Add GrShaderFlags enum
Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags.
BUG=skia:
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Review URL: https://codereview.chromium.org/1684063006
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index a7f829e..ac7889d 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -40,19 +40,19 @@
int kHeight = mce.kernelSize().height();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"ImageIncrement");
- fKernelUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility,
+ fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"Kernel",
kWidth * kHeight);
- fKernelOffsetUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"KernelOffset");
- fGainUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision, "Gain");
- fBiasUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision, "Bias");
const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);