adding preabandon flag to DM
BUG=skia:
Review URL: https://codereview.chromium.org/929243004
diff --git a/dm/DMSrcSink.cpp b/dm/DMSrcSink.cpp
index b44f1d7..e67d435 100644
--- a/dm/DMSrcSink.cpp
+++ b/dm/DMSrcSink.cpp
@@ -2,6 +2,7 @@
#include "SamplePipeControllers.h"
#include "SkCommonFlags.h"
#include "SkDocument.h"
+#include "SkError.h"
#include "SkMultiPictureDraw.h"
#include "SkNullCanvas.h"
#include "SkOSFile.h"
@@ -157,6 +158,8 @@
return fThreaded ? kAnyThread_Enclave : kGPU_Enclave;
}
+void PreAbandonGpuContextErrorHandler(SkError, void*) {}
+
Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString* log) const {
GrContextFactory factory;
const SkISize size = src.size();
@@ -167,6 +170,10 @@
if (!surface) {
return "Could not create a surface.";
}
+ if (FLAGS_preAbandonGpuContext) {
+ SkSetErrorCallback(&PreAbandonGpuContextErrorHandler, NULL);
+ factory.abandonContexts();
+ }
SkCanvas* canvas = surface->getCanvas();
Error err = src.draw(canvas);
if (!err.isEmpty()) {
@@ -178,7 +185,7 @@
canvas->getGrContext()->dumpGpuStats(log);
}
dst->allocPixels(info);
- canvas->readPixels(dst, 0,0);
+ canvas->readPixels(dst, 0, 0);
if (FLAGS_abandonGpuContext) {
factory.abandonContexts();
}