ccpr: Handle winding and even-odd in the same shader

We are already waiting for an entire texture lookup anyway. A couple
extra flops should still complete before the texture fetch. This also
gives us better batching.

Bug: skia:
Change-Id: I83a7a8ba6c05cd1ad6b1756a987429233e69ed6c
Reviewed-on: https://skia-review.googlesource.com/129422
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
9 files changed