API change to allow for NormalSource selection at the user level.

This CL's base is the CL for CPU handling: https://codereview.chromium.org/2050773002/

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2063793002

Review-Url: https://codereview.chromium.org/2063793002
diff --git a/samplecode/SampleLighting.cpp b/samplecode/SampleLighting.cpp
index a27aa9d..5949f49 100755
--- a/samplecode/SampleLighting.cpp
+++ b/samplecode/SampleLighting.cpp
@@ -8,8 +8,10 @@
 #include "SampleCode.h"
 #include "Resources.h"
 
+#include "SkBitmapProcShader.h"
 #include "SkCanvas.h"
 #include "SkLightingShader.h"
+#include "SkNormalSource.h"
 #include "SkPoint3.h"
 
 static sk_sp<SkLights> create_lights(SkScalar angle, SkScalar blue) {
@@ -64,9 +66,12 @@
 
         sk_sp<SkLights> lights(create_lights(fLightAngle, fColorFactor));
         SkPaint paint;
-        paint.setShader(SkLightingShader::Make(fDiffuseBitmap, fNormalBitmap,
-                                               std::move(lights), SkVector::Make(1.0f, 0.0f),
-                                               nullptr, nullptr));
+        sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalBitmap,
+            SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr, nullptr);
+        sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(
+                std::move(normalMap), SkMatrix::I());
+        paint.setShader(SkLightingShader::Make(fDiffuseBitmap, std::move(lights), nullptr,
+                                               std::move(normalSource)));
         paint.setColor(SK_ColorBLACK);
 
         SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(),
diff --git a/samplecode/SampleLitAtlas.cpp b/samplecode/SampleLitAtlas.cpp
index f1d67e5..ba42ed8 100644
--- a/samplecode/SampleLitAtlas.cpp
+++ b/samplecode/SampleLitAtlas.cpp
@@ -7,13 +7,15 @@
 
 #include "SampleCode.h"
 #include "SkAnimTimer.h"
-#include "SkView.h"
+#include "SkBitmapProcShader.h"
 #include "SkCanvas.h"
 #include "SkDrawable.h"
 #include "SkLightingShader.h"
 #include "SkLights.h"
+#include "SkNormalSource.h"
 #include "SkRandom.h"
 #include "SkRSXform.h"
+#include "SkView.h"
 
 #include "sk_tool_utils.h"
 
@@ -128,12 +130,12 @@
             SkMatrix m;
             m.setRSXform(xforms[i]);
 
-            // TODO: correctly pull out the pure rotation
-            SkVector invNormRotation = { m[SkMatrix::kMScaleX], m[SkMatrix::kMSkewY] };
-            SkASSERT(SkScalarNearlyEqual(invNormRotation.lengthSqd(), SK_Scalar1));
-
-            paint.setShader(SkLightingShader::Make(fAtlas, fAtlas, fLights,
-                                                   invNormRotation, &diffMat, &normalMat));
+            sk_sp<SkShader> normalMap = SkMakeBitmapShader(fAtlas, SkShader::kClamp_TileMode,
+                    SkShader::kClamp_TileMode, &normalMat, nullptr);
+            sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(
+                    std::move(normalMap), m);
+            paint.setShader(SkLightingShader::Make(fAtlas, fLights, &diffMat,
+                                                   std::move(normalSource)));
 
             canvas->save();
                 canvas->setMatrix(m);