Use bulk interface for paths
Change-Id: I3a73f3b181542588470e3ce2c03d147423fef5cd
Reviewed-on: https://skia-review.googlesource.com/c/192424
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
diff --git a/src/core/SkGlyphRunPainter.cpp b/src/core/SkGlyphRunPainter.cpp
index b8ddd17..03acb2f 100644
--- a/src/core/SkGlyphRunPainter.cpp
+++ b/src/core/SkGlyphRunPainter.cpp
@@ -331,28 +331,39 @@
// Beware! The following code will end up holding two glyph caches at the same time, but they
// will not be the same cache (which would cause two separate caches to be created).
-template <typename PerEmptyT, typename PerPathT>
+template <typename ProcessPathsT>
void SkGlyphRunListPainter::drawGlyphRunAsPathWithARGBFallback(
- SkStrikeInterface* pathCache, const SkGlyphRun& glyphRun,
+ SkStrikeInterface* strike, const SkGlyphRun& glyphRun,
SkPoint origin, const SkPaint& runPaint, const SkMatrix& viewMatrix, SkScalar textScale,
- PerEmptyT&& perEmpty, PerPathT&& perPath, ARGBFallback&& argbFallback) {
+ ProcessPathsT&& processPaths, ARGBFallback&& argbFallback) {
fARGBGlyphsIDs.clear();
fARGBPositions.clear();
+ ScopedBuffers _ = ensureBuffers(glyphRun);
SkScalar maxFallbackDimension{-SK_ScalarInfinity};
+ // Four empty glyphs are expected; one for each horizontal subpixel position.
+ SkSTArray<4, const SkGlyph*> emptyGlyphs;
+
+ int glyphCount = 0;
const SkPoint* positionCursor = glyphRun.positions().data();
for (auto glyphID : glyphRun.glyphsIDs()) {
SkPoint glyphPos = origin + *positionCursor++;
- const SkGlyph& glyph = pathCache->getGlyphMetrics(glyphID, {0, 0});
+
+ if (std::any_of(emptyGlyphs.begin(), emptyGlyphs.end(),
+ [glyphID](const SkGlyph* g) { return g->getGlyphID() == glyphID; })) {
+ continue;
+ }
+
+ const SkGlyph& glyph = strike->getGlyphMetrics(glyphID, glyphPos);
if (glyph.isEmpty()) {
- perEmpty(glyph, glyphPos);
+ emptyGlyphs.push_back(&glyph);
} else if (glyph.fMaskFormat != SkMask::kARGB32_Format) {
- if (pathCache->decideCouldDrawFromPath(glyph)) {
- perPath(glyph, glyphPos);
+ if (strike->decideCouldDrawFromPath(glyph)) {
+ fGlyphPos[glyphCount++] = {&glyph, glyphPos};
} else {
- // This happens when a bitmap-only font has a very large glyph compared to the
- // rest of the glyphs. This doesn't happen in practice.
- perEmpty(glyph, glyphPos);
+ // This happens when a bitmap-only font is forced to scale very large. This
+ // doesn't happen in practice.
+ emptyGlyphs.push_back(&glyph);
}
} else {
SkScalar largestDimension = std::max(glyph.fWidth, glyph.fHeight);
@@ -362,6 +373,13 @@
}
}
+ if (glyphCount > 0) {
+ processPaths(SkSpan<const GlyphAndPos>{fGlyphPos, SkTo<size_t>(glyphCount)},
+ strike,
+ textScale);
+ }
+
+
if (!fARGBGlyphsIDs.empty()) {
this->processARGBFallback(
maxFallbackDimension, runPaint, glyphRun.font(), viewMatrix, textScale,
@@ -420,14 +438,14 @@
}
} else {
// If the glyph is not empty, then it will have a pointer to mask data.
- fMasks[glyphCount++] = {&glyph, mappedPt};
+ fGlyphPos[glyphCount++] = {&glyph, mappedPt};
}
}
}
if (glyphCount > 0) {
mapping.mapPoints(fPositions, glyphCount);
- processMasks(SkSpan<const GlyphAndPos>{fMasks, SkTo<size_t>(glyphCount)}, strike.get());
+ processMasks(SkSpan<const GlyphAndPos>{fGlyphPos, SkTo<size_t>(glyphCount)}, strike.get());
}
if (!fPaths.empty()) {
processPaths(SkSpan<const GlyphAndPos>{fPaths});
@@ -813,14 +831,15 @@
pathFont, pathPaint, props,
scalerContextFlags, SkMatrix::I());
- auto perEmpty = [](const SkGlyph&, SkPoint) {};
-
// Given a glyph that is not ARGB, draw it.
- auto perPath = [textScale, run]
- (const SkGlyph& glyph, SkPoint position) {
- // TODO: path should always be set. Remove when proven.
- if (const SkPath* glyphPath = glyph.path()) {
- run->appendPathGlyph(*glyphPath, position, textScale, false);
+ auto processPath = [run](
+ SkSpan<const SkGlyphRunListPainter::GlyphAndPos> paths,
+ SkStrikeInterface* strike, SkScalar textScale) {
+ run->setupFont(strike->strikeSpec());
+ for (const auto& path : paths) {
+ if (const SkPath* glyphPath = path.glyph->path()) {
+ run->appendPathGlyph(*glyphPath, path.position, textScale, false);
+ }
}
};
@@ -828,7 +847,7 @@
glyphPainter->drawGlyphRunAsPathWithARGBFallback(
pathCache.get(), glyphRun, origin, runPaint, viewMatrix, textScale,
- std::move(perEmpty), std::move(perPath), std::move(argbFallback));
+ std::move(processPath), std::move(argbFallback));
} else {
// Ensure the blob is set for bitmaptext
this->setHasBitmap();
@@ -1012,20 +1031,16 @@
pathPaint, pathFont, this->surfaceProps(), SkMatrix::I(),
SkScalerContextFlags::kFakeGammaAndBoostContrast, &effects);
- auto perEmpty = [glyphCacheState] (const SkGlyph& glyph, SkPoint mappedPt) {
- glyphCacheState->addGlyph(glyph.getPackedID(), false);
- };
-
- auto perPath = [glyphCacheState](const SkGlyph& glyph, SkPoint position) {
- const bool asPath = true;
- glyphCacheState->addGlyph(glyph.getGlyphID(), asPath);
- };
+ // This processor is empty because all changes to the cache are tracked through
+ // getGlyphMetrics and decideCouldDrawFromPath.
+ auto processPaths = [](
+ SkSpan<const SkGlyphRunListPainter::GlyphAndPos>, SkStrikeInterface*, SkScalar) { };
ARGBHelper argbFallback{runMatrix, surfaceProps(), fStrikeServer};
fPainter.drawGlyphRunAsPathWithARGBFallback(
glyphCacheState, glyphRun, origin, runPaint, runMatrix, textScale,
- std::move(perEmpty), std::move(perPath), std::move(argbFallback));
+ std::move(processPaths), std::move(argbFallback));
}
#if SK_SUPPORT_GPU
@@ -1095,7 +1110,7 @@
fPainter->fMaxRunSize = size;
fPainter->fPositions.reset(size);
- fPainter->fMasks.reset(size);
+ fPainter->fGlyphPos.reset(size);
}
}
@@ -1107,7 +1122,7 @@
if (fPainter->fMaxRunSize > 200) {
fPainter->fMaxRunSize = 0;
fPainter->fPositions.reset();
- fPainter->fMasks.reset();
+ fPainter->fGlyphPos.reset();
fPainter->fPaths.shrink_to_fit();
fPainter->fARGBGlyphsIDs.shrink_to_fit();
fPainter->fARGBPositions.shrink_to_fit();
diff --git a/src/core/SkGlyphRunPainter.h b/src/core/SkGlyphRunPainter.h
index a918b30..f6417a6 100644
--- a/src/core/SkGlyphRunPainter.h
+++ b/src/core/SkGlyphRunPainter.h
@@ -131,11 +131,11 @@
// For each glyph that is not ARGB call perPath. If the glyph is ARGB then store the glyphID
// and the position in fallback vectors. After all the glyphs are processed, pass the
// fallback glyphIDs and positions to fallbackARGB.
- template <typename PerEmptyT, typename PerPath>
+ template <typename ProcessPathsT>
void drawGlyphRunAsPathWithARGBFallback(
SkStrikeInterface* cache, const SkGlyphRun& glyphRun,
SkPoint origin, const SkPaint& paint, const SkMatrix& viewMatrix, SkScalar textScale,
- PerEmptyT&& perEmpty, PerPath&& perPath, ARGBFallback&& fallbackARGB);
+ ProcessPathsT&& processPaths, ARGBFallback&& fallbackARGB);
template <typename PerEmptyT, typename PerSDFT, typename PerPathT>
void drawGlyphRunAsSDFWithARGBFallback(
@@ -171,7 +171,7 @@
int fMaxRunSize{0};
SkAutoTMalloc<SkPoint> fPositions;
- SkAutoTMalloc<GlyphAndPos> fMasks;
+ SkAutoTMalloc<GlyphAndPos> fGlyphPos;
std::vector<GlyphAndPos> fPaths;