renamed SkSL types in preparation for killing precision modifiers
Bug: skia:
Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900
Reviewed-on: https://skia-review.googlesource.com/27703
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/tests/GrPipelineDynamicStateTest.cpp b/tests/GrPipelineDynamicStateTest.cpp
index 2c9e2c3..2049ccb 100644
--- a/tests/GrPipelineDynamicStateTest.cpp
+++ b/tests/GrPipelineDynamicStateTest.cpp
@@ -91,11 +91,11 @@
varyingHandler->addPassThroughAttribute(&mp.fColor, args.fOutputColor);
GrGLSLVertexBuilder* v = args.fVertBuilder;
- v->codeAppendf("vec2 vertex = %s;", mp.fVertex.fName);
+ v->codeAppendf("float2 vertex = %s;", mp.fVertex.fName);
gpArgs->fPositionVar.set(kVec2f_GrSLType, "vertex");
GrGLSLPPFragmentBuilder* f = args.fFragBuilder;
- f->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
+ f->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
};