Remove most GrCoordTransform code

All coord transforms were identity, so this enshrines that
knowledge, then transitively removes a large amount of code.

Bug: skia:10416
Change-Id: Iae4af9ca21590bced1ce9fce3ab807f6cceaebd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300234
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/gm/clockwise.cpp b/gm/clockwise.cpp
index a5dd99a..be15517 100644
--- a/gm/clockwise.cpp
+++ b/gm/clockwise.cpp
@@ -108,8 +108,7 @@
 };
 
 class GLSLClockwiseTestProcessor : public GrGLSLGeometryProcessor {
-    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
-                 const CoordTransformRange&) override {}
+    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&) override {}
 
     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
         const ClockwiseTestProcessor& proc = args.fGP.cast<ClockwiseTestProcessor>();
diff --git a/gm/fwidth_squircle.cpp b/gm/fwidth_squircle.cpp
index 48e6daf..d95c495 100644
--- a/gm/fwidth_squircle.cpp
+++ b/gm/fwidth_squircle.cpp
@@ -129,8 +129,8 @@
         f->codeAppendf("%s = half4(coverage);", args.fOutputCoverage);
     }
 
-    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc,
-                 const CoordTransformRange&) override {
+    void setData(const GrGLSLProgramDataManager& pdman,
+                 const GrPrimitiveProcessor& primProc) override {
         const auto& proc = primProc.cast<FwidthSquircleTestProcessor>();
         pdman.setSkMatrix(fViewMatrixHandle, proc.fViewMatrix);
     }
diff --git a/gm/samplelocations.cpp b/gm/samplelocations.cpp
index 07e0d42..7987806 100644
--- a/gm/samplelocations.cpp
+++ b/gm/samplelocations.cpp
@@ -195,8 +195,7 @@
         f->codeAppendf("}");
     }
 
-    void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&,
-                 const CoordTransformRange&) override {}
+    void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&) override {}
 };
 
 GrGLSLPrimitiveProcessor* SampleLocationsTestProcessor::createGLSLInstance(
diff --git a/gm/tessellation.cpp b/gm/tessellation.cpp
index ab9ceea..2cfc62d 100644
--- a/gm/tessellation.cpp
+++ b/gm/tessellation.cpp
@@ -80,8 +80,8 @@
             this->writeFragmentShader(args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
         }
         void writeFragmentShader(GrGLSLFPFragmentBuilder*, const char* color, const char* coverage);
-        void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
-                     const CoordTransformRange&) override {
+        void setData(const GrGLSLProgramDataManager& pdman,
+                     const GrPrimitiveProcessor& proc) override {
             pdman.setSkMatrix(fViewMatrixUniform,
                               proc.cast<TessellationTestTriShader>().fViewMatrix);
         }
@@ -198,8 +198,8 @@
             this->writeFragmentShader(args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
         }
         void writeFragmentShader(GrGLSLFPFragmentBuilder*, const char* color, const char* coverage);
-        void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
-                     const CoordTransformRange&) override {
+        void setData(const GrGLSLProgramDataManager& pdman,
+                     const GrPrimitiveProcessor& proc) override {
             pdman.setSkMatrix(fViewMatrixUniform,
                               proc.cast<TessellationTestRectShader>().fViewMatrix);
         }