[canvaskit] Allow providing webgl context and canvas element

Maybe one day we'll want to expose makeWebGLContext too, thus
it takes in the attrs as a configurable parameter.

Bug: skia:
Change-Id: Idb38f932b5ea6b364d823283b262e8508bff07c4
Reviewed-on: https://skia-review.googlesource.com/c/180776
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/experimental/canvaskit/gpu.js b/experimental/canvaskit/gpu.js
index 41cbb65..6dca353 100644
--- a/experimental/canvaskit/gpu.js
+++ b/experimental/canvaskit/gpu.js
@@ -3,17 +3,81 @@
 (function(CanvasKit){
     CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
     CanvasKit._extraInitializations.push(function() {
-      CanvasKit.MakeWebGLCanvasSurface = function(htmlID) {
-        var canvas = document.getElementById(htmlID);
-        if (!canvas) {
-          throw 'Canvas with id ' + htmlID + ' was not found';
+      function get(obj, attr, defaultValue) {
+        if (obj && obj.hasOwnProperty(attr)) {
+          return obj[attr];
         }
+        return defaultValue;
+      }
+
+      function makeWebGLContext(canvas, attrs) {
+        // These defaults come from the emscripten _emscripten_webgl_create_context
+        var contextAttributes = {
+          'alpha': get(attrs, 'alpha', 1),
+          'depth': get(attrs, 'depth', 1),
+          'stencil': get(attrs, 'stencil', 0),
+          'antialias': get(attrs, 'antialias', 1),
+          'premultipliedAlpha': get(attrs, 'premultipliedAlpha', 1),
+          'preserveDrawingBuffer': get(attrs, 'preserveDrawingBuffer', 0),
+          'preferLowPowerToHighPerformance': get(attrs, 'preferLowPowerToHighPerformance', 0),
+          'failIfMajorPerformanceCaveat': get(attrs, 'failIfMajorPerformanceCaveat', 0),
+          'majorVersion': get(attrs, 'majorVersion', 1),
+          'minorVersion': get(attrs, 'minorVersion', 0),
+          'enableExtensionsByDefault': get(attrs, 'enableExtensionsByDefault', 1),
+          'explicitSwapControl': get(attrs, 'explicitSwapControl', 0),
+          'renderViaOffscreenBackBuffer': get(attrs, 'renderViaOffscreenBackBuffer', 0),
+        };
+        if (!canvas) {
+          SkDebug('null canvas passed into makeWebGLContext');
+          return 0;
+        }
+        // This check is from the emscripten version
+        if (contextAttributes['explicitSwapControl']) {
+          SkDebug('explicitSwapControl is not supported');
+          return 0;
+        }
+        return GL.createContext(canvas, contextAttributes);
+      }
+
+      // arg can be of types:
+      //  - String - in which case it is interpreted as an id of a
+      //          canvas element.
+      //  - HTMLCanvasElement - in which the provided canvas element will
+      //          be used directly.
+      //  - int - in which case it will be used as a WebGLContext. Only 1.0
+      //          contexts are known to work for now.
+      // Width and height can be provided to override those on the canvas
+      // element, or specify a height for when a context is provided.
+      CanvasKit.MakeWebGLCanvasSurface = function(arg, width, height) {
+        var ctx = arg;
+        // ctx is only > 0 if it's an int, and thus a valid context
+        if (!(ctx > 0)) {
+          var canvas = arg;
+          if (canvas.tagName !== 'CANVAS') {
+            canvas = document.getElementById(arg);
+            if (!canvas) {
+              throw 'Canvas with id ' + arg + ' was not found';
+            }
+          }
+          // we are ok with all the defaults
+          ctx = makeWebGLContext(canvas);
+        }
+
+        if (!ctx || ctx < 0) {
+          throw 'failed to create webgl context: err ' + ctx;
+        }
+
+        if (!canvas && (!width || !height)) {
+          throw 'height and width must be provided with context';
+        }
+
         // Maybe better to use clientWidth/height.  See:
         // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html
-        var surface = this._getWebGLSurface(htmlID, canvas.width, canvas.height);
+        var surface = this._getWebGLSurface(ctx, width || canvas.width,
+                                            height || canvas.height);
         if (!surface) {
           SkDebug('falling back from GPU implementation to a SW based one');
-          return CanvasKit.MakeSWCanvasSurface(htmlID);
+          return CanvasKit.MakeSWCanvasSurface(arg);
         }
         return surface;
       };