| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| // This is a GPU-backend specific test. It relies on static intializers to work |
| |
| #include "SkTypes.h" |
| |
| #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS |
| |
| #include "GrAutoLocaleSetter.h" |
| #include "GrContextFactory.h" |
| #include "GrContextPriv.h" |
| #include "GrDrawOpTest.h" |
| #include "GrDrawingManager.h" |
| #include "GrPipeline.h" |
| #include "GrRenderTargetContextPriv.h" |
| #include "GrResourceProvider.h" |
| #include "GrTest.h" |
| #include "GrXferProcessor.h" |
| #include "SkChecksum.h" |
| #include "SkRandom.h" |
| #include "Test.h" |
| |
| #include "ops/GrDrawOp.h" |
| |
| #include "effects/GrConfigConversionEffect.h" |
| #include "effects/GrPorterDuffXferProcessor.h" |
| #include "effects/GrXfermodeFragmentProcessor.h" |
| |
| #include "gl/GrGLGpu.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramBuilder.h" |
| |
| /* |
| * A dummy processor which just tries to insert a massive key and verify that it can retrieve the |
| * whole thing correctly |
| */ |
| static const uint32_t kMaxKeySize = 1024; |
| |
| class GLBigKeyProcessor : public GrGLSLFragmentProcessor { |
| public: |
| void emitCode(EmitArgs& args) override { |
| // pass through |
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| if (args.fInputColor) { |
| fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputColor); |
| } else { |
| fragBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor); |
| } |
| } |
| |
| static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b) { |
| for (uint32_t i = 0; i < kMaxKeySize; i++) { |
| b->add32(i); |
| } |
| } |
| |
| private: |
| typedef GrGLSLFragmentProcessor INHERITED; |
| }; |
| |
| class BigKeyProcessor : public GrFragmentProcessor { |
| public: |
| static sk_sp<GrFragmentProcessor> Make() { |
| return sk_sp<GrFragmentProcessor>(new BigKeyProcessor); |
| } |
| |
| const char* name() const override { return "Big Ole Key"; } |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| return new GLBigKeyProcessor; |
| } |
| |
| private: |
| BigKeyProcessor() : INHERITED(kNone_OptimizationFlags) { this->initClassID<BigKeyProcessor>(); } |
| virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const override { |
| GLBigKeyProcessor::GenKey(*this, caps, b); |
| } |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
| |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST; |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor); |
| |
| #if GR_TEST_UTILS |
| sk_sp<GrFragmentProcessor> BigKeyProcessor::TestCreate(GrProcessorTestData*) { |
| return BigKeyProcessor::Make(); |
| } |
| #endif |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| class BlockInputFragmentProcessor : public GrFragmentProcessor { |
| public: |
| static sk_sp<GrFragmentProcessor> Make(sk_sp<GrFragmentProcessor> fp) { |
| return sk_sp<GrFragmentProcessor>(new BlockInputFragmentProcessor(fp)); |
| } |
| |
| const char* name() const override { return "Block Input"; } |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLFP; } |
| |
| private: |
| class GLFP : public GrGLSLFragmentProcessor { |
| public: |
| void emitCode(EmitArgs& args) override { |
| this->emitChild(0, nullptr, args); |
| } |
| |
| private: |
| typedef GrGLSLFragmentProcessor INHERITED; |
| }; |
| |
| BlockInputFragmentProcessor(sk_sp<GrFragmentProcessor> child) |
| : INHERITED(kNone_OptimizationFlags) { |
| this->initClassID<BlockInputFragmentProcessor>(); |
| this->registerChildProcessor(std::move(child)); |
| } |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {} |
| |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| /* |
| * Begin test code |
| */ |
| static const int kRenderTargetHeight = 1; |
| static const int kRenderTargetWidth = 1; |
| |
| static sk_sp<GrRenderTargetContext> random_render_target_context(GrContext* context, |
| SkRandom* random, |
| const GrCaps* caps) { |
| GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin |
| : kBottomLeft_GrSurfaceOrigin; |
| int sampleCnt = random->nextBool() ? SkTMin(4, caps->maxSampleCount()) : 0; |
| |
| sk_sp<GrRenderTargetContext> renderTargetContext(context->makeRenderTargetContext( |
| SkBackingFit::kExact, |
| kRenderTargetWidth, |
| kRenderTargetHeight, |
| kRGBA_8888_GrPixelConfig, |
| nullptr, |
| sampleCnt, |
| origin)); |
| return renderTargetContext; |
| } |
| |
| #if GR_TEST_UTILS |
| static void set_random_xpf(GrPaint* paint, GrProcessorTestData* d) { |
| paint->setXPFactory(GrXPFactoryTestFactory::Get(d)); |
| } |
| |
| static sk_sp<GrFragmentProcessor> create_random_proc_tree(GrProcessorTestData* d, |
| int minLevels, int maxLevels) { |
| SkASSERT(1 <= minLevels); |
| SkASSERT(minLevels <= maxLevels); |
| |
| // Return a leaf node if maxLevels is 1 or if we randomly chose to terminate. |
| // If returning a leaf node, make sure that it doesn't have children (e.g. another |
| // GrComposeEffect) |
| const float terminateProbability = 0.3f; |
| if (1 == minLevels) { |
| bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability); |
| if (terminate) { |
| sk_sp<GrFragmentProcessor> fp; |
| while (true) { |
| fp = GrProcessorTestFactory<GrFragmentProcessor>::Make(d); |
| SkASSERT(fp); |
| if (0 == fp->numChildProcessors()) { |
| break; |
| } |
| } |
| return fp; |
| } |
| } |
| // If we didn't terminate, choose either the left or right subtree to fulfill |
| // the minLevels requirement of this tree; the other child can have as few levels as it wants. |
| // Also choose a random xfer mode. |
| if (minLevels > 1) { |
| --minLevels; |
| } |
| sk_sp<GrFragmentProcessor> minLevelsChild(create_random_proc_tree(d, minLevels, maxLevels - 1)); |
| sk_sp<GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1, maxLevels - 1)); |
| SkBlendMode mode = static_cast<SkBlendMode>(d->fRandom->nextRangeU(0, |
| (int)SkBlendMode::kLastMode)); |
| sk_sp<GrFragmentProcessor> fp; |
| if (d->fRandom->nextF() < 0.5f) { |
| fp = GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(minLevelsChild), |
| std::move(otherChild), mode); |
| SkASSERT(fp); |
| } else { |
| fp = GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(otherChild), |
| std::move(minLevelsChild), mode); |
| SkASSERT(fp); |
| } |
| return fp; |
| } |
| |
| static void set_random_color_coverage_stages(GrPaint* paint, |
| GrProcessorTestData* d, |
| int maxStages) { |
| // Randomly choose to either create a linear pipeline of procs or create one proc tree |
| const float procTreeProbability = 0.5f; |
| if (d->fRandom->nextF() < procTreeProbability) { |
| // A full tree with 5 levels (31 nodes) may cause a program that exceeds shader limits |
| // (e.g. uniform or varying limits); maxTreeLevels should be a number from 1 to 4 inclusive. |
| const int maxTreeLevels = 4; |
| sk_sp<GrFragmentProcessor> fp(create_random_proc_tree(d, 2, maxTreeLevels)); |
| paint->addColorFragmentProcessor(std::move(fp)); |
| } else { |
| int numProcs = d->fRandom->nextULessThan(maxStages + 1); |
| int numColorProcs = d->fRandom->nextULessThan(numProcs + 1); |
| |
| for (int s = 0; s < numProcs;) { |
| sk_sp<GrFragmentProcessor> fp(GrProcessorTestFactory<GrFragmentProcessor>::Make(d)); |
| SkASSERT(fp); |
| |
| // finally add the stage to the correct pipeline in the drawstate |
| if (s < numColorProcs) { |
| paint->addColorFragmentProcessor(std::move(fp)); |
| } else { |
| paint->addCoverageFragmentProcessor(std::move(fp)); |
| } |
| ++s; |
| } |
| } |
| } |
| |
| static bool set_random_state(GrPaint* paint, SkRandom* random) { |
| if (random->nextBool()) { |
| paint->setDisableOutputConversionToSRGB(true); |
| } |
| if (random->nextBool()) { |
| paint->setAllowSRGBInputs(true); |
| } |
| return random->nextBool(); |
| } |
| |
| // right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()' |
| static const GrUserStencilSettings* get_random_stencil(SkRandom* random) { |
| static constexpr GrUserStencilSettings kDoesWriteStencil( |
| GrUserStencilSettings::StaticInit< |
| 0xffff, |
| GrUserStencilTest::kAlways, |
| 0xffff, |
| GrUserStencilOp::kReplace, |
| GrUserStencilOp::kReplace, |
| 0xffff>() |
| ); |
| static constexpr GrUserStencilSettings kDoesNotWriteStencil( |
| GrUserStencilSettings::StaticInit< |
| 0xffff, |
| GrUserStencilTest::kNever, |
| 0xffff, |
| GrUserStencilOp::kKeep, |
| GrUserStencilOp::kKeep, |
| 0xffff>() |
| ); |
| |
| if (random->nextBool()) { |
| return &kDoesWriteStencil; |
| } else { |
| return &kDoesNotWriteStencil; |
| } |
| } |
| #endif |
| |
| #if !GR_TEST_UTILS |
| bool GrDrawingManager::ProgramUnitTest(GrContext*, int) { return true; } |
| #else |
| bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages) { |
| GrDrawingManager* drawingManager = context->contextPriv().drawingManager(); |
| |
| // setup dummy textures |
| GrSurfaceDesc dummyDesc; |
| dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag; |
| dummyDesc.fConfig = kRGBA_8888_GrPixelConfig; |
| dummyDesc.fWidth = 34; |
| dummyDesc.fHeight = 18; |
| sk_sp<GrTexture> dummyTexture1( |
| context->resourceProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0)); |
| dummyDesc.fFlags = kNone_GrSurfaceFlags; |
| dummyDesc.fConfig = kAlpha_8_GrPixelConfig; |
| dummyDesc.fWidth = 16; |
| dummyDesc.fHeight = 22; |
| sk_sp<GrTexture> dummyTexture2( |
| context->resourceProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0)); |
| |
| if (!dummyTexture1 || ! dummyTexture2) { |
| SkDebugf("Could not allocate dummy textures"); |
| return false; |
| } |
| |
| GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; |
| |
| // dummy scissor state |
| GrScissorState scissor; |
| |
| SkRandom random; |
| static const int NUM_TESTS = 1024; |
| for (int t = 0; t < NUM_TESTS; t++) { |
| // setup random render target(can fail) |
| sk_sp<GrRenderTargetContext> renderTargetContext(random_render_target_context( |
| context, &random, context->caps())); |
| if (!renderTargetContext) { |
| SkDebugf("Could not allocate renderTargetContext"); |
| return false; |
| } |
| |
| GrPaint grPaint; |
| |
| std::unique_ptr<GrMeshDrawOp> op(GrRandomDrawOp(&random, context)); |
| SkASSERT(op); |
| |
| GrProcessorTestData ptd(&random, context, renderTargetContext.get(), dummyTextures); |
| set_random_color_coverage_stages(&grPaint, &ptd, maxStages); |
| set_random_xpf(&grPaint, &ptd); |
| bool snapToCenters = set_random_state(&grPaint, &random); |
| const GrUserStencilSettings* uss = get_random_stencil(&random); |
| // We don't use kHW because we will hit an assertion if the render target is not |
| // multisampled |
| static constexpr GrAAType kAATypes[] = {GrAAType::kNone, GrAAType::kCoverage}; |
| GrAAType aaType = kAATypes[random.nextULessThan(SK_ARRAY_COUNT(kAATypes))]; |
| |
| renderTargetContext->priv().testingOnly_addMeshDrawOp(std::move(grPaint), aaType, |
| std::move(op), uss, snapToCenters); |
| } |
| // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes) |
| drawingManager->flush(); |
| |
| // Validate that GrFPs work correctly without an input. |
| sk_sp<GrRenderTargetContext> renderTargetContext(context->makeRenderTargetContext( |
| SkBackingFit::kExact, |
| kRenderTargetWidth, |
| kRenderTargetHeight, |
| kRGBA_8888_GrPixelConfig, |
| nullptr)); |
| if (!renderTargetContext) { |
| SkDebugf("Could not allocate a renderTargetContext"); |
| return false; |
| } |
| |
| int fpFactoryCnt = GrProcessorTestFactory<GrFragmentProcessor>::Count(); |
| for (int i = 0; i < fpFactoryCnt; ++i) { |
| // Since FP factories internally randomize, call each 10 times. |
| for (int j = 0; j < 10; ++j) { |
| std::unique_ptr<GrMeshDrawOp> op(GrRandomDrawOp(&random, context)); |
| SkASSERT(op); |
| GrProcessorTestData ptd(&random, context, renderTargetContext.get(), dummyTextures); |
| GrPaint grPaint; |
| grPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc)); |
| |
| sk_sp<GrFragmentProcessor> fp( |
| GrProcessorTestFactory<GrFragmentProcessor>::MakeIdx(i, &ptd)); |
| sk_sp<GrFragmentProcessor> blockFP( |
| BlockInputFragmentProcessor::Make(std::move(fp))); |
| grPaint.addColorFragmentProcessor(std::move(blockFP)); |
| |
| renderTargetContext->priv().testingOnly_addMeshDrawOp( |
| std::move(grPaint), GrAAType::kNone, std::move(op)); |
| drawingManager->flush(); |
| } |
| } |
| |
| return true; |
| } |
| #endif |
| |
| static int get_glprograms_max_stages(GrContext* context) { |
| GrGLGpu* gpu = static_cast<GrGLGpu*>(context->getGpu()); |
| /* |
| * For the time being, we only support the test with desktop GL or for android on |
| * ARM platforms |
| * TODO When we run ES 3.00 GLSL in more places, test again |
| */ |
| if (kGL_GrGLStandard == gpu->glStandard() || |
| kARM_GrGLVendor == gpu->ctxInfo().vendor()) { |
| return 6; |
| } else if (kTegra3_GrGLRenderer == gpu->ctxInfo().renderer() || |
| kOther_GrGLRenderer == gpu->ctxInfo().renderer()) { |
| return 1; |
| } |
| return 0; |
| } |
| |
| static void test_glprograms_native(skiatest::Reporter* reporter, |
| const sk_gpu_test::ContextInfo& ctxInfo) { |
| int maxStages = get_glprograms_max_stages(ctxInfo.grContext()); |
| if (maxStages == 0) { |
| return; |
| } |
| REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(ctxInfo.grContext(), maxStages)); |
| } |
| |
| static void test_glprograms_other_contexts( |
| skiatest::Reporter* reporter, |
| const sk_gpu_test::ContextInfo& ctxInfo) { |
| int maxStages = get_glprograms_max_stages(ctxInfo.grContext()); |
| #ifdef SK_BUILD_FOR_WIN |
| // Some long shaders run out of temporary registers in the D3D compiler on ANGLE and |
| // command buffer. |
| maxStages = SkTMin(maxStages, 2); |
| #endif |
| if (maxStages == 0) { |
| return; |
| } |
| REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(ctxInfo.grContext(), maxStages)); |
| } |
| |
| static bool is_native_gl_context_type(sk_gpu_test::GrContextFactory::ContextType type) { |
| return type == sk_gpu_test::GrContextFactory::kNativeGL_ContextType; |
| } |
| |
| static bool is_other_rendering_gl_context_type(sk_gpu_test::GrContextFactory::ContextType type) { |
| return !is_native_gl_context_type(type) && |
| kOpenGL_GrBackend == sk_gpu_test::GrContextFactory::ContextTypeBackend(type) && |
| sk_gpu_test::GrContextFactory::IsRenderingContext(type); |
| } |
| |
| DEF_GPUTEST(GLPrograms, reporter, /*factory*/) { |
| // Set a locale that would cause shader compilation to fail because of , as decimal separator. |
| // skbug 3330 |
| #ifdef SK_BUILD_FOR_WIN |
| GrAutoLocaleSetter als("sv-SE"); |
| #else |
| GrAutoLocaleSetter als("sv_SE.UTF-8"); |
| #endif |
| |
| // We suppress prints to avoid spew |
| GrContextOptions opts; |
| opts.fSuppressPrints = true; |
| sk_gpu_test::GrContextFactory debugFactory(opts); |
| skiatest::RunWithGPUTestContexts(test_glprograms_native, &is_native_gl_context_type, |
| reporter, &debugFactory); |
| skiatest::RunWithGPUTestContexts(test_glprograms_other_contexts, |
| &is_other_rendering_gl_context_type, reporter, &debugFactory); |
| } |
| |
| #endif |