Move max vertex attributes value to GL Caps
Review URL: http://codereview.appspot.com/6271043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4123 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
index d159d98..70f17bd 100644
--- a/src/gpu/gl/GrGLCaps.h
+++ b/src/gpu/gl/GrGLCaps.h
@@ -171,6 +171,9 @@
/// The maximum number of fragment uniform vectors (GLES has min. 16).
int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; }
+ // maximum number of attribute values per vertex
+ int maxVertexAttributes() const { return fMaxVertexAttributes; }
+
/// ES requires an extension to support RGBA8 in RenderBufferStorage
bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; }
@@ -260,6 +263,8 @@
SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs;
int fMaxFragmentUniformVectors;
+ int fMaxVertexAttributes;
+
MSFBOType fMSFBOType;
int fMaxSampleCount;
CoverageAAType fCoverageAAType;