commit | 5dd3fccb3c7d9fce2663803a1284734237d8546d | [log] [tgz] |
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author | Chris Dalton <csmartdalton@google.com> | Tue May 22 18:58:22 2018 -0600 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Wed May 23 19:56:01 2018 +0000 |
tree | 0d9e6c19f0d4fdd5a3dd4bf81b3bd686529c7de1 | |
parent | b3ba29c2e3a1c79db1cd810d77ec6c4001436089 [diff] |
ccpr: Handle winding and even-odd in the same shader We are already waiting for an entire texture lookup anyway. A couple extra flops should still complete before the texture fetch. This also gives us better batching. Bug: skia: Change-Id: I83a7a8ba6c05cd1ad6b1756a987429233e69ed6c Reviewed-on: https://skia-review.googlesource.com/129422 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>