Standardize naming on CoverageAsAlpha (rather than AlphaAsCoverage)
Also fix a spelling mistake: Coveage -> Coverage
Bug: skia:
Change-Id: I296415ca194b0805470596d297e1d815f43b404a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201394
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/ops/GrQuadPerEdgeAA.h b/src/gpu/ops/GrQuadPerEdgeAA.h
index a491f26..ee89d37 100644
--- a/src/gpu/ops/GrQuadPerEdgeAA.h
+++ b/src/gpu/ops/GrQuadPerEdgeAA.h
@@ -36,14 +36,14 @@
struct VertexSpec {
public:
VertexSpec(GrQuadType deviceQuadType, ColorType colorType, GrQuadType localQuadType,
- bool hasLocalCoords, Domain domain, GrAAType aa, bool alphaAsCoverage)
+ bool hasLocalCoords, Domain domain, GrAAType aa, bool coverageAsAlpha)
: fDeviceQuadType(static_cast<unsigned>(deviceQuadType))
, fLocalQuadType(static_cast<unsigned>(localQuadType))
, fHasLocalCoords(hasLocalCoords)
, fColorType(static_cast<unsigned>(colorType))
, fHasDomain(static_cast<unsigned>(domain))
, fUsesCoverageAA(aa == GrAAType::kCoverage)
- , fCompatibleWithAlphaAsCoverage(alphaAsCoverage) { }
+ , fCompatibleWithCoverageAsAlpha(coverageAsAlpha) { }
GrQuadType deviceQuadType() const { return static_cast<GrQuadType>(fDeviceQuadType); }
GrQuadType localQuadType() const { return static_cast<GrQuadType>(fLocalQuadType); }
@@ -52,7 +52,7 @@
bool hasVertexColors() const { return ColorType::kNone != this->colorType(); }
bool hasDomain() const { return fHasDomain; }
bool usesCoverageAA() const { return fUsesCoverageAA; }
- bool compatibleWithAlphaAsCoverage() const { return fCompatibleWithAlphaAsCoverage; }
+ bool compatibleWithCoverageAsAlpha() const { return fCompatibleWithCoverageAsAlpha; }
// Will always be 2 or 3
int deviceDimensionality() const;
@@ -70,7 +70,7 @@
unsigned fColorType : 2;
unsigned fHasDomain: 1;
unsigned fUsesCoverageAA: 1;
- unsigned fCompatibleWithAlphaAsCoverage: 1;
+ unsigned fCompatibleWithCoverageAsAlpha: 1;
};
sk_sp<GrGeometryProcessor> MakeProcessor(const VertexSpec& spec);