(coord.a, %s.a)", yoffsets);
+    coord.printf("float2(coord.a, %s.a)", yoffsets);
     fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
     fragBuilder->codeAppend(".a;\n");
 
     fragBuilder->codeAppendf("\t\t%s.r = ", args.fOutputColor);
-    coord.printf("vec2(coord.r, %s.r)", yoffsets);
+    coord.printf("float2(coord.r, %s.r)", yoffsets);
     fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
     fragBuilder->codeAppend(".a;\n");
 
     fragBuilder->codeAppendf("\t\t%s.g = ", args.fOutputColor);
-    coord.printf("vec2(coord.g, %s.g)", yoffsets);
+    coord.printf("float2(coord.g, %s.g)", yoffsets);
     fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
     fragBuilder->codeAppend(".a;\n");
 
     fragBuilder->codeAppendf("\t\t%s.b = ", args.fOutputColor);
-    coord.printf("vec2(coord.b, %s.b)", yoffsets);
+    coord.printf("float2(coord.b, %s.b)", yoffsets);
     fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
     fragBuilder->codeAppend(".a;\n");