commit | 5f47a39916303d200e88e6597df9bdbd5168393c | [log] [tgz] |
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author | senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | Thu Jul 12 00:34:39 2012 +0000 |
committer | senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | Thu Jul 12 00:34:39 2012 +0000 |
tree | 98c9baa731e19415932a63ece0f696edba384b83 | |
parent | 56c79b10377e358b8092d9c6ab3e1aacf2cd60e5 [diff] |
The correct fix for the lighting filters on Windows: set the GL calling convention for all targets, not just gpu, since effects now makes GL calls too. Build fix; unreviewed. git-svn-id: http://skia.googlecode.com/svn/trunk@4559 2bbb7eff-a529-9590-31e7-b0007b416f81