Add GrShaderFlags enum
Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684063006
Review URL: https://codereview.chromium.org/1684063006
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index 7a63a62..395de32 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -49,7 +49,7 @@
// adjust based on gamma
const char* distanceAdjustUniName = nullptr;
// width, height, 1/(3*width)
- fDistanceAdjustUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"DistanceAdjust", &distanceAdjustUniName);
#endif
@@ -316,7 +316,7 @@
args.fTransformsOut);
const char* textureSizeUniName = nullptr;
- fTextureSizeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"TextureSize", &textureSizeUniName);
@@ -594,7 +594,7 @@
// adjust width based on gamma
const char* distanceAdjustUniName = nullptr;
- fDistanceAdjustUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"DistanceAdjust", &distanceAdjustUniName);
fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);