Introduce enum class for texture type.
This represents the GL texture "target" but at the API-neutral level. It
will be needed here because proxy's that wrap imported texture's need to
know about sampling restrictions.
Change-Id: Ie811a6f6d04ba1b04faa6908422dca64e8e447c8
Reviewed-on: https://skia-review.googlesource.com/144304
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index b1ccec8..bdc39c00 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -137,7 +137,7 @@
void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn);
void emitSamplers(const GrResourceIOProcessor& processor,
SkTArray<SamplerHandle>* outTexSamplerHandles);
- SamplerHandle emitSampler(GrSLType samplerType, GrPixelConfig, const char* name,
+ SamplerHandle emitSampler(GrTextureType, GrPixelConfig, const char* name,
GrShaderFlags visibility);
void emitFSOutputSwizzle(bool hasSecondaryOutput);
void updateSamplerCounts(GrShaderFlags visibility);