| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrBitmapTextGeoProc.h" |
| #include "GrFontAtlasSizes.h" |
| #include "GrInvariantOutput.h" |
| #include "GrTexture.h" |
| #include "gl/GrGLProcessor.h" |
| #include "gl/GrGLSL.h" |
| #include "gl/GrGLTexture.h" |
| #include "gl/GrGLGeometryProcessor.h" |
| #include "gl/builders/GrGLProgramBuilder.h" |
| |
| struct BitmapTextBatchTracker { |
| GrGPInput fInputColorType; |
| GrColor fColor; |
| bool fUsesLocalCoords; |
| }; |
| |
| class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor { |
| public: |
| GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&) |
| : fColor(GrColor_ILLEGAL) {} |
| |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ |
| const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>(); |
| const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTracker>(); |
| |
| GrGLGPBuilder* pb = args.fPB; |
| GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); |
| |
| // emit attributes |
| vsBuilder->emitAttributes(cte); |
| |
| GrGLVertToFrag v(kVec2f_GrSLType); |
| pb->addVarying("TextureCoords", &v); |
| // this is only used with text, so our texture bounds always match the glyph atlas |
| if (cte.maskFormat() == kA8_GrMaskFormat) { |
| vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " |
| GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(), |
| cte.inTextureCoords()->fName); |
| } else { |
| vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", " |
| GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(), |
| cte.inTextureCoords()->fName); |
| } |
| |
| // Setup pass through color |
| this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, cte.inColor(), |
| &fColorUniform); |
| |
| // Setup position |
| this->setupPosition(pb, gpArgs, cte.inPosition()->fName, cte.viewMatrix()); |
| |
| // emit transforms |
| this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName, |
| cte.localMatrix(), args.fTransformsIn, args.fTransformsOut); |
| |
| GrGLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); |
| if (cte.maskFormat() == kARGB_GrMaskFormat) { |
| fsBuilder->codeAppendf("%s = ", args.fOutputColor); |
| fsBuilder->appendTextureLookupAndModulate(args.fOutputColor, |
| args.fSamplers[0], |
| v.fsIn(), |
| kVec2f_GrSLType); |
| fsBuilder->codeAppend(";"); |
| fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); |
| } else { |
| fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); |
| fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); |
| fsBuilder->codeAppend(";"); |
| } |
| } |
| |
| virtual void setData(const GrGLProgramDataManager& pdman, |
| const GrPrimitiveProcessor& gp, |
| const GrBatchTracker& bt) override { |
| this->setUniformViewMatrix(pdman, gp.viewMatrix()); |
| |
| const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); |
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(local.fColor, c); |
| pdman.set4fv(fColorUniform, 1, c); |
| fColor = local.fColor; |
| } |
| } |
| |
| static inline void GenKey(const GrGeometryProcessor& proc, |
| const GrBatchTracker& bt, |
| const GrGLSLCaps&, |
| GrProcessorKeyBuilder* b) { |
| const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); |
| // We have to put the optional vertex attribute as part of the key. See the comment |
| // on addVertexAttrib. |
| // TODO When we have deferred geometry we can fix this |
| const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>(); |
| uint32_t key = 0; |
| key |= SkToBool(gp.inColor()) ? 0x1 : 0x0; |
| key |= local.fUsesLocalCoords && proc.localMatrix().hasPerspective() ? 0x2 : 0x0; |
| key |= gp.maskFormat() == kARGB_GrMaskFormat ? 0x4 : 0x0; |
| key |= ComputePosKey(gp.viewMatrix()) << 3; |
| b->add32(local.fInputColorType << 16 | key); |
| } |
| |
| private: |
| GrColor fColor; |
| UniformHandle fColorUniform; |
| |
| typedef GrGLGeometryProcessor INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture, |
| const GrTextureParams& params, GrMaskFormat format, |
| const SkMatrix& localMatrix) |
| : INHERITED(SkMatrix::I(), localMatrix) |
| , fColor(color) |
| , fTextureAccess(texture, params) |
| , fInColor(NULL) |
| , fMaskFormat(format) { |
| this->initClassID<GrBitmapTextGeoProc>(); |
| fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType)); |
| |
| bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat; |
| if (hasVertexColor) { |
| fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType)); |
| } |
| fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
| kVec2s_GrVertexAttribType)); |
| this->addTextureAccess(&fTextureAccess); |
| } |
| |
| void GrBitmapTextGeoProc::getGLProcessorKey(const GrBatchTracker& bt, |
| const GrGLSLCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLBitmapTextGeoProc::GenKey(*this, bt, caps, b); |
| } |
| |
| GrGLPrimitiveProcessor* |
| GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt, |
| const GrGLSLCaps& caps) const { |
| return SkNEW_ARGS(GrGLBitmapTextGeoProc, (*this, bt)); |
| } |
| |
| void GrBitmapTextGeoProc::initBatchTracker(GrBatchTracker* bt, const GrPipelineInfo& init) const { |
| BitmapTextBatchTracker* local = bt->cast<BitmapTextBatchTracker>(); |
| local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, |
| SkToBool(fInColor)); |
| local->fUsesLocalCoords = init.fUsesLocalCoords; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc); |
| |
| GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(SkRandom* random, |
| GrContext*, |
| const GrDrawTargetCaps&, |
| GrTexture* textures[]) { |
| int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| GrProcessorUnitTest::kAlphaTextureIdx; |
| static const SkShader::TileMode kTileModes[] = { |
| SkShader::kClamp_TileMode, |
| SkShader::kRepeat_TileMode, |
| SkShader::kMirror_TileMode, |
| }; |
| SkShader::TileMode tileModes[] = { |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| }; |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : |
| GrTextureParams::kNone_FilterMode); |
| |
| GrMaskFormat format; |
| switch (random->nextULessThan(3)) { |
| default: |
| SkFAIL("Incomplete enum\n"); |
| case 0: |
| format = kA8_GrMaskFormat; |
| break; |
| case 1: |
| format = kA565_GrMaskFormat; |
| break; |
| case 2: |
| format = kARGB_GrMaskFormat; |
| break; |
| } |
| |
| return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx], params, |
| format, GrTest::TestMatrix(random)); |
| } |