Drop unused shader support for sample variables
Bug: skia:
Change-Id: I9e2b7da8c916703027d8dd4303ae67f4e69bcf87
Reviewed-on: https://skia-review.googlesource.com/107356
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/ops/GrAAConvexPathRenderer.cpp b/src/gpu/ops/GrAAConvexPathRenderer.cpp
index badaadd..c238d10 100644
--- a/src/gpu/ops/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/ops/GrAAConvexPathRenderer.cpp
@@ -573,7 +573,7 @@
// Setup pass through color
varyingHandler->addPassThroughAttribute(qe.fInColor, args.fOutputColor);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup position
this->writeOutputPosition(vertBuilder, gpArgs, qe.fInPosition->fName);
diff --git a/src/gpu/ops/GrDashOp.cpp b/src/gpu/ops/GrDashOp.cpp
index 9728aa9..fb559bb 100644
--- a/src/gpu/ops/GrDashOp.cpp
+++ b/src/gpu/ops/GrDashOp.cpp
@@ -919,7 +919,7 @@
varyingHandler->addVarying("CircleParams", &circleParams);
vertBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParams()->fName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
@@ -1122,7 +1122,7 @@
varyingHandler->addVarying("RectParams", &inRectParams);
vertBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams()->fName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
diff --git a/src/gpu/ops/GrMSAAPathRenderer.cpp b/src/gpu/ops/GrMSAAPathRenderer.cpp
index 842d710..71caa98 100644
--- a/src/gpu/ops/GrMSAAPathRenderer.cpp
+++ b/src/gpu/ops/GrMSAAPathRenderer.cpp
@@ -153,7 +153,7 @@
qp.inPosition()->asShaderVar(), SkMatrix::I(),
args.fFPCoordTransformHandler);
- GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fsBuilder = args.fFragBuilder;
fsBuilder->codeAppendf("if (%s.x * %s.x >= %s.y) discard;", uv.fsIn(), uv.fsIn(),
uv.fsIn());
fsBuilder->codeAppendf("%s = half4(1.0);", args.fOutputCoverage);
diff --git a/src/gpu/ops/GrOvalOpFactory.cpp b/src/gpu/ops/GrOvalOpFactory.cpp
index 9194f67..ecaa30d 100644
--- a/src/gpu/ops/GrOvalOpFactory.cpp
+++ b/src/gpu/ops/GrOvalOpFactory.cpp
@@ -113,7 +113,7 @@
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// emit attributes
varyingHandler->emitAttributes(cgp);
@@ -281,7 +281,7 @@
varyingHandler->addVarying("EllipseRadii", &ellipseRadii);
vertBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), egp.fInEllipseRadii->fName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// setup pass through color
varyingHandler->addPassThroughAttribute(egp.fInColor, args.fOutputColor);
@@ -420,7 +420,7 @@
varyingHandler->addVarying("EllipseOffsets1", &offsets1);
vertBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), diegp.fInEllipseOffsets1->fName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
varyingHandler->addPassThroughAttribute(diegp.fInColor, args.fOutputColor);
// Setup position