Fix decl of gl_FragCoord in GLSL versions <= 1.20.
We we're saying "in" instead of "varying".
Review URL: https://codereview.appspot.com/6779043
git-svn-id: http://skia.googlecode.com/svn/trunk@6104 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 394b42f..a915cfa 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -289,7 +289,11 @@
if (fContext.caps().fragCoordConventionsSupport()) {
if (!fSetupFragPosition) {
fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n");
- fFSHeader.append("layout(origin_upper_left) in vec4 gl_FragCoord;\n");
+ fFSInputs.push_back().set(kVec4f_GrSLType,
+ GrGLShaderVar::kIn_TypeModifier,
+ "gl_FragCoord",
+ GrGLShaderVar::kDefault_Precision,
+ GrGLShaderVar::kUpperLeft_Origin);
fSetupFragPosition = true;
}
return "gl_FragCoord";
diff --git a/src/gpu/gl/GrGLShaderVar.h b/src/gpu/gl/GrGLShaderVar.h
index e8f491c..717cfe0 100644
--- a/src/gpu/gl/GrGLShaderVar.h
+++ b/src/gpu/gl/GrGLShaderVar.h
@@ -45,6 +45,14 @@
};
/**
+ * See GL_ARB_fragment_coord_conventions.
+ */
+ enum Origin {
+ kDefault_Origin, // when set to kDefault the origin field is ignored.
+ kUpperLeft_Origin, // only used to declare vec4 in gl_FragCoord.
+ };
+
+ /**
* Defaults to a float with no precision specifier
*/
GrGLShaderVar() {
@@ -52,6 +60,7 @@
fTypeModifier = kNone_TypeModifier;
fCount = kNonArray;
fPrecision = kDefault_Precision;
+ fOrigin = kDefault_Origin;
fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS;
}
@@ -61,6 +70,7 @@
fTypeModifier = kNone_TypeModifier;
fCount = arrayCount;
fPrecision = kDefault_Precision;
+ fOrigin = kDefault_Origin;
fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS;
fName = name;
}
@@ -71,6 +81,7 @@
, fName(var.fName)
, fCount(var.fCount)
, fPrecision(var.fPrecision)
+ , fOrigin(fOrigin)
, fUseUniformFloatArrays(var.fUseUniformFloatArrays) {
GrAssert(kVoid_GrSLType != var.fType);
}
@@ -90,6 +101,7 @@
TypeModifier typeModifier,
const SkString& name,
Precision precision = kDefault_Precision,
+ Origin origin = kDefault_Origin,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
GrAssert(kVoid_GrSLType != type);
fType = type;
@@ -97,6 +109,7 @@
fName = name;
fCount = kNonArray;
fPrecision = precision;
+ fOrigin = origin;
fUseUniformFloatArrays = useUniformFloatArrays;
}
@@ -107,6 +120,7 @@
TypeModifier typeModifier,
const char* name,
Precision precision = kDefault_Precision,
+ Origin origin = kDefault_Origin,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
GrAssert(kVoid_GrSLType != type);
fType = type;
@@ -114,6 +128,7 @@
fName = name;
fCount = kNonArray;
fPrecision = precision;
+ fOrigin = origin;
fUseUniformFloatArrays = useUniformFloatArrays;
}
@@ -125,6 +140,7 @@
const SkString& name,
int count,
Precision precision = kDefault_Precision,
+ Origin origin = kDefault_Origin,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
GrAssert(kVoid_GrSLType != type);
fType = type;
@@ -132,6 +148,7 @@
fName = name;
fCount = count;
fPrecision = precision;
+ fOrigin = origin;
fUseUniformFloatArrays = useUniformFloatArrays;
}
@@ -143,6 +160,7 @@
const char* name,
int count,
Precision precision = kDefault_Precision,
+ Origin origin = kDefault_Origin,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
GrAssert(kVoid_GrSLType != type);
fType = type;
@@ -150,6 +168,7 @@
fName = name;
fCount = count;
fPrecision = precision;
+ fOrigin = origin;
fUseUniformFloatArrays = useUniformFloatArrays;
}
@@ -221,9 +240,24 @@
void setPrecision(Precision p) { fPrecision = p; }
/**
+ * Get the origin of the var
+ */
+ Origin getOrigin() const { return fOrigin; }
+
+ /**
+ * Set the origin of the var
+ */
+ void setOrigin(Origin origin) { fOrigin = origin; }
+
+ /**
* Write a declaration of this variable to out.
*/
void appendDecl(const GrGLContextInfo& gl, SkString* out) const {
+ if (kUpperLeft_Origin == fOrigin) {
+ // this is the only place where we specify a layout modifier. If we use other layout
+ // modifiers in the future then they should be placed in a list.
+ out->append("layout(origin_upper_left) ");
+ }
if (this->getTypeModifier() != kNone_TypeModifier) {
out->append(TypeModifierString(this->getTypeModifier(),
gl.glslGeneration()));
@@ -331,6 +365,7 @@
SkString fName;
int fCount;
Precision fPrecision;
+ Origin fOrigin;
/// Work around driver bugs on some hardware that don't correctly
/// support uniform float []
bool fUseUniformFloatArrays;