Move GrInvariantOutput out of GrProcessor and into its own class.
This will help with the ability to subclass, add to, etc. GrInvariantOutput. Also it was simply
getting a little too big to be a "supporting" subclass
BUG=skia:
Review URL: https://codereview.chromium.org/699943003
diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp
index c3ad87a..bff8772 100644
--- a/src/effects/SkAlphaThresholdFilter.cpp
+++ b/src/effects/SkAlphaThresholdFilter.cpp
@@ -49,6 +49,7 @@
#include "GrContext.h"
#include "GrCoordTransform.h"
#include "GrFragmentProcessor.h"
+#include "GrInvariantOutput.h"
#include "gl/GrGLProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
#include "GrTBackendProcessorFactory.h"
@@ -102,7 +103,7 @@
virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
- virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE;
+ virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
@@ -227,7 +228,7 @@
this->fOuterThreshold == s.fOuterThreshold);
}
-void AlphaThresholdEffect::onComputeInvariantOutput(InvariantOutput* inout) const {
+void AlphaThresholdEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
if (GrPixelConfigIsOpaque(this->texture(0)->config()) && fOuterThreshold >= 1.f) {
inout->mulByUnknownOpaqueColor();
} else {