renamed SkSL types in preparation for killing precision modifiers

Bug: skia:
Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900
Reviewed-on: https://skia-review.googlesource.com/27703
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index edf8eb6..8dde914 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -197,13 +197,13 @@
     // alphas together.
     switch (crre.getCircularCornerFlags()) {
         case CircularRRectEffect::kAll_CornerFlags:
-            fragBuilder->codeAppendf("vec2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
-            fragBuilder->codeAppendf("vec2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
-            fragBuilder->codeAppend("vec2 dxy = max(max(dxy0, dxy1), 0.0);");
+            fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+            fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+            fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
             fragBuilder->codeAppendf("float alpha = %s;", clampedCircleDistance.c_str());
             break;
         case CircularRRectEffect::kTopLeft_CornerFlag:
-            fragBuilder->codeAppendf("vec2 dxy = max(%s.xy - sk_FragCoord.xy, 0.0);",
+            fragBuilder->codeAppendf("float2 dxy = max(%s.xy - sk_FragCoord.xy, 0.0);",
                                      rectName);
             fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
                                      rectName);
@@ -213,7 +213,7 @@
                                      clampedCircleDistance.c_str());
             break;
         case CircularRRectEffect::kTopRight_CornerFlag:
-            fragBuilder->codeAppendf("vec2 dxy = max(vec2(sk_FragCoord.x - %s.z, "
+            fragBuilder->codeAppendf("float2 dxy = max(float2(sk_FragCoord.x - %s.z, "
                                                          "%s.y - sk_FragCoord.y), 0.0);",
                                      rectName, rectName);
             fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
@@ -224,7 +224,7 @@
                                      clampedCircleDistance.c_str());
             break;
         case CircularRRectEffect::kBottomRight_CornerFlag:
-            fragBuilder->codeAppendf("vec2 dxy = max(sk_FragCoord.xy - %s.zw, 0.0);",
+            fragBuilder->codeAppendf("float2 dxy = max(sk_FragCoord.xy - %s.zw, 0.0);",
                                      rectName);
             fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
                                      rectName);
@@ -234,7 +234,7 @@
                                      clampedCircleDistance.c_str());
             break;
         case CircularRRectEffect::kBottomLeft_CornerFlag:
-            fragBuilder->codeAppendf("vec2 dxy = max(vec2(%s.x - sk_FragCoord.x, sk_FragCoord.y - "
+            fragBuilder->codeAppendf("float2 dxy = max(float2(%s.x - sk_FragCoord.x, sk_FragCoord.y - "
                                      "%s.w), 0.0);",
                                      rectName, rectName);
             fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
@@ -245,18 +245,18 @@
                                      clampedCircleDistance.c_str());
             break;
         case CircularRRectEffect::kLeft_CornerFlags:
-            fragBuilder->codeAppendf("vec2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+            fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
             fragBuilder->codeAppendf("float dy1 = sk_FragCoord.y - %s.w;", rectName);
-            fragBuilder->codeAppend("vec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);");
+            fragBuilder->codeAppend("float2 dxy = max(float2(dxy0.x, max(dxy0.y, dy1)), 0.0);");
             fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
                                      rectName);
             fragBuilder->codeAppendf("float alpha = rightAlpha * %s;",
                                      clampedCircleDistance.c_str());
             break;
         case CircularRRectEffect::kTop_CornerFlags:
-            fragBuilder->codeAppendf("vec2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+            fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
             fragBuilder->codeAppendf("float dx1 = sk_FragCoord.x - %s.z;", rectName);
-            fragBuilder->codeAppend("vec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);");
+            fragBuilder->codeAppend("float2 dxy = max(float2(max(dxy0.x, dx1), dxy0.y), 0.0);");
             fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);",
                                      rectName);
             fragBuilder->codeAppendf("float alpha = bottomAlpha * %s;",
@@ -264,8 +264,8 @@
             break;
         case CircularRRectEffect::kRight_CornerFlags:
             fragBuilder->codeAppendf("float dy0 = %s.y - sk_FragCoord.y;", rectName);
-            fragBuilder->codeAppendf("vec2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
-            fragBuilder->codeAppend("vec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);");
+            fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+            fragBuilder->codeAppend("float2 dxy = max(float2(dxy1.x, max(dy0, dxy1.y)), 0.0);");
             fragBuilder->codeAppendf("float leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
                                      rectName);
             fragBuilder->codeAppendf("float alpha = leftAlpha * %s;",
@@ -273,8 +273,8 @@
             break;
         case CircularRRectEffect::kBottom_CornerFlags:
             fragBuilder->codeAppendf("float dx0 = %s.x - sk_FragCoord.x;", rectName);
-            fragBuilder->codeAppendf("vec2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
-            fragBuilder->codeAppend("vec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);");
+            fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+            fragBuilder->codeAppend("float2 dxy = max(float2(max(dx0, dxy1.x), dxy1.y), 0.0);");
             fragBuilder->codeAppendf("float topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);",
                                      rectName);
             fragBuilder->codeAppendf("float alpha = topAlpha * %s;",
@@ -532,8 +532,8 @@
     // The code below is a simplified version of the above that performs maxs on the vector
     // components before computing distances and alpha values so that only one distance computation
     // need be computed to determine the min alpha.
-    fragBuilder->codeAppendf("vec2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
-    fragBuilder->codeAppendf("vec2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+    fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+    fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
 
     // If we're on a device with a "real" mediump then we'll do the distance computation in a space
     // that is normalized by the largest radius. The scale uniform will be scale, 1/scale. The
@@ -554,12 +554,12 @@
                                                              kDefault_GrSLPrecision,
                                                              "invRadiiXY",
                                                              &invRadiiXYSqdName);
-            fragBuilder->codeAppend("vec2 dxy = max(max(dxy0, dxy1), 0.0);");
+            fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
             if (scaleName) {
                 fragBuilder->codeAppendf("dxy *= %s.y;", scaleName);
             }
             // Z is the x/y offsets divided by squared radii.
-            fragBuilder->codeAppendf("vec2 Z = dxy * %s.xy;", invRadiiXYSqdName);
+            fragBuilder->codeAppendf("float2 Z = dxy * %s.xy;", invRadiiXYSqdName);
             break;
         }
         case SkRRect::kNinePatch_Type: {
@@ -573,11 +573,11 @@
                 fragBuilder->codeAppendf("dxy0 *= %s.y;", scaleName);
                 fragBuilder->codeAppendf("dxy1 *= %s.y;", scaleName);
             }
-            fragBuilder->codeAppend("vec2 dxy = max(max(dxy0, dxy1), 0.0);");
+            fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
             // Z is the x/y offsets divided by squared radii. We only care about the (at most) one
             // corner where both the x and y offsets are positive, hence the maxes. (The inverse
             // squared radii will always be positive.)
-            fragBuilder->codeAppendf("vec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);",
+            fragBuilder->codeAppendf("float2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);",
                                      invRadiiLTRBSqdName, invRadiiLTRBSqdName);
 
             break;