Remove most GrCoordTransform code

All coord transforms were identity, so this enshrines that
knowledge, then transitively removes a large amount of code.

Bug: skia:10416
Change-Id: Iae4af9ca21590bced1ce9fce3ab807f6cceaebd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300234
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index 94ba184..c3ef693 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -155,13 +155,11 @@
         }
 
         void setData(const GrGLSLProgramDataManager& pdman,
-                     const GrPrimitiveProcessor& gp,
-                     const CoordTransformRange& transformRange) override {
+                     const GrPrimitiveProcessor& gp) override {
             const DefaultGeoProc& dgp = gp.cast<DefaultGeoProc>();
 
             this->setTransform(pdman, fViewMatrixUniform, dgp.viewMatrix(), &fViewMatrix);
             this->setTransform(pdman, fLocalMatrixUniform, dgp.localMatrix(), &fLocalMatrix);
-            this->setTransformDataHelper(pdman, transformRange);
 
             if (!dgp.hasVertexColor() && dgp.color() != fColor) {
                 pdman.set4fv(fColorUniform, 1, dgp.color().vec());