Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@10477 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index bfb2337..63a0d02 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -140,7 +140,7 @@
SkPaint p2; // for drawVertices path
p2.setColor(0xFF000000);
p2.setFilterBitmap(true);
- p2.setShader(SkShader::CreateBitmapShader(fAtlas,
+ p2.setShader(SkShader::CreateBitmapShader(fAtlas,
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode))->unref();
@@ -197,14 +197,14 @@
curCell = (curCell + 1) % (kNumAtlasedX*kNumAtlasedY);
if (fUseDrawVertices) {
- SkPoint uvs[4] = {
+ SkPoint uvs[4] = {
{ SkIntToScalar(src.fLeft), SkIntToScalar(src.fBottom) },
{ SkIntToScalar(src.fLeft), SkIntToScalar(src.fTop) },
{ SkIntToScalar(src.fRight), SkIntToScalar(src.fTop) },
{ SkIntToScalar(src.fRight), SkIntToScalar(src.fBottom) },
};
canvas->drawVertices(SkCanvas::kTriangles_VertexMode,
- 4, verts, uvs, NULL, NULL,
+ 4, verts, uvs, NULL, NULL,
indices, 6, p2);
} else {
canvas->drawBitmapRect(fAtlas, &src, dst, &p);